131 research outputs found
k-Partite Graph Reinforcement and its Application in Multimedia Information Retrieval
10.1016/j.ins.2012.01.003Information Sciences194224-239ISIJ
Recommending on graphs: a comprehensive review from a data perspective
Recent advances in graph-based learning approaches have demonstrated their
effectiveness in modelling users' preferences and items' characteristics for
Recommender Systems (RSS). Most of the data in RSS can be organized into graphs
where various objects (e.g., users, items, and attributes) are explicitly or
implicitly connected and influence each other via various relations. Such a
graph-based organization brings benefits to exploiting potential properties in
graph learning (e.g., random walk and network embedding) techniques to enrich
the representations of the user and item nodes, which is an essential factor
for successful recommendations. In this paper, we provide a comprehensive
survey of Graph Learning-based Recommender Systems (GLRSs). Specifically, we
start from a data-driven perspective to systematically categorize various
graphs in GLRSs and analyze their characteristics. Then, we discuss the
state-of-the-art frameworks with a focus on the graph learning module and how
they address practical recommendation challenges such as scalability, fairness,
diversity, explainability and so on. Finally, we share some potential research
directions in this rapidly growing area.Comment: Accepted by UMUA
Detecting events and key actors in multi-person videos
Multi-person event recognition is a challenging task, often with many people
active in the scene but only a small subset contributing to an actual event. In
this paper, we propose a model which learns to detect events in such videos
while automatically "attending" to the people responsible for the event. Our
model does not use explicit annotations regarding who or where those people are
during training and testing. In particular, we track people in videos and use a
recurrent neural network (RNN) to represent the track features. We learn
time-varying attention weights to combine these features at each time-instant.
The attended features are then processed using another RNN for event
detection/classification. Since most video datasets with multiple people are
restricted to a small number of videos, we also collected a new basketball
dataset comprising 257 basketball games with 14K event annotations
corresponding to 11 event classes. Our model outperforms state-of-the-art
methods for both event classification and detection on this new dataset.
Additionally, we show that the attention mechanism is able to consistently
localize the relevant players.Comment: Accepted for publication in CVPR'1
Positive and unlabeled learning for user behavior analysis based on mobile internet traffic data
With the rapid development of wireless communication and mobile Internet, mobile phone becomes ubiquitous and functions as a versatile and smart system, on which people frequently interact with various mobile applications (Apps). Understanding human behaviors using mobile phone is significant for mobile system developers, for human-centered system optimization and better service provisioning. In this paper, we focus on mobile user behavior analysis and prediction based on mobile Internet traffic data. Real traffic flow data is collected from the public network of Internet Service Providers (ISPs), by high-performance network traffic monitors.We construct User-App bipartite network to represent the traffic interaction pattern between users and App servers. After mining the explicit and implicit features from User-App bipartite network, we propose two positive and unlabeled learning (PU learning) methods, including Spy-based PU learning and K-means-based PU learning, for App usage prediction and mobile video traffic identification. We firstly use the traffic flow data of QQ, a very famous messaging and social media application possessing high market share in China, as the experimental dataset for App usage prediction task. Then we use the traffic flow data from six popular Apps, including video intensive Apps (Youku, Baofeng, LeTV, Tudou) and other Apps (Meituan, Apple), as the experimental dataset for mobile video traffic identification task. Experimental results show that our proposed PU learning methods perform well in both tasks
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Geographic Knowledge Graph Summarization
Geographic knowledge graphs play a significant role in the geospatial semantics paradigm for fulfilling the interoperability, the accessibility, and the conceptualization demands in geographic information science. However, due to the immense quantity of information accompanying and the enormous diversity of geographic knowledge graphs, there are many challenges that hinder the applicability and mass adoption of such useful structured knowledge. In order to tackle these challenges, this dissertation focuses on devising ways in which geographic knowledge graphs can be digested and summarized. Such a summarization task, on the one hand lifts the burden of information overload for end users, on the other hand facilitates the reduction of data storage, speeds up queries, and helps eliminate noise. The main contribution of this dissertation is that it introduces the general concept of geospatial inductive bias and explains different ways this idea can be used in the geographic knowledge graph summarization task. By decomposing the task into separate but related components, this dissertation is based upon three peer-reviewed articles which focus on the hierarchical place type structure, multimedia leaf nodes, and general relation and entity components respectively. A spatial knowledge map interface that illustrates the effectiveness of summarizing geographic knowledge graphs is presented. Throughout the dissertation, top-down knowledge engineering and bottom-up knowledge learning methods are integrated. We hope this dissertation would promote the awareness of this fascinating area and motivate researchers to investigate related questions
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