619,057 research outputs found

    An Application of Quantum Finite Automata to Interactive Proof Systems

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    Quantum finite automata have been studied intensively since their introduction in late 1990s as a natural model of a quantum computer with finite-dimensional quantum memory space. This paper seeks their direct application to interactive proof systems in which a mighty quantum prover communicates with a quantum-automaton verifier through a common communication cell. Our quantum interactive proof systems are juxtaposed to Dwork-Stockmeyer's classical interactive proof systems whose verifiers are two-way probabilistic automata. We demonstrate strengths and weaknesses of our systems and further study how various restrictions on the behaviors of quantum-automaton verifiers affect the power of quantum interactive proof systems.Comment: This is an extended version of the conference paper in the Proceedings of the 9th International Conference on Implementation and Application of Automata, Lecture Notes in Computer Science, Springer-Verlag, Kingston, Canada, July 22-24, 200

    Development and application of the GIM code for the Cyber 203 computer

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    The GIM computer code for fluid dynamics research was developed. Enhancement of the computer code, implicit algorithm development, turbulence model implementation, chemistry model development, interactive input module coding and wing/body flowfield computation are described. The GIM quasi-parabolic code development was completed, and the code used to compute a number of example cases. Turbulence models, algebraic and differential equations, were added to the basic viscous code. An equilibrium reacting chemistry model and implicit finite difference scheme were also added. Development was completed on the interactive module for generating the input data for GIM. Solutions for inviscid hypersonic flow over a wing/body configuration are also presented

    Interactive computer modeling of combustion chemistry and coalescence-dispersion modeling of turbulent combustion

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    An interactive computer code for simulation of a high-intensity turbulent combustor as a single point inhomogeneous stirred reactor was developed from an existing batch processing computer code CDPSR. The interactive CDPSR code was used as a guide for interpretation and direction of DOE-sponsored companion experiments utilizing Xenon tracer with optical laser diagnostic techniques to experimentally determine the appropriate mixing frequency, and for validation of CDPSR as a mixing-chemistry model for a laboratory jet-stirred reactor. The coalescence-dispersion model for finite rate mixing was incorporated into an existing interactive code AVCO-MARK I, to enable simulation of a combustor as a modular array of stirred flow and plug flow elements, each having a prescribed finite mixing frequency, or axial distribution of mixing frequency, as appropriate. Further increase the speed and reliability of the batch kinetics integrator code CREKID was increased by rewriting in vectorized form for execution on a vector or parallel processor, and by incorporating numerical techniques which enhance execution speed by permitting specification of a very low accuracy tolerance

    The Effect of Student Learning Styles on the Learning Gains Achieved When Interactive Simulations Are Coupled with Real-Time Formative Assessment via Pen-Enabled Mobile Technology

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    This paper describes results from a project in an undergraduate engineering physics course that coupled classroom use of interactive computer simulations with the collection of real-time formative assessment using pen-enabled mobile technology. Interactive simulations (free or textbook-based) are widely used across the undergraduate science and engineering curriculia to help actively engaged students increase their understanding of abstract concepts or phenomena which are not directly or easily observable. However, there are indications in the literature that we do not yet know the pedagogical best practices associated with their use to maximize learning. This project couples student use of interactive simulations with the gathering of real-time formative assessment via pen-enabled mobile technology (in this case, Tablet PCs). The research question addressed in this paper is: are learning gains achieved with this coupled model greater for certain types of learners in undergraduate STEM classrooms? To answer this, we correlate learning gains with various learning styles, as identified using the Index of Learning Styles (ILS) developed by Felder and Soloman. These insights will be useful for others who use interactive computer simulations in their instruction and other adopters of this pedagogical model; the insights may have broader implications about modification of instruction to address various learning styles.Comment: 6 pages 2 tables and 1 figur

    Scheduling Algorithm for Mission Planning and Logistics Evaluation (SAMPLE). Volume 1: User's guide

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    An interactive computer program for automatically generating traffic models for the Space Transportation System (STS) is presented. Information concerning run stream construction, input data, and output data is provided. The flow of the interactive data stream is described. Error messages are specified, along with suggestions for remedial action. In addition, formats and parameter definitions for the payload data set (payload model), feasible combination file, and traffic model are documented

    A grammatical specification of human-computer dialogue

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    The Seeheim Model of human-computer interaction partitions an interactive application into a user-interface, a dialogue controller and the application itself. One of the formal techniques of implementing the dialogue controller is based on context-free grammars and automata. In this work, we modify an off-the-shelf compiler generator (YACC) to generate the dialogue controller. The dialogue controller is then integrated into the popular X-window system, to create an interactive-application generator. The actions of the user drive the automaton, which in turn controls the application

    A conceptual architecture for interactive educational multimedia

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    Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching. A conceptual architecture for interactive educational multimedia can support the development of such multimedia systems. Such an architecture needs to embed multimedia technology into a coherent educational context. A framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, to describe them in the human-computer context, and to integrate them with mechanisms and principles of multimedia interaction

    A study of application of remote sensing to river forecasting. Volume 1: Executive summary

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    A project is described whose goal was to define, implement and evaluate a pilot demonstration test to show the practicability of applying remotely sensed data to operational river forecasting in gaged or previously ungaged watersheds. A secondary objective was to provide NASA with documentation describing the computer programs that comprise the streamflow forecasting simulation model used. A computer-based simulation model was adapted to a streamflow forecasting application and implemented in an IBM System/360 Model 44 computer, operating in a dedicated mode, with operator interactive control through a Model 2250 keyboard/graphic CRT terminal. The test site whose hydrologic behavior was simulated is a small basin (365 square kilometers) designated Town Creek near Geraldine, Alabama

    Application of interactive computer graphics in wind-tunnel dynamic model testing

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    The computer-controlled data-acquisition system recently installed for use with a transonic dynamics tunnel was described. This includes a discussion of the hardware/software features of the system. A subcritical response damping technique, called the combined randomdec/moving-block method, for use in windtunnel-model flutter testing, that has been implemented on the data-acquisition system, is described in some detail. Some results using the method are presented and the importance of using interactive graphics in applying the technique in near real time during wind-tunnel test operations is discussed
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