145 research outputs found

    Developing Visual Collaborative Tools

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    Collaboration has been increasingly required to address the current challenges faced by organizations. With digitalization, these challenges are more and more complex but have common characteristics: they concern the organization as a whole, involve different and heterogeneous stakeholders, and evolve during the organization’s lifetime. Moreover, they are at the heart of a paradox: they are of paramount importance for companies, but they are very difficult to grasp. Although practitioners have developed very different definitions and perspectives, each challenge needs to be collectively addressed as the result of discussion and inquiry from different perspectives. These challenges are, for instance, developing innovative solutions to face rapidly changing environments, digitalizing processes, developing business ecosystems, defining projects or initiatives, fostering creativity, or designing and evaluating a new business model. Recently a “new” generation of tools has appeared. These tools are commonly called “canvas” as they were initially inspired by the Business Model Canvas. In fact, we designate this family of tools as visual inquiry tools or visual collaborative tools. These tools have common features that allow diverse stakeholders that face a joint problem to address the aforementioned challenges: • First, developing a shared language and understanding of the problem they are trying to solve. • Second, assisting diverse groups in exploring and/or brainstorming on a given problem thanks to their support for structuring and bounding the problem. • Third, supporting a less linear and more creative and innovative process mainly relying on design techniques as they allow a social design process, which has been proven useful to increase engagement within projects. Given the increasing amount and use of such visual inquiry tools, it seems crucial to accumulate knowledge on how to develop and evaluate them. Research is needed both into the design processes of such tools and/or their modelling, as well as their ontological and/or cognitive foundations. For the second year, this has been the main motivation to organize this mini-track at HICSS-53, as we believe that the IS discipline is well-suited to contribute to the design of such visual collaborative tools as it has a long tradition in design science research, modelling and UX

    Three artificial intelligence data challenges based on CT and MRI

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    International audiencePurpose: The second edition of the artificial intelligence (AI) data challenge was organized by the French Society of Radiology with the aim to: (i), work on relevant public health issues; (ii), build large, mul-ticentre, high quality databases; and (iii), include three-dimensional (3D) information and prognostic questions. Materials and methods: Relevant clinical questions were proposed by French subspecialty colleges of radiology. Their feasibility was assessed by experts in the field of AI. A dedicated platform was set up for inclusion centers to safely upload their anonymized examinations in compliance with general data protection regulation. The quality of the database was checked by experts weekly with annotations performed by radiologists. Multidisciplinary teams competed between September 11 th and October 13 th 2019. Results: Three questions were selected using different imaging and evaluation modalities, including: pulmonary nodule detection and classification from 3D computed tomography (CT), prediction of expanded disability status scale in multiple sclerosis using 3D magnetic resonance imaging (MRI) and segmentation of muscular surface for sarcopenia estimation from two-dimensional CT. A total of 4347 examinations were gathered of which only 6% were excluded. Three independent databases from 24 individual centers were created. A total of 143 participants were split into 20 multidisciplinary teams. Conclusion: Three data challenges with over 1200 general data protection regulation compliant CT or MRI examinations each were organized. Future challenges should be made with more complex situations combining histopathological or genetic information to resemble real life situations faced by radiologists in routine practice

    A Visual Inquiry Tool for Brand Identity

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    Brand identity is of paramount importance for companies. Owing to the advancement of technology, faster innovation, growing competition, and more demanding consumers, managing a brand is becoming increasingly complex. This is especially true for entrepreneurs in startups and SMEs, who may not have the knowledge and various resources to ensure a clear branding strategy. This paper describes the development, in three steps, of a visual collaboration tool that supports practitioners in SMEs and startups to collaboratively strategize their brand identity in a structured way. This paper reports the creation, demonstration, and a first evaluation of what we have called the Brand Identity Tool

    Foundations of a visual tool for brand identity

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    Brand Identity is of paramount importance for organisations today. Due to the advancement of technology, faster innovation, growing competition and more demanding consumers, managing a brand is becoming more and more complex. Therefore, organisations need a consistent portrayal to create a single, compelling representation of themselves. Entrepreneurs in Startups and SMEs need to have a clear branding strategy: a narrative that defines the company’s vision, inspires employees and others, and remains relevant through changes. This paper aims to present a systematic literature review that uncovers the key concepts of corporate brand identity, in order to lay the foundation for the development of a brand identity ontology. This ontology will be the first step towards the development of a strategic tool that helps entrepreneurs co-design their brand identity, in order to express and communicate a clear and consistent image to all their stakeholders. This paper also adds to the averment of emerging stream of research in Information Systems, that states that the Information Systems discipline, through its tradition in designing artefacts, has a role to play in the design of strategic management tools

    Analyzing the m-business landscape

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    The m-business landscape never stops to change and the impacts on the mobile market are constant as players reposition themselves on the market according to the new opportunities and threats brought by rapid technological developments. This paper provides a conceptual tool to better understand this player arena and its objective is threefold. The first one is to analyze the role of the key actors using ontology for defining and assessing their business models. The second objective is to analyze and visualize the interaction of actors with each other from a value system perspective. The final objective is to evaluate and represent the dependencies of the actors, their strategies and their convergence or divergence on different issues by using an approach borrowed from policy makin
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