8,626 research outputs found

    Safe environments for innovation: developing a new multidisciplinary masters programme

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    This paper outlines the research and resulting curriculum design activities conducted as a collaborative venture between Northumbria University’s School of Design, School of Computing, Engineering and Information Sciences and Newcastle Business School undertaken in the creation of a new postgraduate programme in Multidisciplinary Design Innovation. With the area of multidisciplinary innovation education practice being comparatively new, the research conducted in support of the programme development was undertaken through a series of industry-linked pilot-study projects conducted with Philips, Hasbro, Lego and Unilever. The key finding from this research was an understanding of the importance of freeing students from different disciplines of the inhibitions that limit creativity in collaborative settings. This paper gives an account of the pilot studies and the associated learning derived from them, the collaborative development of the programme and approaches in curriculum and assessment design adopted in order to create what we call ‘safe environments for innovation’; environments designed to free students of these evident inhibitions

    The ACademic DireCtory - AC/DC

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    AC/DC (See URL http://acdc.hensa.ac.uk) is an experimental, collaborative research project that indexes and allows searches over all public academic WWW servers in the UK. This report describes why AC/DC was created, how it is built from existing software, the collaborative process used to collect and index the data and future activities

    Connecting for Impact - Multidisciplinary Approaches to Innovation in Small to Medium Sized enterprises (SMEs)

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    This paper reveals the methodology developed and adopted by groups of Multidisciplinary Design Innovation Masters students whilst working on projects with regional Small to Medium Sized Enterprises (SME’s). It exposes an eight-stage approach and shows how the creation of a ‘problem-space tapestry’ acts as a mediator between different disciplinary approaches. The authors used a combination of observation, interview, post project-analysis and auto ethnographic reflection in order to uncover this process and to draw conclusions about the conditions that are necessary to support university based multidisciplinary design-led innovation projects of this type

    Hidden value - towards an understanding of the full impact of engaging students in user-led research and innovation projects between universities and companies

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    ‘Live’ projects have been the staple of degree programmes in design for as long as design education has existed. They represent the perfect vehicle through which students can test their evolving knowledge and skills. They provide an ideal constructivist platform through which problem-centred, authentic learning can be achieved and deliver immediate value to student learning. This study explores the value to the other stakeholders in such projects: the Company and the University. A suite of projects undertaken over a ten-year period between a leading Design School and one of the largest Fast Moving Consumer Goods companies in the world has been reviewed. Semi-structured interviews with Company employees and academics have been used to establish the impact of each project, and this data has been mapped against the original objective of each project in order to identify the hidden value of these collaborations. Through this exploration of a decade of University-Company collaborations, the authors identify levels of engagement that go beyond the ‘live project’. The paper illustrates the value of such projects for the ‘client’ organisation, and the academic community, as well as reflecting, briefly, on the student experience

    Automatic assessment of sequence diagrams

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    In previous work we showed how student-produced entity-relationship diagrams (ERDs) could be automatically marked with good accuracy when compared with human markers. In this paper we report how effective the same techniques are when applied to syntactically similar UML sequence diagrams and discuss some issues that arise which did not occur with ERDs. We have found that, on a corpus of 100 student-drawn sequence diagrams, the automatic marking technique is more reliable that human markers. In addition, an analysis of this corpus revealed significant syntax errors in student-drawn sequence diagrams. We used the information obtained from the analysis to build a tool that not only detects syntax errors but also provides feedback in diagrammatic form. The tool has been extended to incorporate the automatic marker to provide a revision tool for learning how to model with sequence diagrams

    Toward the automated assessment of entity-relationship diagrams

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    The need to interpret imprecise diagrams (those with malformed, missing or extraneous features) occurs in the automated assessment of diagrams. We outline our proposal for an architecture to enable the interpretation of imprecise diagrams. We discuss our preliminary work on an assessment tool, developed within this architecture, for automatically grading answers to a computer architecture examination question. Early indications are that performance is similar to that of human markers. We will be using Entity-Relationship Diagrams (ERDs) as the primary application area for our investigation of automated assessment. This paper will detail our reasons for choosing this area and outline the work ahead
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