17,849 research outputs found
Studying Games in School: a Framework for Media Education
This paper explores how media education principles can be extended to digital games, and whether the notion of ‘game literacy’ is an appropriate metaphor for thinking about the study of digital games in schools. Rationales for studying the media are presented, focusing on the importance of setting up social situations that encourage more systematic and critical understanding of games. The value of practical production, or game making, is emphasized, as a way of developing both conceptual understanding and creative abilities. Definitions of games are reviewed to explore whether the study of games is best described as a form of literacy. I conclude that games raise difficulties for existing literacy frameworks, but that it remains important to study the multiple aspects of games in an integrated way. A model for conceptualizing the study of games is presented which focuses on the relationship between design, play and culture
A Geometric Approach to the stabilisation of certain sequences of Kronecker coefficients
We give another proof, using tools from Geometric Invariant Theory, of a
result due to S. Sam and A. Snowden in 2014, concerning the stability of
Kro-necker coefficients. This result states that some sequences of Kronecker
coefficients eventually stabilise, and our method gives a nice geometric bound
from which the stabilisation occurs. We perform the explicit computation of
such a bound on two examples, one being the classical case of Murnaghan's
stability. Moreover, we see that our techniques apply to other coefficients
arising in Representation Theory: namely to some plethysm coefficients and in
the case of the tensor product of representations of the hyperoctahedral group.Comment: Manuscripta mathematica, Springer Verlag, In press,
\&\#x3008;https://doi.org/10.1007/s00229-018-1021-4\&\#x300
- …