1,985 research outputs found
D3: an Immersive aided design deformation method
International audienceIn this paper, we introduce a new deformation method adapted to immersive design. The use of Virtual Reality (VR) in the design process implies a physical displacement of project actors and data between the virtual reality facilities and the design office. The decisions taken in the immersive environment are manually reflected on the Computed Aided Design (CAD) system. This increases the design time and breaks the continuity of data workflow. On this basis, there is a clear demand among the industry for tools adapted to immersive design. But few methods exist that encompass CAD problematic in VR. For this purpose, we propose a new method, called D3, for "Draw, Deform and Design", based on a 2 step manipulation paradigm, consisting with 1) area selection and 2) path drawing, and a final refining and fitting phase. Our method is discussed on the basis of a set of CAD deformation scenarios
A Methodology to Assess the Acceptability of Human-Robot Collaboration Using Virtual Reality
International audienceRobots are becoming more and more present in our everyday life: they are already used for domestic tasks, for companionship activities, and soon they will be used to assist humans and collaborate with them in their work. Human-robot collaboration has already been studied in the industry, for ergonomics and efficiency purposes, but more from a safety than from an acceptability point of view. In this work, we focused on how people perceive robots in a collaboration task and we proposed to use virtual reality as a simulation environment to test different parameters, by making users collaborate with virtual robots. A simple use case was implemented to compare different robot appearances and different robot movements. Questionnaires and physiological measures were used to assess the acceptability level of each condition with a user study. The results showed that the perception of robot movements depended on robot appearance and that a more anthropomorphic robot, both in its appearance and movements, was not necessarily better accepted by the users in a collaboration task. Finally, this preliminary use case was also the opportunity to guarantee the relevance of using such a methodology -- based on virtual reality, questionnaires and physiological measures --for future studies
Erich Fromm and the Critical Theory of Communication
Erich Fromm (1900-1980) was a Marxist psychoanalyst, philosopher and socialist humanist. This paper asks: How can Fromm’s critical theory of communication be used and updated to provide a critical perspective in the age of digital and communicative capitalism?
In order to provide an answer, the article discusses elements from Fromm’s work that allow us to better understand the human communication process. The focus is on communication (section 2), ideology (section 3), and technology (section 4). Fromm’s approach can inform a critical theory of communication in multiple respects: His notion of the social character allows to underpin such a theory with foundations from critical psychology. Fromm’s distinction between the authoritarian and the humanistic character can be used for discerning among authoritarian and humanistic communication. Fromm’s work can also inform ideology critique: The ideology of having shapes life, thought, language and social action in capitalism. In capitalism, technology (including computing) is fetishized and the logic of quantification shapes social relations. Fromm’s quest for humanist technology and participatory computing can inform contemporary debates about digital capitalism and its alternatives
2-Aminobenzoyl-CoA Monooxygenase/Reductase
Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/65410/1/j.1432-1033.1995.0676h.x.pd
Three-dimensional quadrics in extended conformal geometric algebras of higher dimensions from control points, implicit equations and axis alignment
International audienceWe introduce the quadric conformal geometric algebra (QCGA) inside the algebra of R 9,6. In particular, this paper presents how three-dimensional quadratic surfaces can be defined by the outer product of conformal geometric algebra points in higher dimensions, or alternatively by a linear combination of basis vectors with coefficients straight from the implicit quadratic equation. These multivector expressions code all types of quadratic surfaces in arbitrary scale, location, and orientation. Furthermore, we investigate two types of definitions of axis aligned quadric surfaces, from contact points and dually from linear combinations of R 9,6 basis vectors
New Challenges for Human-Robot Collaboration in an Industrial Context: Acceptability and Natural Collaboration
International audienceIn this paper, we focus on two challenges to enable human-robot collaboration in factories. The first challenge is to evaluate the acceptability of an operator to work with a robot on a new collaborative task. Comparing physical and virtual situation, we highlight notions related to acceptability which can be evaluated using virtual reality. This will able us to evaluate future collaborative scenarios before their setting-up on supply chains. The second challenge is to provide a natural collaboration between the robot and the operator. We chose to study gesture recognition to enable a smooth collaboration. With this method, the robot should be able to understand its environment, adapt its speed and be synchronized with the operator. We used two use cases to test our frameworks, to evaluate them and to highlight possible improvements
Coordination of Emergency Medical Services for a Major Road Traffic Accident on a Swiss Suburban Highway
Abstract : On 9th April 2008 at 2:14 p.m., on the highway between Lausanne and Vevey in western Switzerland, there was a 72-car pileup including five trucks that caused one death and injured 26 others. The relatively light toll was attributed to reduced vehicular speeds on account of foggy weather, together with the quick actions and effectiveness of the first responders and the excellent collaboration between the various rescue groups (medical rescue services, fire and police departments). For the first time, we used an innovative on-site medical command and control system, based on a binomial team. Two hours after the accident, the last of the injured had been evacuated and first aid on the site had ended. This article describes how the Emergency Medical Services from the State of Vaud, Switzerland, handled the situation and how the binomial team is structure
Assessing the Acceptability of Human-Robot Co-Presence on Assembly Lines: A Comparison Between Actual Situations and their Virtual Reality Counterparts
International audienceThis paper focuses on the acceptability of human-robot collaboration in industrial environments. A use case was designed in which an operator and a robot had to work side-by-side on automotive assembly lines, with different levels of co-presence. This use case was implemented both in a physical and in a virtual situation using virtual reality. A user study was conducted with operators from the automotive industry. The operators were asked to assess the acceptability to work side-by-side with the robot through questionnaires, and physiological measures (heart rate and skin conductance) were taken during the user study. The results showed that working close to the robot imposed more constraints on the operators and required them to adapt to the robot. Moreover, an increase in skin conductance level was observed after working close to the robot. Although no significant difference was found in the questionnaires results between the physical and virtual situations, the increase in physiological measures was significant only in the physical situation. This suggests that virtual reality may be a good tool to assess the acceptability of human-robot collaboration and draw preliminary results through questionnaires, but that physical experiments are still necessary to a complete study, especially when dealing with physiological measures
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