35,612 research outputs found

    The role of structural characteristics in video-game play motivation: a Q-methodology study

    Get PDF
    Until recently, there has been very little naturalistic study of what gaming experiences are like, and how gaming fits into people’s lives. Using a recently developed structural characteristic taxonomy of video games, this study examined the psycho-structural elements of computer games that motivate gamers to play them. Using Q-Sort methodology, 40 gamers participated in an online Q-sort task. Results identified six distinct types of gamers based on the factors generated: (a) story-driven solo gamers; (b) social gamers; (c) solo limited gamers; (d) hardcore online gamers; (e) solo control=identity gamers; and (f ) casual gamers. These gaming types are discussed, and a brief evaluation of similar and unique elements of the different types of gamer is also offered. The current study shows Q-methodology to be a relevant and applicable method in the psychological research of gaming

    Analysis of a Three Phase Induction Motor Directly from Maxwell's Equations

    Full text link
    The torque developed in a three phase AC squirrel cage motor is usually expressed in terms of resistances and reactances of the stator, the rotor, and the motor as a whole. We use Maxwell's equations to find the torque in terms of geometrical parameters. This allows us to estimate the torque developed by a motor without knowing the details of its circuitry

    Exobiology experiment concepts for space station

    Get PDF
    The exobiology discipline uses ground based and space flight resources to conduct a multidiscipline research effort dedicated to understanding fundamental questions about the origin, evolution, and distribution of life and life related molecules throughout the universe. Achievement of this understanding requires a methodical research strategy which traces the history of the biogenic elements from their origins in stellar formation processes through the chemical evolution of molecules essential for life to the origin and evolution of primitive and, ultimately, complex living species. Implementation of this strategy requires the collection and integration of data from solar system exploration spacecraft and ground based and orbiting observatories and laboratories. The Science Lab Module (SLM) of the Space Station orbiting complex may provide an ideal setting in which to perform certain classes of experiments which form the cornerstone of exobiology research. These experiments could demonstrate the pathways and processes by which biomolecules are synthesized under conditions that simulate the primitive Earth, planetary atmospheres, cometary ices, and interstellar dust grains. Exobiology experiments proposed for the Space Station generally fall into four classes: interactions among gases and grains (nucleation, accretion, gas-grain reactions), high energy chemistry for the production of biomolecules, physical and chemical processes occurring on an artificial comet, and tests of the theory of panspermia

    From adolescent to adult gambling: an analysis of longitudinal gambling patterns in South Australia [forthcoming]

    Get PDF
    Although there are many cross-sectional studies of adolescent gambling, very few longitudinal investigations have been undertaken. As a result, little is known about the individual stability of gambling behaviour and the extent to which behaviour measured during adolescence is related to adult behaviour. In this paper, we report the results of a 4-wave longitudinal investigation of gambling behaviour in a probability sample of 256 young people (50% male, 50% female) who were interviewed in 2005 at the age of 16-18 years and then followed through to the age of 20-21 years. The results indicated that young people showed little stability in their gambling. Relatively few reported gambling on the same individual activities consistently over time. Gambling participation rates increased rapidly as young people made the transition from adolescence to adulthood and then were generally more stable. Gambling at 15-16 years was generally not associated with gambling at age 20-21 years. These results highlight the importance of individual-level analyses when examining gambling patterns over time

    Preacceleration without radiation: the non-existence of preradiation phenomenon

    Get PDF
    An unexpected prediction of classical electrodynamics is that a charge can accelerate before a force is applied. We would expect that a preaccelerated charge would radiate so that there would be spontaneous preradiation, an acausal phenomenon. We reexamine the subtle relation between the Larmor formula for the power radiated by a point charge and the Abraham-Lorentz equation and find that for well-behaved external forces acting for finite times, the charge does not radiate in time intervals where there is preacceleration. That is, for these forces preradiation does not exist even though the charge is preaccelerated. The radiative energy is emitted only in time intervals when the external force acts on the charge.Comment: Equation (37) of the published paper in AJP has been correcte

    On Calculation of the Extended Gini Coefficient.

    Get PDF
    The conventional formula for estimating the extended Gini coefficient is a covariance formula provided by Lerman and Yitzhaki (1989). We suggest an alternative estimator obtained by approximating the Lorenz curve by a series of linear segments. In a Monte Carlo experiment designed to assess the relative bias and efficiency of the two estimators, we find that, when using grouped data with 20 or less groups, our new estimator has less bias and lower mean squared error than the covariance estimator. When individual observations are used, or the number of groups is 30 or more, there is little or no difference in the performance of the two estimators.ESTIMATORS ; COEFFICIENTS ; EFFICIENCY

    The evolution of Internet addiction: A global perspective

    Get PDF
    Kimberly Young’s early work on Internet addiction (IA)has been pioneering and her early writings on the topic inspired many others to carry out research in the area. Young's (2015) recent paper on the 'evolution of Internet addiction' featured very little European research, and did not consider the main international evidence that has contributed to our current knowledge about the conceptualization, epidemiology, etiology, and course of Internet-related disorders. This short commentary paper elaborates on important literature omitted by Young that the present authors believe may be of use to researchers. We also address statements made in Young’s (2015) commentary that are incorrect (and therefore misleading) and not systematically substantiated by empirical evidence

    The quantum Gaussian well

    Full text link
    Different features of a potential in the form of a Gaussian well have been discussed extensively. Although the details of the calculation are involved, the general approach uses a variational method and WKB approximation, techniques which should be familiar to advanced undergraduates. A numerical solution of the Schr\"odinger equation through diagonalization has been developed in a self-contained way, and physical applications of the potential are mentioned.Comment: 11 pages, 4 figures, To be published in American Journal of Physic

    Gambling in Great Britain:a response to Rogers

    Get PDF
    A recent issue of Practice: Social Work in Action featured a paper by Rogers that examined whether the issue of problem gambling was a suitable case for social work. Rogers’ overview was (in various places) out of date, highly selective, contradictory, presented unsupported claims and somewhat misleading. Rogers’ paper is to be commended for putting the issue of problem gambling on the social work agenda. However, social workers need up-to-date information and contextually situated information if they are to make informed decisions in helping problem gamblers

    The attitudes, feelings and experiences of online gamers: a qualitative analysis

    Get PDF
    The playing of massively multiplayer online role-playing games (MMORPGs) is now a highly popular leisure activity. The present study set out to explore the attitudes, experiences, and feelings of online gamers. The study entailed 71 interviews with online gamers (52 males, 19 females) from 11 different countries. Six main themes emerged from the analyses of the interview transcripts: (a) online gaming and integration into day-to-day lives; (b) online gaming, excessive play, and problems; (c) addiction; (d) psychosocial impact of online gaming; (e) online gaming, dissociation, and time loss; and (f) online gaming and the alleviation of negative feelings and mood states. These findings specifically showed how gamers used MMORPGs to alleviate negative feelings and provided detailed descriptions of personal problems that had arisen due to playing MMORPGs. The implications of these findings are discussed in relation to previous qualitative and quantitative research in the area
    corecore