31 research outputs found

    Exploring, Engaging, Understanding in Museums

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    Patterns of accessibility through the space of the exhibition, connections or separations among spaces or exhibition elements, sequencing and grouping of elements, form our perceptions and shape our understanding. Through a review of several previous studies and the presentation of new work, this paper suggests that these patterns of movement form the basis of visitor understanding and that these effects can be deliberately controlled and elaborated through a closer examination of the influence of the visual and perceptual properties of an exhibition. Furthermore, it is argued that there is also a spatial discourse based on patterns of access and visibility that flows in its own right, although not entirely separate from the curatorial narrative

    Path, theme and narrative in open plan exhibition settings

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    Three arguments are made based on the analysis of science exhibitions. First,sufficiently refined techniques of spatial analysis allow us to model the impact oflayout upon visitors' paths, even in moderately sized open plans which allow almostrandom patterns of movement and relatively unobstructed visibility. Second, newlydeveloped or adapted techniques of analysis allow us to make a transition frommodeling the mechanics of spatial movement (the way in which movement is affectedby the distribution of obstacles and boundaries), to modeling the manner in whichmovement might register additional aspects of visual information. Third, theadvantages of such purely spatial modes of analysis extend into providing us with asharper understanding of some of the pragmatic constrains within which exhibitioncontent is conceived and designed

    Space, Behavior, and Environmental Perception in Open Plan Offices: A Prospective Study

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    This prospective research study was conducted at a government office, which moved from an open plan office with somewhat enclosed workspaces to another open plan office with open workspaces. The study at the old office was conducted almost one year before the move, and the study at the new office was conducted more than one year after the move. The purpose of this study was threefold: (1) to measure and evaluate changes in patterns of accessibility and visibility due to changes in office layout, (2) to understand the effects of layout changes on observed behaviors, and (3) to determine the effects of layout changes on environmental perception. The study included the analysis of visibility and accessibility of each layout using space syntax techniques, field observations of behaviors, and questionnaire surveys of employees’ perception of privacy, job satisfaction and commitment to organization. During field observations, movement, visible copresence (i.e., the number of people visible from a space) and face-to-face interaction were observed along a predefined route in each office. Thirty-five people responded to the questionnaire survey at the old office. Out of 35, only 29 were available for survey at the new office. Based on the questionnaire survey data, three multi-item scales were constructed to measure perceived privacy, job satisfaction and commitment to organization. Results indicate better visibility and accessibility, increased face-to-face interactions, and improved perceived privacy at the new office. Results also show consistent effects of space on movement, and significant positive correlations between perceived privacy, job satisfaction and commitment to organization at these locations despite significant design differences. Implications of the research results and limitations of the research design are discussed

    Spatial layout and face-to-face interaction in offices – A study of the mechanisms of spatial effects on face-to-face interaction

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    In this paper we report a study that uses space-syntax theories and techniques to develop a model explaining how spatial layouts, through their effects on movement and visible copresence, may affect face-to-face interaction in offices. Though several previous space-syntax studies have shown that spatial layouts have significant effects on movement and face-to-face interaction in offices, none has investigated the relations among movement, visible copresence, and face-to-face interaction in offices with significantly different layouts. On the basis of statistical analyses of the spatial and behavioral data collected at four moderately large offices, this study shows that spatial layouts have consistent effects on movement, but inconsistent effects on visible copresence and face-to-face inter- action; that visible copresence, not movement, is an important predictor of face-to-face interaction; that movement has negligible effects on the relationship between visible copresence and face-to-face interaction; and that functional programs have little or no effect on the culture of face-to-face inter- action in these offices. Limitations of the research design for workplace study and implications of the research findings for workplace design and management are discussed.This research was made possible by a contract (4806X37) from the US General Services Administration

    Exhibition Layout and Visitor Movement in Science Museums

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    Two arguments are made based on the analysis of traveling science exhibitions. First, sufficiently refined techniques of spatial analysis allow us to identify the impact of layout upon visitors' paths and behaviors even in moderately sized open plans which afford almost random sequences of movement and relatively unobstructed visibility. Specifically, contact with exhibits is associated with their relative accessibility while active engagement is associated with exhibit cross-visibility. Second, newly developed or adapted techniques of analysis allow us to make a transition from modeling the mechanics of spatial movement (the way in which movement is affected by the distribution of obstacles and boundaries) to modeling the manner in which movement registers additional aspects of visual information, particularly the arrangement of exhibits according to conceptual organizing themes. The advantages of such purely spatial modes of analysis extend into providing us with a sharper understanding of some of the underlying constraints within which exhibition content is conceived and designed

    The new demand-driven post-occupancy evaluation

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    Copyright 1988, Locke Science Publishing Co., Chicago, IL, All Rights Reserved.Post-Occupancy Evaluation (POE) has become increasingly accepted and influential among client organizations responsible for large building management and construction programs. Managers and administrators look to POE to provide answers to important facilities questions. This increased focus on decision-making has resulted in a number of changes to the way in which POEs are conducted, including changes in the relationship between evaluator and client, the range of issues addressed, and the salience of certain methodological concerns. These issues are considered in light of current uses for POE information and some strategic choices faced by evaluators and clients

    Exploratory Design of Animal Habitats Within an Immersive Virtual Environment

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    One of the first useful applications of virtual environments (VEs) was the architectural walkthrough, in which users view buildings or other structures in a natural, interactive manner. The obvious next step is to allow the user to create or modify designs while immersed in the virtual world, but such "immersive design" systems have not generally been successful, because of a lack of constraints, the inability to perform precise input, the difficulty of performing tasks while immersed, and the fact that designers generally have not been trained to design in all three dimensions, especially in the beginning stages of a project. We present an immersive design application, aimed at university-level architecture students, which addresses these issues. Users of the system are immersed within an existing zoo habitat, and can make modifications and enhancements to the exhibit, using a set of efficient and complementary interaction techniques for navigation, object manipulation, and system control. A usability study has shown that because the students are not creating a complete design, but rather making constrained modifications to an existing one, interesting and unique designs can be achieved in a short time

    Gorillas in the Bits

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    The Virtual Reality Gorilla Exhibit is a system for teaching users about gorilla behaviors and social interactions. The system includes an accurate model of the Zoo Atlanta gorilla habitats and anthropometrically correct gorilla models and behaviors. In the virtual environment the user assumes the persona of an adolescent gorilla. By exploring the habitat and interacting with other gorillas, the user learns about issues in gorilla habitats and about gorilla social hierarchies. Results from preliminary user testing indicate the system successfully accomplishes its goals

    Preparation of an instructional module

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    Issued as financial status repor

    Characterization of secure outdoor space in long-term care facilities for the elderly

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    Issued as Report, Project D-48-X7