114 research outputs found

    A simplistic approach to keyhole plan recognition

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    When applying plan recognition to Human - Computer Interaction, one must cope with users exhibiting a large amount of reactive behaviour: users that change tasks, or change strategies for achieving tasks. Most current approaches to keyhole plan recognition do not address this problem. We describe an application domain for plan recognition, where users exhibit reactive rather than plan-based behaviour, and where existing approaches to plan recognition do not perform well. In order to enable plan recognition in this domain, we have developed an extremely simplistic mechanism for keyhole plan recognition, "intention guessing". The algorithm is based on descriptions of observable behaviour, and is able to recognize certain instances of plan failures, suboptimal plans and erroneous actions. At run-time, the algorithm only keeps track of a limited number of the most recent actions, which makes the algorithm "forgetful". This property makes the algorithm suitable for domains where users frequently change strategies

    The Ubiquitous Interactor - Device Independent Access to Mobile Services

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    The Ubiquitous Interactor (UBI) addresses the problems of design and development that arise around services that need to be accessed from many different devices. In UBI, the same service can present itself with different user interfaces on different devices. This is done by separating interaction between users and services from presentation. The interaction is kept the same for all devices, and different presentation information is provided for different devices. This way, tailored user interfaces for many different devices can be created without multiplying development and maintenance work. In this paper we describe the system design of UBI, the system implementation, and two services implemented for the system: a calendar service and a stockbroker service

    ConCall: An information service for researchers based on EdInfo

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    In this paper, we present new types of web information services, where users and information brokers collaborate in creating a user-adaptive information service. Such services impose a novel task on information brokers: they become responsible for maintaining the inference strategies used in user modeling. In return, information brokers obtain more accurate information about user needs, since the adaptivity ensures that user profiles are kept up to date and consistent with what users actually prefer, not only what they say that they prefer. We illustrate the approach by an example application, in which conference calls are collected and distributed to interested readers

    A Recipe Based On-line Food Store

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    In this paper we present a recommender system design for recipe based on-line food shopping. Our system differs in two major ways from existing system. First we use an editor that labels clusters of users, such as meat lovers and vegetarians; based on what recipes they have chosen. Secondly, these clusters are available to users, so they can not only choose recipes based on their own user group but also navigate among other user groups

    Social Navigation of Food Recipes

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    The term Social Navigation captures every-day behaviour used to find information, people, and places – namely through watching, following, and talking to people. We discuss how to design information spaces to allow for social navigation. We applied our ideas in a recipe recommendation system. In a follow-up user study, subjects state that social navigation adds value to the service: it provides for social affordance, and it helps turning a space into a social place. The study also reveals some unresolved design issues, such as the snowball effect where more and more users follow each other down the wrong path, and privacy issues

    Mobile Life: A Research Foundation for Mobile Services

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    The telecom and IT industry is now facing the challenge of a second IT-revolution, where the spread of mobile and ubiquitous services will have an even more profound effect on commercial and social life than the recent Internet revolution. Users will expect services that are unique and fully adapted for the mobile setting, which means that the roles of the operators will change, new business models will be required, and new methods for developing and marketing services have to be found. Most of all, we need technology and services that put people at core. The industry must prepare to design services for a sustainable web of work, leisure and ubiquitous technology we can call the mobile life. In this paper, we describe the main components of a research agenda for mobile services, which is carried out at the Mobile Life Center at Stockholm University. This research program takes a sustainable approach to research and development of mobile and ubiquitous services, by combining a strong theoretical foundation (embodied interaction), a welldefined methodology (user-centered design) and an important domain with large societal importance and commercial potential (mobile life). Eventually the center will create an experimental mobile services ecosystem, which will serve as an open arena where partners from academia and industry can develop our vision an abundant future marketplace for future mobile servíces

    Remediating, Reframing and Restaging the Museum

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