8 research outputs found

    Development of Learning Management System Model and Numerical Literacy-based Message Content

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    The objective of this research was how to efficiently create message content that will be given to primary students through LMS (Learning Management System). The research method used was a sequential mixed method by combining qualitative and quantitative research. The qualitative method used Research and Development research with the ADDIE model to see the quality of the products being developed, while the quantitative method was done to see the effectiveness of the product through testing the average similarity and proportions through. Some instruments such validation sheet, questionnaires, and learning achievement test were used to collect the data. 84 second grade elementary students from three different schools were involved in this research whereby they were selected by using convenient sampling. Results of this research revealed that the validity of LMS model was valid for learning tools, and very valid for model books, media presentations, and e-learning. Additionally, the practicality test showed that teacher assessment in one-to-one, small group, and field was very practical for each of assessment. Meanwhile, z test showed that the proportion of students who had learning outcomes above the minimum passing criteria at the posttest was higher than at the pretest in Classes A, B, or C

    Pengembangan Media Pembelajaran Interaktif Berbasis Android pada Materi Peristiwa Proklamasi Kemerdekaan Kelas V SDN Srengat 02 Kabupaten Blitar

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    Tujuan penelitian dan pengembangan media belajar belajar berbasis android pada materi Acara Proklamasi Kemerdekaan di kelas V SDN Srengat 02 Kabupaten Blitar itu berlaku oleh ahli materi, ahli media dan guru serta praktis dan menarik bagi peserta didik. Model penelitian dan pengembangan menggunakan R&D oleh Borg dan Gall. Teknik pengumpulan data dengan observasi, stadion dan angket. Teknik analisis datanya 200,hasilnya dikategorisasikan. Analisis angket ahli materi, ahli media, dan pengguna menggunakan skala Likert. Sedangkan angket respon peserta didik dianalisis menggunakan skala Guttman. Hasil kevalidan dan kepraktisan, produk di oleh ahli materi sebesar 96,87 persen dengan valid, ahli media produk sebesar 96,87 persen dan guru memberi nilai 100 persen dengan unsur sangat valid dan berkutat dengan baik tanpa revisi. Hasil angket respon peserta didik pada uji coba produk dan uji coba pakai cobaan dengan rata-rata sebesar 97 persen dengan sangat praktis dan menarik dan bisa digunakan. Dari mana penelitian dan pengembangan media komunikasi berbasis android pada materi materi proklamasi kemerdekaan kelas V valid ahli materi, ahli media dan guru, serta praktis dan menarik bagi peserta didik

    Development of an android-based fractional education game with independent character strengthening

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    Media use in mathematics learning in elementary schools is crucial One technology-based media that can make it easier for students to learn while playing is educational games. This development research aims to produce an android application in the form of an educational game with independent character strengthening that is feasible and practical to be used as a learning medium for mathematics fractional material for grade 4 elementary school students. This research uses the ADDIE model's research and development, which consists of five stages: analysis,, design, development, implementation, and evaluation. Media feasibility assessments are carried out by material experts, media experts, and teachers. The students assessed the practicality of the medias after using the media at the time of the trial. The data collection instruments used in this study were questionnaires, interviews, observations, and evaluation tests. The results showed that: (1) validation results from material experts, media experts, and teachers show that educational game media is very suitable for use in learning, (2) the results of student response questionnaires in large and small group trials show that practical educational games are used as mathematics learning media for fractional material for grade 4 students, (3) learning outcomes and student independence character increase after learning to use the media

    Pengembangan Lembar Kerja Peserta Didik Elektronik Menggunakan iSpring untuk Siswa Sekolah Dasar

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    Abstrak: Penelitian dan pengembangan yang dilakukan bertujuan untuk menghasilkan e-LKPD menggunakan iSpring pada tema 7 subtema 3 pembelajaran 3 dan 4 di kelas 5 SD yang valid dan praktis. Penelitian dan pengembangan ini menggunakan model ADDIE dengan langkah-langkahnya antara lain analyze, design, develop, implement, dan evaluate. Hasil validasi dari ahli materi mencapai 87,5% dan termasuk kategori sangat valid, ahli bahan ajar mencapai 100% dan termasuk kategori sangat valid dan dari guru sebagai pengguna mencapai 96,8% dan termasuk kategori sangat valid. Adapun hasil uji coba kepraktisan kelompok kecil mencapai 100% dari siswa dan 100% dari guru. Hasil uji coba kepraktisan kelompok besar mencapai 97,2% dari siswa dan 100% dari guru. Berdasarkan hasil tersebut, dapat disimpulkan bahwa ­e-LKPD menggunakan iSpring pada tema 7 subtema 3 pembelajaran 3 dan 4 di kelas 5 SD valid dan praktis serta dapat digunakan dalam pembelajaran daring.Abstract: The research and development carried out aims to produce e-LKPD using iSpring on theme 7 sub-theme 3 learning 3 and 4 in 5th-grade elementary school which is valid and practical. This research and development use the ADDIE model with the steps including analyze, design, develop, implement, and evaluate. The validation results from material expert reached 87.5% and included in the very valid category, teaching materials expert reached 100% and included in the very valid category and from the teacher, as a user, it reached 96.8% and included in the very valid category. The results of the small group practicality trial reached 100% of the students and 100% of the teacher. The results of the large group practicality trial reached 97.2% of students and 100% of teacher. Based on those results, it can be concluded that the e-LKPD Using iSpring on theme 7 sub-theme 3 learning 3 and 4 in grade 5 SD is valid and practical and can be used in learning

    The Use of Information and Communication Technology (ICT) in the Implementation of Instructional Supervision and Its Effect on Teachers’ Instructional Process Quality

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    This study aimed to explore communication techniques based on the information and communication technology (ICT) used in the implementation of instructional supervision to determine their effect on the teacher’s learning process and find effective techniques to improve the quality of the teacher’s learning process. This research was conducted in Blitar City with a sample of 60 teachers through a random sampling technique. The data collection technique used a rating scale, checklist, and open-form questionnaire. Descriptive statistics were used to describe the data, while the Pearson product-moment correlation techniques and multiple regression were used to test the research hypotheses. The results show that the most widely used ICT-based communication techniques are WhatsApp, Google Meet, Zoom, Skype, and Google Forms. These are followed by email, video-recording, and audio-recording techniques. The use of ICT is still rare. There is a significant relationship between the use of ICT in instructional supervision and the quality of the teacher’s teaching-learning process, except when using telephones and televisions. ICT techniques are most commonly used for synchronous communication, followed by use for sharing information, and recording activities. The use of ICT in instructional supervision simultaneously affects the teacher’s instructional process

    PELATIHAN PEMBUATAN BROWNIES UBI JALAR DAN BRANDING SEBAGAI UPAYA DIVERSIFIKASI PANGAN BAHAN LOKAL DESA SUMBANGTIMUN

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    Abstrak: Brownies adalah salah satu makanan yang diolah dengan proses dipanggang atau dikukus yang berbentuk persegi, datar atau bar. Makanan ini dikembangkan di Amerika Serikat pada akhir abad ke-19 dan dipopulerkan di Kanada dan Amerika Serikat pada paruh pertama abad ke-20. Adapun di Indonesia, brownies juga menjadi salah satu camilan keluarga yang banyak di minati masyarakat, salah satu diantaranya adalah masyarakat di Desa Sumbangtimun kecamatan Trucuk Kabupaten Bojonegoro. Camilan berupa brownies dapat dibuat dengan berbagai cita rasa dan bahan dasar. Disesuaikan dengan hasil pertanian di desa Sumbangtimun, maka pengolahan brownies akan dibuat dengan bahan dasar ubi jalar. Mengingat selama ini ubi jalar kurang atau belum banyak dimanfaatkan untuk dijadikan suatu produk makanan tambahan, harga ubi jalar terjangkau, ubi jalar mudah didapat dan tidak mengenal musim. Tujuan dari kegiatan pengabdian masyarakat ini adalah untuk meningkatkan pengetahuan masyarakat akan diversifikasi pangan berupa olahan lain dengan bahan utama ubi jalar. Metode kegiatan dilakukan secara bertahap dengan melalui dua tahapan yaitu tahap persiapan dilanjutkan dengan tahap pelaksanaan. Pelatihan ini akan bermanfaat bagi pihak mitra. Selain itu, dengan adanya usaha yang lebih, olahan ubi jalar ini bisa menjadi produk perdagangan baru bagi warga Desa Sumbangtimun. Abstract: Brownies are one of the foods that are processed by baking or steaming in a square, flat or bar shape. This food was developed in the United States at the end of the 19th century and popularized in Canada and the United States in the first half of the 20th century. As for in Indonesia, brownies have also become one of the family snacks that many people are interested in. Snacks in the form of brownies can be made with various flavors and basic ingredients. Adapted to agricultural products in the village of Sumbangtimun, the processing of brownies will be made with sweet potato as the basic ingredient. Considering that so far, sweet potatoes have not been widely used or used as additional food products, the price of sweet potatoes is affordable, sweet potatoes are easy to get and do not know the season. The purpose of this community service activity is to increase public knowledge about food diversification in the form of other processed foods with sweet potato as the main ingredient. The method of activity is carried out in stages by going through two stages, namely the preparation stage followed by the implementation stage. This training will be beneficial for partners. In addition, with more effort, processed sweet potatoes can become a new trade product for the residents of the Sumbangtimun Village

    Development of Bilingual Pop Up Book Media on Javanese Puppet Stories for Elementary School Students

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    This research and development aim to develop bilingual pop-up book media on Javanese puppet stories that valid according to the material experts, media experts, and teachers, as well as practical students. The research uses an ADDIE model with 5 stages, that is analysis, design, development, implementation, and evaluation. The results of validation by the material expert, media expert, and by the user (teacher) sequentially get a percentage of 96.4; 100; and 95.4 percent. While the result of the practicality test on the small scale test and the large scale test got a percentage of  93.3 and 97.5 percent. Media is categorized as very valid and very practical and can be used for elementary school students
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