273 research outputs found

### Minimum Perimeter-Sum Partitions in the Plane

Let P be a set of n points in the plane. We consider the problem of partitioning P into two subsets P_1 and P_2 such that the sum of the perimeters of CH(P_1) and CH(P_2) is minimized, where CH(P_i) denotes the convex hull of P_i. The problem was first studied by Mitchell and Wynters in 1991 who gave an O(n^2) time algorithm. Despite considerable progress on related problems, no subquadratic time algorithm for this problem was found so far. We present an exact algorithm solving the problem in O(n log^4 n) time and a (1+e)-approximation algorithm running in O(n + 1/e^2 log^4(1/e)) time

### On Embeddability of Buses in Point Sets

Set membership of points in the plane can be visualized by connecting
corresponding points via graphical features, like paths, trees, polygons,
ellipses. In this paper we study the \emph{bus embeddability problem} (BEP):
given a set of colored points we ask whether there exists a planar realization
with one horizontal straight-line segment per color, called bus, such that all
points with the same color are connected with vertical line segments to their
bus. We present an ILP and an FPT algorithm for the general problem. For
restricted versions of this problem, such as when the relative order of buses
is predefined, or when a bus must be placed above all its points, we provide
efficient algorithms. We show that another restricted version of the problem
can be solved using 2-stack pushall sorting. On the negative side we prove the
NP-completeness of a special case of BEP.Comment: 19 pages, 9 figures, conference version at GD 201

### Small grid embeddings of 3-polytopes

We introduce an algorithm that embeds a given 3-connected planar graph as a
convex 3-polytope with integer coordinates. The size of the coordinates is
bounded by $O(2^{7.55n})=O(188^{n})$. If the graph contains a triangle we can
bound the integer coordinates by $O(2^{4.82n})$. If the graph contains a
quadrilateral we can bound the integer coordinates by $O(2^{5.46n})$. The
crucial part of the algorithm is to find a convex plane embedding whose edges
can be weighted such that the sum of the weighted edges, seen as vectors,
cancel at every point. It is well known that this can be guaranteed for the
interior vertices by applying a technique of Tutte. We show how to extend
Tutte's ideas to construct a plane embedding where the weighted vector sums
cancel also on the vertices of the boundary face

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### Modeling Checkpoint-Based Movement with the Earth Mover's Distance

Movement data comes in various forms, including trajectory data and checkpoint data. While trajectories give detailed information about the movement of individual entities, checkpoint data in its simplest form does not give identities, just counts at checkpoints. However, checkpoint data is of increasing interest since it is readily available due to privacy reasons and as a by-product of other data collection. In this paper we propose to use the Earth Mover’s Distance as a versatile tool to reconstruct individual movements or flow based on checkpoint counts at different times. We analyze the modeling possibilities and provide experiments that validate model predictions, based on coarse-grained aggregations of data about actual movements of couriers in London, UK. While we cannot expect to reconstruct precise individual movements from highly granular checkpoint data, the evaluation does show that the approach can generate meaningful estimates of object movements.
B. Speckmann and K. Verbeek are supported by the Netherlands Organisation for Scientific Research (NWO) under project nos. 639.023.208 and 639.021.541, respectively. This paper arose from work initiated at Dagstuhl seminar 12512 “Representation, analysis and visualization of moving objects”, December 2012. The authors gratefully acknowledge Schloss Dagstuhl for their support

### Almost optimal asynchronous rendezvous in infinite multidimensional grids

Two anonymous mobile agents (robots) moving in an asynchronous manner have to meet in an infinite grid of dimension δ> 0, starting from two arbitrary positions at distance at most d. Since the problem is clearly infeasible in such general setting, we assume that the grid is embedded in a δ-dimensional Euclidean space and that each agent knows the Cartesian coordinates of its own initial position (but not the one of the other agent). We design an algorithm permitting the agents to meet after traversing a trajectory of length O(d δ polylog d). This bound for the case of 2d-grids subsumes the main result of [12]. The algorithm is almost optimal, since the Ω(d δ) lower bound is straightforward. Further, we apply our rendezvous method to the following network design problem. The ports of the δ-dimensional grid have to be set such that two anonymous agents starting at distance at most d from each other will always meet, moving in an asynchronous manner, after traversing a O(d δ polylog d) length trajectory. We can also apply our method to a version of the geometric rendezvous problem. Two anonymous agents move asynchronously in the δ-dimensional Euclidean space. The agents have the radii of visibility of r1 and r2, respectively. Each agent knows only its own initial position and its own radius of visibility. The agents meet when one agent is visible to the other one. We propose an algorithm designing the trajectory of each agent, so that they always meet after traveling a total distance of O( ( d)), where r = min(r1, r2) and for r ≥ 1. r)δpolylog ( d r

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