37 research outputs found
Timing Under Risk
An accurate mental representation of the world is crucial in order to make good decisions in everyday life. Besides knowing *what* is happening around us, it's just as important to know *when* things are happening. For example, an athlete preparing for the start of a race ("ready... set... go!") will make use of earlier experiences with the "set... go!" interval to make sure the first movement happens as quick as possible. This accurate representation of, for example, this "set... go!" interval is formed through processes in the brain that are not yet fully understood. We tend to investigate them in artificial laboratory environment that don't always generalize to behavior in the "real world". In this dissertation I investigate time perception and bridge the gap between knowledge accumulated in the lab, and knowledge accumulated in ecologically valid settings
Attention Does Not Affect the Speed of Subjective Time, but Whether Temporal Information Guides Performance:A Large-Scale Study of Intrinsically Motivated Timers in a Real-Time Strategy Game
Many prepared actions have to be withheld for a certain amount of time in order to have the most beneficial outcome. Therefore, keeping track of time accurately is vital to using temporal regularities in our environment. Traditional theories assume that time is tracked by means of a clock and an "attentional gate" (AG) that modulates subjective time if not enough attentional resources are directed toward the temporal process. According to the AG theory, the moment of distraction does not have an influence on the subjective modulation. Here, we show, based on an analysis of 28,354 datasets, that highly motivated players of the online multiplayer real-time strategy game StarCraft2 indeed respond later to timed events when they are distracted by other tasks during the interval. However, transient periods of distraction during the interval influence the response time to a lesser degree than distraction just before the required response. We extend the work of Taatgen, van Rijn, and Anderson (2007) and propose an alternative active check theory that postulates that distracted attention prevents people from checking their internal clock; we demonstrate that this account better predicts variance observed in response time. By analyzing StarCraft2 data, we assessed the role of attention in a naturalistic setting that more directly generalizes to real-world settings than typical laboratory studies
Neural markers of memory consolidation do not predict temporal estimates of encoded items
In contrast to the paradigms used in most laboratory experiments on interval timing, everyday tasks often involve tracking multiple, concurrent intervals without an explicit starting signal. As these characteristics are problematic for most existing clock-based models of interval timing, here we explore an alternative notion that suggests that time perception and working memory encoding might be closely connected. In this integrative model, the consolidation of a new item in working memory initiates cortical oscillations that also signal the onset of a time interval. The objective of this study was to test whether memory consolidation indeed acts as the starting signal of interval timing. Participants performed an attentional blink task in which they not only reported the targets, but also the estimated target onsets, allowing us to calculate estimated lag. In the attentional blink task, the second target (T2) in a rapid serial visual presentation is often not reported when it follows quickly after the first target (T1). However, if this fast T2 is reported, memory consolidation of T2 is presumably delayed. Consequently, if memory consolidation determines interval onset, we would expect a later estimated onset when consolidation is delayed. Furthermore, as the P3 ERP component is assumed to reflect memory consolidation, we expect that the estimated onsets and subjective lag are functions of the P3 latencies. The behavioral data show that the presumed delay in memory consolidation did not lead to later estimated onsets. In addition, the EEG results suggest that there was no relationship between P3 latency and subjective lag or estimated onset. Overall, our results suggest that there is no direct link between the encoding of items in working memory and sub-second interval timing of these items in the attentional blink task
Individual optimization of risky decisions in duration and distance estimations
Many everyday decisions require an accurate perception of how much time has passed since a previous event. Although humans estimate time intervals with a high degree of mean accuracy, the precision of estimations varies greatly between individuals. In situations in which accurate timing is rewarded but responding too early is punished, the optimal amount of risk is directly dependent on the precision of the timer. Previously, it was found that humans and rodents displayed near-optimal adjustment of their mean response time based on their individual precision and the level of punishment. It is as of yet unknown whether these strategies of optimality in interval timing are specific to the timing domain, or instead reflect an ability that generalizes to other sensorimotor modalities of decision making. Here, we address this by combining a temporal reproduction experiment and a distance estimation experiment with an identical reward scheme. We found that participants approached optimality in both tasks, but generally underadjusted their responses in the face of high risk. As this individual adjustment was consistent over modalities, these results can best be explained by assuming that the adjustment of behavior towards optimal performance is driven by a modality independent mechanism
Environmental influences on induction of itching and scratching using immersive virtual reality
Chronic itching is a serious and uncomfortable condition. The scratch response might result in a vicious cycle of alternating itching and scratching. To develop psychological interventions for people suffering from chronic itching and to break the vicious itch-scratching-itch cycle, it is important to elucidate which environmental factors trigger itch sensations. Virtual reality (VR) techniques provide a useful tool to examine specific content characteristics in a three-dimensional (3D VR) environment and their influences on itch sensations and scratching behaviour. This article describes two experiments in which we focused on the effects of environmental information on itching and scratching behaviour. Additionally, in the second experiment, we examined the influence of having a chronic skin condition on sensitivity to itch induction. We found evidence for the importance of the content of audio–visual materials for the effectiveness in inducing feelings of itch in the observers. In both experiments, we observed significantly higher levels of perceived itch in the itch-inducing conditions than in the control condition. Moreover, the results showed that elevated levels of perceived itch were associated with an increase in scratching behaviours, which was especially salient in the contagious itch condition, in which perceived itch was accompanied by a significant increase in the number of scratches. Experiment 2 additionally showed increased perceived itch levels in participants who reported having a chronic skin condition, reflecting higher sensitivity to itch-inducing audio–visual stimuli in this group than in participants without a chronic skin condition. Based on the results we concluded that directing attention towards itch- or scratch aspects of related information in the environment and to the consequences for one’s own skin are effective tools to induce itch sensations and scratching behaviour. This knowledge provides tools for developing novel strategies in advising and treating people suffering from chronic itching and breaking the vicious itch-scratching-itch cycle
Attentional Effects on the Subjective Passage of Time While Driving
Accurately keeping track of time is indispensable in everyday live, yet being distracted alters subjective durations. It has been hypothesized that distracted attention decreases the speed of temporal processing. Therefore, when reproducing earlier learned durations, distracted participants tend to overreproduce them. However, other studies show that this effect is driven by not enough attention being directed to the temporal information around the time a response is required. Furthermore, most studies test these hypotheses using laboratory experiments that do not always capture the task demands and temporal dynamics of real-world behavior. The current study investigates timing behavior during a ecologically valid task: driving a car in a simulator. Participants simultaneously perform an interval reproduction task while the difficulty of the driving task is dynamically manipulated. We hypothesize participants will overreproduce intervals when the driving task becomes more demanding, but mainly when the demanding periods occur towards the end of the intervals. This would indicate that responding based on a subjective representation of time is affected when driving becomes more difficult, but not neccesarily the subjective representation itself. These results will further inform us about the dynamics of distorted subjective time in ecologically valid settings