658 research outputs found
FoVR: Attention-based VR Streaming through Bandwidth-limited Wireless Networks
Consumer Virtual Reality (VR) has been widely used in various application
areas, such as entertainment and medicine. In spite of the superb immersion
experience, to enable high-quality VR on untethered mobile devices remains an
extremely challenging task. The high bandwidth demands of VR streaming
generally overburden a conventional wireless connection, which affects the user
experience and in turn limits the usability of VR in practice. In this paper,
we propose FoVR, attention-based hierarchical VR streaming through
bandwidth-limited wireless networks. The design of FoVR stems from the insight
that human's vision is hierarchical, so that different areas in the field of
view (FoV) can be served with VR content of different qualities. By exploiting
the gaze tracking capacity of the VR devices, FoVR is able to accurately
predict the user's attention so that the streaming of hierarchical VR can be
appropriately scheduled. In this way, FoVR significantly reduces the bandwidth
cost and computing cost while keeping high quality of user experience. We
implement FoVR on a commercial VR device and evaluate its performance in
various scenarios. The experiment results show that FoVR reduces the bandwidth
cost by 88.9% and 76.2%, respectively compared to the original VR streaming and
the state-of-the-art approach
Speech Signal Enhancement through Adaptive Wavelet Thresholding
This paper demonstrates the application of the Bionic Wavelet Transform (BWT), an adaptive wavelet transform derived from a non-linear auditory model of the cochlea, to the task of speech signal enhancement. Results, measured objectively by Signal-to-Noise ratio (SNR) and Segmental SNR (SSNR) and subjectively by Mean Opinion Score (MOS), are given for additive white Gaussian noise as well as four different types of realistic noise environments. Enhancement is accomplished through the use of thresholding on the adapted BWT coefficients, and the results are compared to a variety of speech enhancement techniques, including Ephraim Malah filtering, iterative Wiener filtering, and spectral subtraction, as well as to wavelet denoising based on a perceptually scaled wavelet packet transform decomposition. Overall results indicate that SNR and SSNR improvements for the proposed approach are comparable to those of the Ephraim Malah filter, with BWT enhancement giving the best results of all methods for the noisiest (−10 db and −5 db input SNR) conditions. Subjective measurements using MOS surveys across a variety of 0 db SNR noise conditions indicate enhancement quality competitive with but still lower than results for Ephraim Malah filtering and iterative Wiener filtering, but higher than the perceptually scaled wavelet method
Towards Ultra-High Performance and Energy Efficiency of Deep Learning Systems: An Algorithm-Hardware Co-Optimization Framework
Hardware accelerations of deep learning systems have been extensively
investigated in industry and academia. The aim of this paper is to achieve
ultra-high energy efficiency and performance for hardware implementations of
deep neural networks (DNNs). An algorithm-hardware co-optimization framework is
developed, which is applicable to different DNN types, sizes, and application
scenarios. The algorithm part adopts the general block-circulant matrices to
achieve a fine-grained tradeoff between accuracy and compression ratio. It
applies to both fully-connected and convolutional layers and contains a
mathematically rigorous proof of the effectiveness of the method. The proposed
algorithm reduces computational complexity per layer from O() to O() and storage complexity from O() to O(), both for training and
inference. The hardware part consists of highly efficient Field Programmable
Gate Array (FPGA)-based implementations using effective reconfiguration, batch
processing, deep pipelining, resource re-using, and hierarchical control.
Experimental results demonstrate that the proposed framework achieves at least
152X speedup and 71X energy efficiency gain compared with IBM TrueNorth
processor under the same test accuracy. It achieves at least 31X energy
efficiency gain compared with the reference FPGA-based work.Comment: 6 figures, AAAI Conference on Artificial Intelligence, 201
Run for the Group: The Impacts of Offline Teambuilding, Social Comparison and Competitive Climate on Group Physical Activity - Evidence from Mobile Fitness Apps
To encourage users to exercise more and to improve the retention, mobile fitness app developers build apps with more social interaction features on the collective level, such as allowing users to join groups to work out and holding offline group meetup events. However, literature has not provided a clear theory on the impacts of the within-group social comparison and between-group competitive climate on the participation in group exercises. Motivated by this gap, we build a conceptual framework to explain the empirical effects based on the Social Comparison theory. Based on the Teamwork theory, we also propose that offline group team building activities moderate the above relationships. We collect usage data from a mobile fitness app and conduct a series of comprehensive empirical analyses to test and validate the main and moderating effects. Our results show that both the within-group social comparison and the between- group competitive climate can improve group exercise participation. Additionally, the amount of offline activities moderates the main effects in opposite directions. Our findings help fitness app developers to better understand the impacts of offline team building activities on the participation of the online virtual groups, and further, we provide implications regarding how to make online community policies and design gamification incentive mechanism to stimulate and promote offline team building activities
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