1,082 research outputs found

    Learning Combinatorial Embedding Networks for Deep Graph Matching

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    Graph matching refers to finding node correspondence between graphs, such that the corresponding node and edge's affinity can be maximized. In addition with its NP-completeness nature, another important challenge is effective modeling of the node-wise and structure-wise affinity across graphs and the resulting objective, to guide the matching procedure effectively finding the true matching against noises. To this end, this paper devises an end-to-end differentiable deep network pipeline to learn the affinity for graph matching. It involves a supervised permutation loss regarding with node correspondence to capture the combinatorial nature for graph matching. Meanwhile deep graph embedding models are adopted to parameterize both intra-graph and cross-graph affinity functions, instead of the traditional shallow and simple parametric forms e.g. a Gaussian kernel. The embedding can also effectively capture the higher-order structure beyond second-order edges. The permutation loss model is agnostic to the number of nodes, and the embedding model is shared among nodes such that the network allows for varying numbers of nodes in graphs for training and inference. Moreover, our network is class-agnostic with some generalization capability across different categories. All these features are welcomed for real-world applications. Experiments show its superiority against state-of-the-art graph matching learning methods.Comment: ICCV2019 oral. Code available at https://github.com/Thinklab-SJTU/PCA-G

    Predicting Human Interaction via Relative Attention Model

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    Predicting human interaction is challenging as the on-going activity has to be inferred based on a partially observed video. Essentially, a good algorithm should effectively model the mutual influence between the two interacting subjects. Also, only a small region in the scene is discriminative for identifying the on-going interaction. In this work, we propose a relative attention model to explicitly address these difficulties. Built on a tri-coupled deep recurrent structure representing both interacting subjects and global interaction status, the proposed network collects spatio-temporal information from each subject, rectified with global interaction information, yielding effective interaction representation. Moreover, the proposed network also unifies an attention module to assign higher importance to the regions which are relevant to the on-going action. Extensive experiments have been conducted on two public datasets, and the results demonstrate that the proposed relative attention network successfully predicts informative regions between interacting subjects, which in turn yields superior human interaction prediction accuracy.Comment: To appear in IJCAI 201

    Skeleton-aided Articulated Motion Generation

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    This work make the first attempt to generate articulated human motion sequence from a single image. On the one hand, we utilize paired inputs including human skeleton information as motion embedding and a single human image as appearance reference, to generate novel motion frames, based on the conditional GAN infrastructure. On the other hand, a triplet loss is employed to pursue appearance-smoothness between consecutive frames. As the proposed framework is capable of jointly exploiting the image appearance space and articulated/kinematic motion space, it generates realistic articulated motion sequence, in contrast to most previous video generation methods which yield blurred motion effects. We test our model on two human action datasets including KTH and Human3.6M, and the proposed framework generates very promising results on both datasets.Comment: ACM MM 201
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