56 research outputs found

    Semantic annotation in ubiquitous healthcare skills-based learning environments

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    This paper describes initial work on developing a semantic annotation system for the augmentation of skills-based learning for Healthcare. Scenario driven skills-based learning takes place in an augmented hospital ward simulation involving a patient simulator known as SimMan. The semantic annotation software enables real-time annotations of these simulations for debriefing of the students, student self study and better analysis of the learning approaches of mentors. A description of the developed system is provided with initial findings and future directions for the work.<br/

    Shared visiting in Equator city

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    In this paper we describe an infrastructure and prototype system for sharing of visiting experiences across multiple media. The prototype supports synchronous co-visiting by physical and digital visitors, with digital access via either the World Wide Web or 3-dimensional graphics

    Requirements for In-Situ Authoring of Location Based Experiences

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    In this paper we describe an investigation into the requirements for and the use of in-situ authoring in the creation of location based pervasive and UbiComp experiences. We will focus on the co-design process with users that resulted in a novel visitor experience to a historic country estate. This has informed the design of new, in-situ, authoring tools supplemented with tools for retrospective revisiting and reorganization of content. An initial trial of these new tools will be discussed and conclusions drawn as to the appropriateness of such tools. Further enhancements as part of future trials will also be described

    The effect of timing and frequency of push notifications on usage of a smartphone-based stress management intervention: An exploratory trial

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    Push notifications offer a promising strategy for enhancing engagement with smartphone-based health interventions. Intelligent sensor-driven machine learning models may improve the timeliness of notifications by adapting delivery to a user's current context (e.g. location). This exploratory mixed-methods study examined the potential impact of timing and frequency on notification response and usage of Healthy Mind, a smartphone-based stress management intervention. 77 participants were randomised to use one of three versions of Healthy Mind that provided: intelligent notifications; daily notifications within pre-defined time frames; or occasional notifications within pre-defined time frames. Notification response and Healthy Mind usage were automatically recorded. Telephone interviews explored participants' experiences of using Healthy Mind. Participants in the intelligent and daily conditions viewed (d = .47, .44 respectively) and actioned (d = .50, .43 respectively) more notifications compared to the occasional group. Notification group had no meaningful effects on percentage of notifications viewed or usage of Healthy Mind. No meaningful differences were indicated between the intelligent and non-intelligent groups. Our findings suggest that frequent notifications may encourage greater exposure to intervention content without deterring engagement, but adaptive tailoring of notification timing does not always enhance their use. Hypotheses generated from this study require testing in future work. Trial registration number: ISRCTN67177737 © 2017 Morrison et al

    Exploring the Relationship Between FOHM and RDF

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    One of the results of the Open Hypermedia work of the last decade was the Fundamental Open Hypermedia Model (FOHM) capable of representing contextual structure from a variety of hypermedia domains. As the Semantic Web becomes more important it is interesting to compare its metadata language, the Resource Description Framework (RDF), with a model such as FOHM. In this paper we examine the relationship between FOHM and RDF to see if they have equivalent expressivity. In particular we look at whether you can represent FOHM structures in RDF, either as a direct mapping from FOHM to the RDF vocabulary or by defining a FOHM schema in RDFS or OWL

    The Causal Nexus among Energy Consumption, Environmental Degradation, Financial Development and Health Outcome: Empirical Study for Pakistan

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    Pakistan is facing an energy crisis and is also severely affected by climate change. Moreover, Pakistan is not doing well as far as health outcome indicators are concerned. The causal nexus among energy, environment, and health outcomes is well-established in literature. Besides, financial development also grabs the attention of health outcome literature as financial development can play a significant role in improving health outcomes. Thus, this study was conducted to test the causal nexus among energy consumption, environmental degradation, financial development, and health outcomes in the case of Pakistan. This study proxies health outcomes with life expectancy and infant mortality. Time series data have been analyzed through different econometric techniques, such as unit root tests, cointegration techniques, causality techniques, and cointegration regressions. Moreover, this study not just discovers the causal direction among variables but also determines the strength of causality through variance decomposition. Results of the study confirm that all variables of the study are cointegrated in the long run. The causality analysis reveals that unidirectional causality is running from energy consumption and environmental degradation to health outcomes, whereas bidirectional causality is found between financial development and health outcomes in the long run. Besides, this study also determines the effect of energy, environmental degradation, and financial development in the health outcome model and finds that energy and financial development can help Pakistan to improve health outcomes. Policy implications are recommended for Pakistan

    Open source smartphone libraries for computational social science

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    VirtualMedia : Virtual Reality as a Hypermedia Navigation Tool.

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    Navigation within existing hypermedia systems may be limited by the desktop metaphor. A new virtual space metaphor can give hypermedia information spatial structure, possibly solving some of the navigation problems. Keywords Virtual Reality, Hypermedia, Navigation and Desktop Metaphor. Introduction It is well known that navigation within existing hypermedia systems can be difficult. Users can quickly become &apos;lost in hyperspace&apos; (Van Dam 1988) so it is essential to provide tools that enable the user to keep track of their position (Conklin 1987). The following sections discuss the navigation problem in the context of the Microcosm system. The design methodology behind Microcosm version 1.0 was presented as a paper at the ECHT&apos;90 conference in Paris (Fountain et al, 1990). Since then the system has been enhanced considerably, Microcosm 2.0 has been demonstrated several times both in the UK and the USA, and is now in a stable implementation. Further information can be obtained from (H..

    Peer-based social media features in behavior change interventions: systematic review

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    Incorporating social media features into digital behavior change interventions (DBCIs) has the potential to contribute positively to their success. However, the lack of clear design principles to describe and guide the use of these features in behavioral interventions limits cross-study comparisons of their uses and effects.The aim of this study was to provide a systematic review of DBCIs targeting modifiable behavioral risk factors that have included social media features as part of their intervention infrastructure. A taxonomy of social media features is presented to inform the development, description, and evaluation of behavioral interventions.Search terms were used in 8 databases to identify DBCIs that incorporated social media features and targeted tobacco smoking, diet and nutrition, physical activities, or alcohol consumption. The screening and review process was performed by 2 independent researchers.A total of 5264 articles were screened, and 143 articles describing a total of 134 studies were retained for full review. The majority of studies (70%) reported positive outcomes, followed by 28% finding no effects with regard to their respective objectives and hypothesis, and 2% of the studies found that their interventions had negative outcomes. Few studies reported on the association between the inclusion of social media features and intervention effect. A taxonomy of social media features used in behavioral interventions has been presented with 36 social media features organized under 7 high-level categories. The taxonomy has been used to guide the analysis of this review.Although social media features are commonly included in DBCIs, there is an acute lack of information with respect to their effect on outcomes and a lack of clear guidance to inform the selection process based on the features' suitability for the different behaviors. The proposed taxonomy along with the set of recommendations included in this review will support future research aimed at isolating and reporting the effects of social media features on DBCIs, cross-study comparisons, and evaluations
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