113 research outputs found
Nash Equilibria in Reverse Temporal Voronoi Games
We study Voronoi games on temporal graphs as introduced by Boehmer et al.
(IJCAI 2021) where two players each select a vertex in a temporal graph with
the goal of reaching the other vertices earlier than the other player. In this
work, we consider the reverse temporal Voronoi game, that is, a player wants to
maximize the number of vertices reaching her earlier than the other player.
Since temporal distances in temporal graphs are not symmetric in general, this
yields a different game. We investigate the difference between the two games
with respect to the existence of Nash equilibria in various temporal graph
classes including temporal trees, cycles, grids, cliques and split graphs. Our
extensive results show that the two games indeed behave quite differently
depending on the considered temporal graph class
Training Neural Networks is NP-Hard in Fixed Dimension
We study the parameterized complexity of training two-layer neural networks
with respect to the dimension of the input data and the number of hidden
neurons, considering ReLU and linear threshold activation functions. Albeit the
computational complexity of these problems has been studied numerous times in
recent years, several questions are still open. We answer questions by Arora et
al. [ICLR '18] and Khalife and Basu [IPCO '22] showing that both problems are
NP-hard for two dimensions, which excludes any polynomial-time algorithm for
constant dimension. We also answer a question by Froese et al. [JAIR '22]
proving W[1]-hardness for four ReLUs (or two linear threshold neurons) with
zero training error. Finally, in the ReLU case, we show fixed-parameter
tractability for the combined parameter number of dimensions and number of
ReLUs if the network is assumed to compute a convex map. Our results settle the
complexity status regarding these parameters almost completely.Comment: Paper accepted at NeurIPS 202
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