16 research outputs found

    A Quad Model for Assessing Innovation Potential: Toward a Theory of Innovation Orchestration Quality

    No full text
    The study draws on the prevalent theories for orchestrating cross-organizational innovation and new knowledge development processes, and proposes a new, epistemic perspective for contextualizing innovation with two management dimensions, namely, innovation complexity and innovation orchestration preconditions. Innovation complexity concerns the indeterminacy or contingency of new knowledge, or new competence, to be pursued during the course of organizational innovation. Innovation orchestration preconditions refer to the contextual innovation prerequisites that should be well meshed with one another to provide a sufficiency for innovation success. The preconditions include innovation unitsā€™ structures and connectivity, behavior, and convenorship. The two dimensions describe a context map-an antithetic quad model-to imply four innovation orchestration qualities, namely, coherence, cohesiveness, congruence, and concordance. Based on the quad model, the study sets forth a measurement of the four qualities, which can assess innovation potential. To corroborate the quad model and the corresponding quality measurements, the study discursively observes a cross-sectoral innovation project. The observation results evidence the multi-finality of the four qualities for innovation success. The results reveal that it is necessary for these four qualities to be managed temporally and dynamically at different stages of innovation, and reject a fallacy that any one of these qualities is more necessary than the others. The study posits that if innovation units can be convened in accordance with the four qualities, the likelihood of innovation success will be sufficiently increased. The study finally discusses theoretical and practical implications of orchestration and convenorship. Keywords: Innovation network, Innovation orchestration quality, Discursive theory developmen

    Characterizing sustainability materiality: ESG materiality determination in technology venturing

    No full text
    This study posits that technology actors and stakeholders hold different intentions for sustainability interests. This dissimilarity between sustainability intentions determines the strategic choice of materiality setting adopted when disclosing non-standardized (i.e. non-financial) data to the public in order to reach unbiased sustainability decisions. Inherently, non-standardized data is contextually specific and dynamic, especially in the technology innovation and venturing contexts. Materiality should have rationality and detailed characterization; as such, highly visible sustainability values and concomitant challenges can be addressed thoroughly. Based on institutional and social psychology perspectives, this study proposes a materiality characterization model that connects four thematic dimensions: reflexivity, proximity/immediacy, centrality, and materiality morality. The materiality characterization model helps to determine materiality contents and disclose collective sustainability interests in technology advancement and entrepreneurship. To investigate this connection, we conducted industrial interviews in over 13 technology-innovation and technology-venturing cases, and we applied a recursive induction analysis to make conclusions based on the findings. The results indicate the importance of sustainability materiality for social dialogues ā€“ a bottom-up social governance for technology advancement. In conclusion, we affirm that the characterization model acts as a meta-technology to propel sustainable innovation and venturing

    Strategic Management: An Evaluation of the Use of Three Learning Methods in China

    No full text
    The authors examine the use of three learning methods in the teaching of a strategic management course for a postgraduate programme jointly run by the Hong Kong Polytechnic University and the Zhejiang University. The three methods used in this study include an in-company consultancy project; a new business venture simulation; and the case method. The results of a survey of postgraduate students' perceptions reveal that overall the new business venture simulation provides a more successful learning experience than the case method as well as in-company consultancy project

    Materialistic consumers who seek unique products: How does their need for status and their affective response facilitate the repurchase intention of luxury goods?ā€

    No full text
    It is generally known that status consumption fulfils the hedonic needs of luxury goods consumers; affective response generated from the purchase behavior of luxury goods is linked to the display of wealth and symbolic meanings obtained from social standing. However, there is a paucity of studies on how the affective response of consumers influences their repurchase intention of luxury goods. Therefore, in this paper, the repurchase intention of luxury goods consumers is investigated, their motivations are examined, and how status consumption affects their affective response will be demonstrated. The sample in this study comprises 568 survey respondents. The findings show that affective response has the strongest direct impact on repurchase intention. The need for uniqueness and materialism have indirect effects on repurchase intention through status consumption. Consequently, the results will enrich the existing literature on consumer behavior and provide theoretical and practical implications

    The Use of Computer-Assisted, Interactive Role-Play Simulation in China

    No full text
    This paper reports feedback from postgraduate studentsā€™ participation in Fish Bank, Ltd., a computer-assisted, interactive role-playing simulation in which teams are to manage a fishing company to compete in the fishing industry. The survey focused on how students in China viewed computer-assisted, interactive role-playing simulation as a learning tool for them and how they perceived that this type of role-playing simulation can actually help them understand the subject matter more in depth. Overall results are highly favorable

    Desire for experiential travel, avoidance of rituality and social esteem: An empirical study of consumer response to tourism innovation

    No full text
    This study investigates tourist consumption responses toward tourism innovation. To measure tourist responses, this study posits three key consumption drivers, namely social esteem, desire for experiential travel, and avoidance against rituality of tourism settings (a subscale of need for uniqueness) and models consumersā€™ affective response within the context of tourism innovation. It involves 295 respondents in an empirical survey. The findings affirm the three drivers toward tourist consumption behavior. Avoidance of rituality reflects tourist preference toward tourism product and service innovation. Desire for experiential travel and the pursuit of social esteem signify tourism management and marketing innovation. Social esteem, need for status and creative choice have significant influence on touristsā€™ affective responses. Acquiring unique tourist products, desire for experiential travel and seeking social esteem are important motivations for tourist consumption. The implications of the study enrich the existing literature of consumer behavior and tourist consumption in response to tourism innovation

    Coordinating dispersed product development processes: A contingency perspective of project design and modelling

    No full text
    Managing worldwide supply pipeline operations concerns coordination and control of every step of the chain process starting from raw material sourcing, production, finally to distribution of market-specific items in retail places, all the way from product value inception and engineering, through manufacturing design, to the worldwide logistic planning. From systems perspectives, their relationships and interactions determine the overall performance. Coordinating such systems is very human-inclusive, characterised by abstract, ill-structured information interchange among well-partitioned expert groups. In this paper we documented the experience and implications of managing and modelling product development activities from a contingent perspective of interdependence. In our investigations amongst six international fashion corporations, crucial activity tasks in different countries were analyzed and evaluated within the context of launching schedule-driven fashion products. At the outset, we present the problem context, the issues arising from coordinating product development systems, and the approach we use to deal with the issues, i.e. modelling and manipulating the process interaction. We put forth a dependency-based process performance simulation, the related approach of data capture and the attribute constructs to represent the interactivity relationship. Finally, we discuss the computation process and evaluation strategy, which is indeed inspired by today's simulation-based optimization concepts. An effective GA heuristics is duly implemented.Product development Process design Project organizations Interdependency Simulation-based optimization

    Chinese Studentsā€™ Perceptions of Business Gaming

    No full text
    This paper reports the findings of feedback from postgraduate studentsā€™ usage of business gaming in China. The survey focused on how students in China viewed business gaming as a learning tool for them and how they perceived that the business gaming can actually help them achieve the course objectives of strategic management in quality. Overall results are highly favourable. The problems as well as benefits associated with the use of business gaming are also identified

    Behavioural determinants that drive luxury goods consumption: a study within the tourist context

    No full text
    Chinese tourists have become the greatest driving force behind global tourism. An increasing number of luxury fashion brands regard these tourists as a potentially significant segment of status-conscious consumers. Yet a limited number of marketing studies have addressed the significance of the intrinsic motivation that drives these tourist consumers to consume luxury goods. This study investigates the significant intrinsic factors that affect the luxury goods buying behavior of tourist consumers. Data are collected from 284 tourist consumers and analyzed by using the exploratory factor analysis (EFA) and cluster analysis. The EFA purified the measurement instruments to four factor attributes, namely, self-satisfaction, possession obsessiveness, status consciousness and personal differentness. The cluster analysis identified three groups of tourist consumers with distinctive behavioral segmentation criteria: ā€˜shopping hedonistsā€™, ā€˜ego-defended achieversā€™ and ā€˜conspicuous fashionistasā€™. These findings provide managerial implications for building sustainable luxury businesses and competitive strategies tailored for tourist consumers

    The Use of Computer-Assisted, Interactive Role-Play Simulation in Hong Kong

    No full text
    This paper reports feedback from both undergraduate and postgraduate studentsā€™ participation in Fish Bank, Ltd., a computerassisted, interactive role-playing simulation in which teams are to manage a fishing company to compete in the fishing industry. The survey focused on how students viewed computerassisted, interactive role-playing simulation as a learning tool for them and how they perceived that this type of role-playing simulation can actually help them understand the subject matter more in depth. Overall results are highly favorable at postgraduate level and favorable at undergraduate level respectively
    corecore