3,187 research outputs found

    Cone Algorithm Jets in e+e- Collisions

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    The structure of hadronic jets depends not only on the dynamics of QCD but also on the details of the jet finding algorithm and the physical process in which the jet is produced. To study these effects in more detail we calculate the jet cross section and the internal jet structure in e+e- annihilations and compare them to the results found in hadronic collisions using the same jet definition, the cone algorithm. The different structures of the overall events in the two cases are evident in the comparison. For a given cone size and jet energy, the distribution of energy inside the cone is more concentrated near the center for jets from e+e- collisions than for jets from hadronic collisions.Comment: 22 pages, 5 Postscript epsf-embedded figures, uses fixes.st

    Jets and Photons

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    This Letter applies the concept of `jets', as constructed from calorimeter cell four-vectors, to jets composed (primarily) of photons (or leptons). Thus jets become a superset of both traditional objects such as QCD-jets, photons, and electrons, and more unconventional objects such as photon-jets and electron-jets, defined as collinear photons and electrons, respectively. Since standard objects such as single photons become a subset of jets in this approach, standard jet substructure techniques are incorporated into the photon finder toolbox. We demonstrate that, for a single photon identification efficiency of 80% or above, the use of jet substructure techniques reduces the number of QCD-jets faking photons by factors of 2.5 to 4. Depending on the topology of the photon-jets, the substructure variables reduce the number of photon-jets faking single photons by factors of 10 to 10^3 at a single photon identification efficiency of 80%.Comment: updated reference

    Recombination Algorithms and Jet Substructure: Pruning as a Tool for Heavy Particle Searches

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    We discuss jet substructure in recombination algorithms for QCD jets and single jets from heavy particle decays. We demonstrate that the jet algorithm can introduce significant systematic effects into the substructure. By characterizing these systematic effects and the substructure from QCD, splash-in, and heavy particle decays, we identify a technique, pruning, to better identify heavy particle decays into single jets and distinguish them from QCD jets. Pruning removes protojets typical of soft, wide angle radiation, improves the mass resolution of jets reconstructing a heavy particle decay, and decreases the QCD background. We show that pruning provides significant improvements over unpruned jets in identifying top quarks and W bosons and separating them from a QCD background, and may be useful in a search for heavy particles.Comment: 33 pages, 42 figure

    On Statistical Aspects of Qjets

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    The process by which jet algorithms construct jets and subjets is inherently ambiguous and equally well motivated algorithms often return very different answers. The Qjets procedure was introduced by the authors to account for this ambiguity by considering many reconstructions of a jet at once, allowing one to assign a weight to each interpretation of the jet. Employing these weighted interpretations leads to an improvement in the statistical stability of many measurements. Here we explore in detail the statistical properties of these sets of weighted measurements and demonstrate how they can be used to improve the reach of jet-based studies.Comment: 29 pages, 6 figures. References added, minor modification of the text. This version to appear in JHE

    Successive Combination Jet Algorithm For Hadron Collisions

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    Jet finding algorithms, as they are used in e+ee^+ e^- and hadron collisions, are reviewed and compared. It is suggested that a successive combination style algorithm, similar to that used in e+ee^+ e^- physics, might be useful also in hadron collisions, where cone style algorithms have been used previously.Comment: 18 pages plus four uuencoded postscript figures, REVTEX 3.0, CERN-TH.6860/9

    Visual Stability of Objects and Environments Viewed through Head-Mounted Displays

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    Virtual Environments (aka Virtual Reality) is again catching the public imagination and a number of startups (e.g. Oculus) and even not-so-startup companies (e.g. Microsoft) are trying to develop display systems to capitalize on this renewed interest. All acknowledge that this time they will get it right by providing the required dynamic fidelity, visual quality, and interesting content for the concept of VR to take off and change the world in ways it failed to do so in past incarnations. Some of the surprisingly long historical background of the technology that the form of direct simulation that underlies virtual environment and augmented reality displays will be briefly reviewed. An example of a mid 1990's augmented reality display system with good dynamic performance from our lab will be used to illustrate some of the underlying phenomena and technology concerning visual stability of virtual environments and objects during movement. In conclusion some idealized performance characteristics for a reference system will be proposed. Interestingly, many systems more or less on the market now may actually meet many of these proposed technical requirements. This observation leads to the conclusion that the current success of the IT firms trying to commercialize the technology will depend on the hidden costs of using the systems as well as the development of interesting and compelling content

    Qjets: A Non-Deterministic Approach to Tree-Based Jet Substructure

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    Jet substructure is typically studied using clustering algorithms, such as kT, which arrange the jets' constituents into trees. Instead of considering a single tree per jet, we propose that multiple trees should be considered, weighted by an appropriate metric. Then each jet in each event produces a distribution for an observable, rather than a single value. Advantages of this approach include: 1) observables have significantly increased statistical stability; and, 2) new observables, such as the variance of the distribution, provide new handles for signal and background discrimination. For example, we find that employing a set of trees substantially reduces the observed fluctuations in the pruned mass distribution, enhancing the likelihood of new particle discovery for a given integrated luminosity. Furthermore, the resulting pruned mass distributions for (background) QCD jets are found to be substantially wider than that for (signal) jets with intrinsic mass scales, e.g. jets containing a W decay. A cut on this width yields a substantial enhancement in significance relative to a cut on the standard pruned jet mass alone. In particular the luminosity needed for a given significance requirement decreases by a factor of two relative to standard pruning.Comment: Minor changes to match journal versio

    QCD corrections to stoponium production at hadron colliders

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    If the lighter top squark has no kinematically allowed two-body decays that conserve flavor, then it will live long enough to form hadronic bound states. The observation of the diphoton decays of stoponium could then provide a uniquely precise measurement of the top squark mass. In this paper, we calculate the cross section for the production of stoponium in a hadron collider at next-to-leading order (NLO) in QCD. We present numerical results for the cross section for production of stoponium at the LHC and study the dependence on beam energy, stoponium mass, and the renormalization and factorization scale. The cross-section is substantially increased by the NLO corrections, counteracting a corresponding decrease found earlier in the NLO diphoton branching ratio.Comment: 24 page
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