3,187 research outputs found
Cone Algorithm Jets in e+e- Collisions
The structure of hadronic jets depends not only on the dynamics of QCD but
also on the details of the jet finding algorithm and the physical process in
which the jet is produced. To study these effects in more detail we calculate
the jet cross section and the internal jet structure in e+e- annihilations and
compare them to the results found in hadronic collisions using the same jet
definition, the cone algorithm. The different structures of the overall events
in the two cases are evident in the comparison. For a given cone size and jet
energy, the distribution of energy inside the cone is more concentrated near
the center for jets from e+e- collisions than for jets from hadronic
collisions.Comment: 22 pages, 5 Postscript epsf-embedded figures, uses fixes.st
Jets and Photons
This Letter applies the concept of `jets', as constructed from calorimeter
cell four-vectors, to jets composed (primarily) of photons (or leptons). Thus
jets become a superset of both traditional objects such as QCD-jets, photons,
and electrons, and more unconventional objects such as photon-jets and
electron-jets, defined as collinear photons and electrons, respectively. Since
standard objects such as single photons become a subset of jets in this
approach, standard jet substructure techniques are incorporated into the photon
finder toolbox. We demonstrate that, for a single photon identification
efficiency of 80% or above, the use of jet substructure techniques reduces the
number of QCD-jets faking photons by factors of 2.5 to 4. Depending on the
topology of the photon-jets, the substructure variables reduce the number of
photon-jets faking single photons by factors of 10 to 10^3 at a single photon
identification efficiency of 80%.Comment: updated reference
Recombination Algorithms and Jet Substructure: Pruning as a Tool for Heavy Particle Searches
We discuss jet substructure in recombination algorithms for QCD jets and
single jets from heavy particle decays. We demonstrate that the jet algorithm
can introduce significant systematic effects into the substructure. By
characterizing these systematic effects and the substructure from QCD,
splash-in, and heavy particle decays, we identify a technique, pruning, to
better identify heavy particle decays into single jets and distinguish them
from QCD jets. Pruning removes protojets typical of soft, wide angle radiation,
improves the mass resolution of jets reconstructing a heavy particle decay, and
decreases the QCD background. We show that pruning provides significant
improvements over unpruned jets in identifying top quarks and W bosons and
separating them from a QCD background, and may be useful in a search for heavy
particles.Comment: 33 pages, 42 figure
On Statistical Aspects of Qjets
The process by which jet algorithms construct jets and subjets is inherently
ambiguous and equally well motivated algorithms often return very different
answers. The Qjets procedure was introduced by the authors to account for this
ambiguity by considering many reconstructions of a jet at once, allowing one to
assign a weight to each interpretation of the jet. Employing these weighted
interpretations leads to an improvement in the statistical stability of many
measurements. Here we explore in detail the statistical properties of these
sets of weighted measurements and demonstrate how they can be used to improve
the reach of jet-based studies.Comment: 29 pages, 6 figures. References added, minor modification of the
text. This version to appear in JHE
Successive Combination Jet Algorithm For Hadron Collisions
Jet finding algorithms, as they are used in and hadron collisions,
are reviewed and compared. It is suggested that a successive combination style
algorithm, similar to that used in physics, might be useful also in
hadron collisions, where cone style algorithms have been used previously.Comment: 18 pages plus four uuencoded postscript figures, REVTEX 3.0,
CERN-TH.6860/9
Visual Stability of Objects and Environments Viewed through Head-Mounted Displays
Virtual Environments (aka Virtual Reality) is again catching the public imagination and a number of startups (e.g. Oculus) and even not-so-startup companies (e.g. Microsoft) are trying to develop display systems to capitalize on this renewed interest. All acknowledge that this time they will get it right by providing the required dynamic fidelity, visual quality, and interesting content for the concept of VR to take off and change the world in ways it failed to do so in past incarnations. Some of the surprisingly long historical background of the technology that the form of direct simulation that underlies virtual environment and augmented reality displays will be briefly reviewed. An example of a mid 1990's augmented reality display system with good dynamic performance from our lab will be used to illustrate some of the underlying phenomena and technology concerning visual stability of virtual environments and objects during movement. In conclusion some idealized performance characteristics for a reference system will be proposed. Interestingly, many systems more or less on the market now may actually meet many of these proposed technical requirements. This observation leads to the conclusion that the current success of the IT firms trying to commercialize the technology will depend on the hidden costs of using the systems as well as the development of interesting and compelling content
Qjets: A Non-Deterministic Approach to Tree-Based Jet Substructure
Jet substructure is typically studied using clustering algorithms, such as
kT, which arrange the jets' constituents into trees. Instead of considering a
single tree per jet, we propose that multiple trees should be considered,
weighted by an appropriate metric. Then each jet in each event produces a
distribution for an observable, rather than a single value. Advantages of this
approach include: 1) observables have significantly increased statistical
stability; and, 2) new observables, such as the variance of the distribution,
provide new handles for signal and background discrimination. For example, we
find that employing a set of trees substantially reduces the observed
fluctuations in the pruned mass distribution, enhancing the likelihood of new
particle discovery for a given integrated luminosity. Furthermore, the
resulting pruned mass distributions for (background) QCD jets are found to be
substantially wider than that for (signal) jets with intrinsic mass scales,
e.g. jets containing a W decay. A cut on this width yields a substantial
enhancement in significance relative to a cut on the standard pruned jet mass
alone. In particular the luminosity needed for a given significance requirement
decreases by a factor of two relative to standard pruning.Comment: Minor changes to match journal versio
QCD corrections to stoponium production at hadron colliders
If the lighter top squark has no kinematically allowed two-body decays that
conserve flavor, then it will live long enough to form hadronic bound states.
The observation of the diphoton decays of stoponium could then provide a
uniquely precise measurement of the top squark mass. In this paper, we
calculate the cross section for the production of stoponium in a hadron
collider at next-to-leading order (NLO) in QCD. We present numerical results
for the cross section for production of stoponium at the LHC and study the
dependence on beam energy, stoponium mass, and the renormalization and
factorization scale. The cross-section is substantially increased by the NLO
corrections, counteracting a corresponding decrease found earlier in the NLO
diphoton branching ratio.Comment: 24 page
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