5 research outputs found

    Linking Project-Based Interdisciplinary Learning And Recommended Professional Competencies With Business Management, Digital Media, Distance Learning, Engineering Technology, And English

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    This paper encourages the investigation of real world problems by students and faculty and links recommended student competencies with project based learning. In addition to the traditional course objectives, project-based learning (PBL) uses real world problems for classroom instruction and fieldwork to connect students, instructors, and industry mentors from several disciplines with the recommended professional competencies required of students entering a profession or career. The purpose and focus of this paper is to inform and enlighten, to instruct and educate, and to evoke industry and community interest by combining educational service value with an educational enterprising activity. The paper demonstrates how project-based learning objectives in the classroom integrate with industry recommended professional competencies in solving real world problems. Utilizing the extraordinary intellectual capital of students and faculty in a learning environment on college campuses allows projects to be arranged and managed in a manner that may also provide funding and grant opportunities. Project-based learning linked to recommended professional competencies is a contributing educational force that addresses the needs in communities, student life, and career choices

    Teaching And Learning For Artists And Their Works Of Art Within The Market Model: A Discussion Of Value

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    This broad-based article discusses teaching and learning that connects artists and their creative art products with the capitalistic system within the market valuation model for a created product that is particularly associated with artists. This general discussion is transferable across teaching and learning disciplines involving the market valuation model for a created product. Further, the article is mainly concerned with the teaching and learning surrounding the valuing and selling of a creative art product within the market place for artists and their created art product. This article offers benefits to artists and teachers by providing them with a positive understanding of the market valuation model as one of the gatekeepers in determining the value of an artist and their created art product in the market place. This article discusses the broad-based facilitating valuation capabilities of the market as well as the market’s valuation limitations for artists and for their art products. Due to the market valuation process for an artist’s work in a capitalistic market driven system, the artist may determine that there is a need to consider adding other assets or resources as part of the artist’s “toolkit” (assets, resources, experiences, self-directed learning, additional education, conducting research and investigation, work for hire methods, relationship building techniques, and other supplementary broad-based professional capabilities). Finally, the market valuation as gatekeeper may not be a perfect system in servicing artists, their art work, and valuing the artists’ “toolkit.” Again, artists may need to consider developing additional assets, resources, experiences, self-directed learning, additional education, conducting research and investigation, work for hire methods, relationship building techniques, and other supplementary broad-based professional capabilities over time as part of their focused “toolkit” that the market may value based on anticipated market conditions, projected period factors, current changes in technology, bias, timing, relentless self-promotion, relationship building techniques, “salesmanship,” and other factors. Effective “salesmanship” (ability to sell) becomes an essential component along with valued execution by artists and their art product for gaining operative distribution with positive cash flows and profit sustaining abilities for artists and their art products in the market place

    Volunteer Income Tax Assistance (VITA) Program Dramatically Increases Knowledge Retention And Student Skills

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    In academia, faculty have the challenge of developing programs that will instill in the students the core competencies and skills defined by the accounting profession as the benchmark for successful entry into the accounting profession by college graduates. By integrating participation in the Volunteer Income Tax Assistance program with the teaching of concepts in the classroom at Utah Valley State College, faculty have been able to increase the retention of knowledge and the development of practical skills that benefit students, potential employers, and the community

    Developing Graphics Frameworks with Python and OpenGL

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    Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results

    Developing Graphics Frameworks with Python and OpenGL

    Get PDF
    Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results
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