6,335 research outputs found
Beamed energy propulsion
Beamed energy concepts offer an alternative for an advanced propulsion system. The use of a remote power source reduces the weight of the propulsion system in flight and this, combined with the high performance, provides significant payload gains. Within the context of this study's baseline scenario, two beamed energy propulsion concepts are potentially attractive: solar thermal propulsion and laser thermal propulsion. The conceived beamed energy propulsion devices generally provide low thrust (tens of pounds to hundreds of pounds); therefore, they are typically suggested for cargo transportation. For the baseline scenario, these propulsion system can provide propulsion between the following nodes: (1) low Earth orbit to geosynchronous Earth orbit; (2) low Earth orbit to low lunar orbit; (3) low lunar orbit to low Mars orbit--only solar thermal; and (4) lunar surface to low lunar orbit--only laser thermal
Low-thrust chemical propulsion
Results from investigations leading to the definition of low thrust chemical engine concepts are described. From the thrust chamber cooling analyses, regenerative/radiation-cooled LO2/H2 thrust chambers offered the largest thrust and chamber pressure operational envelope primarily due to the superior cooling capability of hydrogen and its low critical pressure. Regenerative/radiation-cooled LO2/CH4 offered the next largest operational envelope. The maximum chamber pressure for film/radiation-cooling was significantly lower than for regenerative/radiation-cooling. As in regeneration-cooling, LO2/H2 thrust chambers achieved the highest maximum chamber pressure, LO2/CH4 film/radiation-cooling was found not feasible and LO2/RP-1 film/radiation-cooling was extremely limited. In the engine cycle/configuration evaluation, the engine cycle matrix was defined through the incorporation of the heat transfer results. Engine cycle limits were established with the fuel-cell power cycle achieving the highest chamber pressure; however, the fuel cell system weights were excessive. The staged combustion cycle achieved the next highest chamber pressure but the preburner operational feasibility was in question
Head-related Impulse Response Cues for Spatial Auditory Brain-computer Interface
This study provides a comprehensive test of a head-related impulse response
(HRIR) cues for a spatial auditory brain-computer interface (saBCI) speller
paradigm. We present a comparison with the conventional virtual sound
headphone-based spatial auditory modality. We propose and optimize the three
types of sound spatialization settings using a variable elevation in order to
evaluate the HRIR efficacy for the saBCI. Three experienced and seven naive BCI
users participated in the three experimental setups based on ten presented
Japanese syllables. The obtained EEG auditory evoked potentials (AEP) resulted
with encouragingly good and stable P300 responses in online BCI experiments.
Our case study indicated that users could perceive elevation in the saBCI
experiments generated using the HRIR measured from a general head model. The
saBCI accuracy and information transfer rate (ITR) scores have been improved
comparing to the classical horizontal plane-based virtual spatial sound
reproduction modality, as far as the healthy users in the current pilot study
are concerned.Comment: 4 pages, 4 figures, accepted for EMBC 2015, IEEE copyrigh
Inter-stimulus Interval Study for the Tactile Point-pressure Brain-computer Interface
The paper presents a study of an inter-stimulus interval (ISI) influence on a
tactile point-pressure stimulus-based brain-computer interface's (tpBCI)
classification accuracy. A novel tactile pressure generating tpBCI stimulator
is also discussed, which is based on a three-by-three pins' matrix prototype.
The six pin-linear patterns are presented to the user's palm during the online
tpBCI experiments in an oddball style paradigm allowing for "the aha-responses"
elucidation, within the event related potential (ERP). A subsequent
classification accuracies' comparison is discussed based on two ISI settings in
an online tpBCI application. A research hypothesis of classification
accuracies' non-significant differences with various ISIs is confirmed based on
the two settings of 120 ms and 300 ms, as well as with various numbers of ERP
response averaging scenarios.Comment: 4 pages, 5 figures, accepted for EMBC 2015, IEEE copyrigh
Chromatic and High-frequency cVEP-based BCI Paradigm
We present results of an approach to a code-modulated visual evoked potential
(cVEP) based brain-computer interface (BCI) paradigm using four high-frequency
flashing stimuli. To generate higher frequency stimulation compared to the
state-of-the-art cVEP-based BCIs, we propose to use the light-emitting diodes
(LEDs) driven from a small micro-controller board hardware generator designed
by our team. The high-frequency and green-blue chromatic flashing stimuli are
used in the study in order to minimize a danger of a photosensitive epilepsy
(PSE). We compare the the green-blue chromatic cVEP-based BCI accuracies with
the conventional white-black flicker based interface.Comment: 4 pages, 4 figures, accepted for EMBC 2015, IEEE copyrigh
Game Based Learning for Safety and Security Education
Safety and security education are important part of technology related education, because of recent number of increase in safety and security related incidents. Game based learning is an emerging and rapidly advancing forms of computer-assisted instruction. Game based learning for safety and security education enables students to learn concepts and skills without the risk of physical injury and security breach. In this paper, a pedestal grinder safety game and physical security game have been developed using industrial standard modeling and game development software. The average score of the knowledge test of grinder safety game was 82%, which is higher than traditional lecture only instruction method. In addition, the survey of physical security game shows 84% average satisfaction ratio from high school students who played the game during the summer camp. The results of these studies indicated that game based learning method can enhance students' learning without potential harm to the students
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