416 research outputs found
Using problem based learning to support transdisciplinarity in an HCI education
In this paper we advocate the development of transdisci-plinary educational programs with a strong focus on HCI, which use problem based learning (PBL) as a teaching method-ology. We describe a novel education called Medialogy, developed at Aalborg University Copenhagen in Denmark, outlining through different case studies how PBL supports transdisci-plinarity
Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin
The relationships between the listener, physical world and virtual
environment (VE) should not only inspire the design of natural multimodal
interfaces but should be discovered to make sense of the mediating action of VR
technologies. This chapter aims to transform an archipelago of studies related
to sonic interactions in virtual environments (SIVE) into a research field
equipped with a first theoretical framework with an inclusive vision of the
challenges to come: the egocentric perspective of the auditory digital twin. In
a VE with immersive audio technologies implemented, the role of VR simulations
must be enacted by a participatory exploration of sense-making in a network of
human and non-human agents, called actors. The guardian of such locus of agency
is the auditory digital twin that fosters intra-actions between humans and
technology, dynamically and fluidly redefining all those configurations that
are crucial for an immersive and coherent experience. The idea of entanglement
theory is here mainly declined in an egocentric-spatial perspective related to
emerging knowledge of the listener's perceptual capabilities. This is an
actively transformative relation with the digital twin potentials to create
movement, transparency, and provocative activities in VEs. The chapter contains
an original theoretical perspective complemented by several bibliographical
references and links to the other book chapters that have contributed
significantly to the proposal presented here.Comment: 46 pages, 5 figures. Pre-print version of the introduction to the
book "Sonic Interactions in Virtual Environments" in press for Springer's
Human-Computer Interaction Series, Open Access license. The pre-print
editors' copy of the book can be found at
https://vbn.aau.dk/en/publications/sonic-interactions-in-virtual-environments
- full book info: https://sive.create.aau.dk/index.php/sivebook
PHOXES - Modular Electronic Music Instruments based on Physical Modeling Sound Synthesis
(Abstract to follow
A Quantitative Evaluation of the Differences between Knobs and Sliders
This paper presents a HCI inspired evaluation of simple phys-ical interfaces used to control physical models. Specifi-cally knobs and sliders are compared in a creative and ex-ploratory framework, which simulates the natural environ-ment in which an electronic musician would normally ex-plore a new instrument. No significant difference was mea-sured between using knobs and sliders for controlling pa-rameters of a physical modeling electronic instrument. The reported difference between the tested instruments were mostly due to the sound synthesis models
- …