175 research outputs found
An artificial life approach to studying niche differentiation in soundscape ecology
Artificial life simulations are an important tool in the study of ecological
phenomena that can be difficult to examine directly in natural environments.
Recent work has established the soundscape as an ecologically important
resource and it has been proposed that the differentiation of animal
vocalizations within a soundscape is driven by the imperative of intraspecies
communication. The experiments in this paper test that hypothesis in a
simulated soundscape in order to verify the feasibility of intraspecies
communication as a driver of acoustic niche differentiation. The impact of
intraspecies communication is found to be a significant factor in the division
of a soundscape's frequency spectrum when compared to simulations where the
need to identify signals from conspecifics does not drive the evolution of
signalling. The method of simulating the effects of interspecies interactions
on the soundscape is positioned as a tool for developing artificial life agents
that can inhabit and interact with physical ecosystems and soundscapes.Comment: 9 pages, 4 figures, The 2019 Conference on Artificial Lif
Towards Evolving More Brain-Like Artificial Neural Networks
An ambitious long-term goal for neuroevolution, which studies how artificial evolutionary processes can be driven to produce brain-like structures, is to evolve neurocontrollers with a high density of neurons and connections that can adapt and learn from past experience. Yet while neuroevolution has produced successful results in a variety of domains, the scale of natural brains remains far beyond reach. In this dissertation two extensions to the recently introduced Hypercube-based NeuroEvolution of Augmenting Topologies (HyperNEAT) approach are presented that are a step towards more brain-like artificial neural networks (ANNs). First, HyperNEAT is extended to evolve plastic ANNs that can learn from past experience. This new approach, called adaptive HyperNEAT, allows not only patterns of weights across the connectivity of an ANN to be generated by a function of its geometry, but also patterns of arbitrary local learning rules. Second, evolvable-substrate HyperNEAT (ES-HyperNEAT) is introduced, which relieves the user from deciding where the hidden nodes should be placed in a geometry that is potentially infinitely dense. This approach not only can evolve the location of every neuron in the network, but also can represent regions of varying density, which means resolution can increase holistically over evolution. The combined approach, adaptive ES-HyperNEAT, unifies for the first time in neuroevolution the abilities to indirectly encode connectivity through geometry, generate patterns of heterogeneous plasticity, and simultaneously encode the density and placement of nodes in space. The dissertation culminates in a major application domain that takes a step towards the general goal of adaptive neurocontrollers for legged locomotion
Deep learning for video game playing
In this article, we review recent Deep Learning advances in the context of
how they have been applied to play different types of video games such as
first-person shooters, arcade games, and real-time strategy games. We analyze
the unique requirements that different game genres pose to a deep learning
system and highlight important open challenges in the context of applying these
machine learning methods to video games, such as general game playing, dealing
with extremely large decision spaces and sparse rewards
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