72 research outputs found

    Lights, Camera...Citizen Science: Assessing the Effectiveness of Smartphone-Based Video Training in Invasive Plant Indentification

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    The rapid growth and increasing popularity of smartphone technology is putting sophisticated data-collection tools in the hands of more and more citizens. This has exciting implications for the expanding field of citizen science. With smartphonebased applications (apps), it is now increasingly practical to remotely acquire high quality citizen-submitted data at a fraction of the cost of a traditional study. Yet, one impediment to citizen science projects is the question of how to train participants. The traditional ‘‘in-person’’ training model, while effective, can be cost prohibitive as the spatial scale of a project increases. To explore possible solutions, we analyze three training models: 1) in-person, 2) app-based video, and 3) app-based text/images in the context of invasive plant identification in Massachusetts. Encouragingly, we find that participants who received video training were as successful at invasive plant identification as those trained in-person, while those receiving just text/images were less successful. This finding has implications for a variety of citizen science projects that need alternative methods to effectively train participants when in-person training is impractical

    Introduction to Geographic Information Systems for Natural Resources Management

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    A lab exercise manual used in an Introduction to Geographic Information Systems class designed for undergraduates or graduate students. Material takes students though the fundamentals using ArcGIS v10

    Identifying Success and Abandonment of Free/Libre and Open Source (FLOSS) Commons: A Preliminary Classification of Sourceforge.net projects

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    Free/Libre and Open Source Software (FLOSS) projects are a form of commons where individuals work collectively to produce software that is a public, rather than a private, good. The famous phrase “Tragedy of the Commons” describes a situation where a natural resource commons, such as a pasture, or a water supply, gets depleted because of overuse. The tragedy in FLOSS commons is distinctly different -- it occurs when collective action is abandoned before a software product is produced or reaches its full potential. This paper builds on previous work about defining success in FLOSS projects by taking a collective action perspective. We first report the results of interviews with FLOSS developers regarding our ideas about success and failure in FLOSS projects. Building on those interviews and previous work, we then describe our criteria for defining success or abandonment in FLOSS commons. Finally, we discuss the results and validation of a classification of nearly all projects hosted on Sourceforge.net as of August 2006
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