11 research outputs found
Grammar-based generation of variable-selection heuristics for constraint satisfaction problems
We propose a grammar-based genetic programming framework that generates variable-selection heuristics for solving constraint satisfaction problems. This approach can be considered as a generation hyper-heuristic. A grammar to express heuristics is extracted from successful human-designed variable-selection heuristics. The search is performed on the derivation sequences of this grammar using a strongly typed genetic programming framework. The approach brings two innovations to grammar-based hyper-heuristics in this domain: the incorporation of if-then-else rules to the function set, and the implementation of overloaded functions capable of handling different input dimensionality. Moreover, the heuristic search space is explored using not only evolutionary search, but also two alternative simpler strategies, namely, iterated local search and parallel hill climbing. We tested our approach on synthetic and real-world instances. The newly generated heuristics have an improved performance when compared against human-designed heuristics. Our results suggest that the constrained search space imposed by the proposed grammar is the main factor in the generation of good heuristics. However, to generate more general heuristics, the composition of the training set and the search methodology played an important role. We found that increasing the variability of the training set improved the generality of the evolved heuristics, and the evolutionary search strategy produced slightly better results
Exploring the Impact of Early Decisions in Variable Ordering for Constraint Satisfaction Problems
When solving constraint satisfaction problems (CSPs), it is a common practice to rely on heuristics to decide which variable should be instantiated at each stage of the search. But, this ordering influences the search cost. Even so, and to the best of our knowledge, no earlier work has dealt with how first variable orderings affect the overall cost. In this paper, we explore the cost of finding high-quality orderings of variables within constraint satisfaction problems. We also study differences among the orderings produced by some commonly used heuristics and the way bad first decisions affect the search cost. One of the most important findings of this work confirms the paramount importance of first decisions. Another one is the evidence that many of the existing variable ordering heuristics fail to appropriately select the first variable to instantiate. Another one is the evidence that many of the existing variable ordering heuristics fail to appropriately select the first variable to instantiate. We propose a simple method to improve early decisions of heuristics. By using it, performance of heuristics increases
Combining Constructive and Perturbative Deep Learning Algorithms for the Capacitated Vehicle Routing Problem
The Capacitated Vehicle Routing Problem is a well-known NP-hard problem that
poses the challenge of finding the optimal route of a vehicle delivering
products to multiple locations. Recently, new efforts have emerged to create
constructive and perturbative heuristics to tackle this problem using Deep
Learning. In this paper, we join these efforts to develop the Combined Deep
Constructor and Perturbator, which combines two powerful constructive and
perturbative Deep Learning-based heuristics, using attention mechanisms at
their core. Furthermore, we improve the Attention Model-Dynamic for the
Capacitated Vehicle Routing Problem by proposing a memory-efficient algorithm
that reduces its memory complexity by a factor of the number of nodes. Our
method shows promising results. It demonstrates a cost improvement in common
datasets when compared against other multiple Deep Learning methods. It also
obtains close results to the state-of-the art heuristics from the Operations
Research field. Additionally, the proposed memory efficient algorithm for the
Attention Model-Dynamic model enables its use in problem instances with more
than 100 nodes
Experimental Matching of Instances to Heuristics for Constraint Satisfaction Problems
Constraint satisfaction problems are of special interest for the artificial intelligence and operations research community due to their many applications. Although heuristics involved in solving these problems have largely been studied in the past, little is known about the relation between instances and the respective performance of the heuristics used to solve them. This paper focuses on both the exploration of the instance space to identify relations between instances and good performing heuristics and how to use such relations to improve the search. Firstly, the document describes a methodology to explore the instance space of constraint satisfaction problems and evaluate the corresponding performance of six variable ordering heuristics for such instances in order to find regions on the instance space where some heuristics outperform the others. Analyzing such regions favors the understanding of how these heuristics work and contribute to their improvement. Secondly, we use the information gathered from the first stage to predict the most suitable heuristic to use according to the features of the instance currently being solved. This approach proved to be competitive when compared against the heuristics applied in isolation on both randomly generated and structured instances of constraint satisfaction problems
Experimental Matching of Instances to Heuristics for Constraint Satisfaction Problems
Constraint satisfaction problems are of special interest for the artificial intelligence and operations research community due to their many applications. Although heuristics involved in solving these problems have largely been studied in the past, little is known about the relation between instances and the respective performance of the heuristics used to solve them. This paper focuses on both the exploration of the instance space to identify relations between instances and good performing heuristics and how to use such relations to improve the search. Firstly, the document describes a methodology to explore the instance space of constraint satisfaction problems and evaluate the corresponding performance of six variable ordering heuristics for such instances in order to find regions on the instance space where some heuristics outperform the others. Analyzing such regions favors the understanding of how these heuristics work and contribute to their improvement. Secondly, we use the information gathered from the first stage to predict the most suitable heuristic to use according to the features of the instance currently being solved. This approach proved to be competitive when compared against the heuristics applied in isolation on both randomly generated and structured instances of constraint satisfaction problems. © 2016 Jorge Humberto Moreno-Scott et al
Understanding the structure of bin packing problems through principal component analysis
This paper uses a knowledge discovery method, Principal Component Analysis (PCA), to gain a deeper understanding of the structure of bin packing problems and how this relates to the performance of heuristic approaches to solve them. The study considers six heuristics and their combination through an evolutionary hyper-heuristic framework. A wide set of problem instances is considered, including one-dimensional and two-dimensional regular and irregular problems. A number of problem features are considered, which are reduced to the subset of nine features that more strongly relate with heuristic performance. PCA is used to further reduce the dimensionality of the instance features and produce 2D maps. The performance of the heuristics and hyper-heuristics is then super-imposed into these maps to visually reveal relationships between problem features and heuristic behavior. Our analysis indicates that some instances are clearly harder to solve than others for all the studied heuristics and hyper-heuristics. The PCA maps give a valuable indication of the combination of features characterizing easy and hard to solve instances. We found indeed correlations between instance features and heuristic performance. The so-called DJD heuristics are able to best solve a large proportion of instances, but simpler and faster heuristics can outperform them in some cases. In particular when solving 1D instances with low number of pieces, and, more surprisingly, when solving some difficult 2D instances with small areas with low variability. This analysis can be generalized to other problem domains where a set of features characterize instances and several problem solving heuristics are available
Addressing the Algorithm Selection Problem through an Attention-Based Meta-Learner Approach
In the algorithm selection problem, where the task is to identify the most suitable solving technique for a particular situation, most methods used as performance mapping mechanisms have been relatively simple models such as logistic regression or neural networks. In the latter case, most implementations tend to have a shallow and straightforward architecture and, thus, exhibit a limited ability to extract relevant patterns. This research explores the use of attention-based neural networks as meta-learners to improve the performance mapping mechanism in the algorithm selection problem and fully take advantage of the model’s capabilities for pattern extraction. We compare the proposed use of an attention-based meta-learner method as a performance mapping mechanism against five models from the literature: multi-layer perceptron, k-nearest neighbors, softmax regression, support vector machines, and decision trees. We used a meta-data dataset obtained by solving the vehicle routing problem with time window (VRPTW) instances contained in the Solomon benchmark with three different configurations of the simulated annealing meta-heuristic for testing purposes. Overall, the attention-based meta-learner model yields better results when compared to the other benchmark methods in consistently selecting the algorithm that best solves a given VRPTW instance. Moreover, by significantly outperforming the multi-layer perceptron, our findings suggest promising potential in exploring more recent and novel advancements in neural network architectures
DTwin-TEC: An AI-based TEC district digital twin and emulating security events by leveraging knowledge graph
The increasing popularity of digital twins, alongside the rapid evolution of connectivity driven by the Internet of Things, highlights their potential to greatly aid in the development of smart cities. Digital twins are employed more commonly as smart cities grow and societies become more interconnected. With the growing need for this technology, there is a pressing demand for the automatic captioning of security events from the videos collected from these models. This is needed as Dtwin models generate a lot of data that makes it difficult to caption them manually. This is required for extracting rich and meaningful higher-level interpretations from images and videos. Current models often lack in-depth insights into these complex urban systems. Additionally, there is a need for a model that can interpret and explain images and videos effectively, leveraging a combination of machine learning and knowledge graph approaches. Therefore, in this paper, we developed the Digital Twin for the buildings and road network of the TEC (Tecnologico De Monterrey) district region and additionally developed the Knowledge Graph models for emulating security events with dense video captioning. This is done by designing an AI-based TEC District Digital Twin for emulating security events by leveraging knowledge graph. The proposed approach provides data and insights about the district’s operations and security. This initiative will help district planners and managers to make better decisions by analyzing the real-time data. This is supposed to contribute to increased effectiveness of district services, transparency, and an efficient infrastructure