171 research outputs found
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Co-Created Personas: Engaging and Empowering Users with Diverse Needs Within the Design Process
Personas are powerful tools for designing technology and envisioning its usage. They are widely used to imagine archetypal users around whom to orient design work. We have been exploring co-created personas as a technique to use in co-design with users who have diverse needs. Our vision was that this would broaden the demographic and liberate co-designers of their personal relationship with a health condition. This paper reports three studies where we investigated using co-created personas with people who had Parkinson’s disease, dementia or aphasia. Observational data of co-design sessions were collected and analysed. Findings revealed that the co-created personas encouraged users with diverse needs to engage with co-designing. Importantly, they also aforded additional benefts including empowering users within a more accessible design process. Refecting on the outcomes from the diferent user groups, we conclude with a discussion of the potential for co-created personas to be applied more broadly
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Empowering Expression for Users with Aphasia through Constrained Creativity
Creative activities allow people to express themselves in rich, nuanced ways. However, being creative does not always come easily. For example, people with speech and language impairments, such as aphasia, face challenges in creative activities that involve language. In this paper, we explore the concept of constrained creativity as a way of addressing this challenge and enabling creative writing. We report an app, MakeWrite, that supports the constrained creation of digital texts through automated redaction. The app was co-designed with and for people with aphasia and was subsequently explored in a workshop with a group of people with aphasia. Participants were not only successful in crafting novel language, but, importantly, self-reported that the app was crucial in enabling them to do so. We refect on the potential of technology-supported constrained creativity as a means of empowering expression amongst users with diverse needs
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Painting a Picture of Accessible Digital Art
Visual creative forms, such as painting and sculpture, are a common expressive outlet and offer an alternative to language based expression. They are particularly benefcial for those who find language challenging due to an impairment–for example, people with aphasia. However, being creative with digital platforms can be challenging due to the language-based barriers they impose.In this work, we describe an accessible tool called Inker. Inker supports people with aphasia in accessing digital creativity, supported by previously created physica lartistic work
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Accessible Creativity with a Comic Spin
Creativity and humour allow people to be expressive and to address topics which they might otherwise avoid or find deeply uncomfortable. One such way to express these sentiments is via comics. Comics have a highly-visual format with relatively little language.They therefore offer a promising opportunity for people who experience challenges with language to express creativity and humour. Most comic tools, however, are not accessible to people with language impairments. In this paper we describe ComicSpin, a comic app designed for people with aphasia. ComicSpin builds upon the literature on supporting creativity by constraining the creative space. We report both the design process and the results of a creative workshop where people with aphasia used ComicSpin. Participants were not only successful in using the app,but were able to create a range of narrative ,humorous and subversive comics
Plant breeding and the nutritive value of crop residues. Proceedings of a workshop
Presents papers dealing with the use of crop residues as livestock feed in smallholder crop/livestock farming systems, and the role of plant breeding in maintaining or improving their nutritive value. Discusses factors limiting the nutritive value of crop residues, and the effect of genotype and environment on the nutritive value of crop residues. Outlines perspectives and implications for crop improvement programmes. Includes recommendations
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Investigating Mobile Accessibility Guidance for People with Aphasia
The World Wide Web Consortium’s (W3C) Web Content Accessibility Guidelines (WCAG 2.0) have become widely accepted as the standard for web accessibility evaluation. This poster investigates how the mobile version of these guidelines caters for people with aphasia (PWA) by comparing the results from user testing against that of an audit using the guidelines. We outline the efficacy of the guidelines in the broader context of how they cater for various impairments and offer some recommendations for designing for people with aphasia
Maasai herding: An analysis of the livestock production system of Maasai pastoralists in eastern Kajiado District, Kenya
The first chapter gives a brief description of a pastoral production system, as envisaged by the study team and outlines the multi-disciplinary approach of the study, its sampling design and the data collected. Chapters 2 & 3 describe Kenya's biophysical and socio-economic environments, within which the Maasai livestock production system operates. The biophysical environment of the study site is described in detail in Chapter 4. Chapter 5 describes the social organization of the Maasai and how it affects their use of livestock and grazing resources. The division and specialisation of labour by age and sex classes are described in chapter 6. The short term productivity of Maasai cattle, sheep and goats is analysed in Chapter 7. Chapter 8 analyses how the Maasai used their livestock and how this determined the mix of species, sex and age of the livestock they kept. It also analyses the pattern of food and non-food consumption and the resulting patterns of cash income and expenditure. Chapter 9 presents an economic analysis of the short-term livestock production of the Maasai. First the short-term costs and returns of Maasai livestock production are analysed as observed during the study period. Subsequently the operation of the regional livestock market and its links with the pastoral hinterland and the final livestock markets are described and the efficiency analysed. Finally the historical terms of trade of the pastoral Maasai and how they have affected their welfare is discussed
Greater engagement with health information is associated with adoption and maintenance of healthy lifestyle behaviours in people with MS
Health communication offers an important means for patients to make informed decisions for illness self-management. We assessed how the level of engagement with selected health information at baseline is associated with the adoption and maintenance of lifestyle behaviours at a 5-year follow-up in people with multiple sclerosis (MS). Non-engagers were compared to engagers of information delivered online and print (medium), and with engagers who additionally attended a live-in workshop (high). Engagement was assessed against lifestyle behaviours by log-binomial regression. Information engagers had higher education, and were less likely to have severe disability, clinically significant fatigue, or obesity. Medium and high baseline engagement was associated with adopting healthy behaviours for omega 3 supplementation (RR = 1.70; 95%CI: 1.02-2.84), physical activity (RR = 2.16; 95%CI: 1.03-4.55), and dairy non-consumption (RR = 3.98; 95%CI: 1.85-8.56) at 5 years; associations were stronger among high engagers. Only high baseline engagement was associated with maintaining behaviours from baseline to 5 years, specifically for omega-3 (RR = 1.26; 95%CI: 1.06-1.49) and vitamin D supplementation (RR = 1.26; 95%CI: 1.04-1.54) and dairy non-consumption (RR = 1.47; 95%CI: 1.03-2.10). Health communication that includes face-to-face information delivery and practical tools for implementation in daily living may be optimal for adopting and maintaining lifestyle behaviours in people with MS
PickCells: A Physically Reconfigurable Cell-composed Touchscreen
Touchscreens are the predominant medium for interactions with digital services; however, their current fixed form factor narrows the scope for rich physical interactions by limiting interaction possibilities to a single, planar surface. In this paper we introduce the concept of PickCells, a fully reconfigurable device concept composed of cells, that breaks the mould of rigid screens and explores a modular system that affords rich sets of tangible interactions and novel acrossdevice relationships. Through a series of co-design activities – involving HCI experts and potential end-users of such systems – we synthesised a design space aimed at inspiring future research, giving researchers and designers a framework in which to explore modular screen interactions. The design space we propose unifies existing works on modular touch surfaces under a general framework and broadens horizons by opening up unexplored spaces providing new interaction possibilities. In this paper, we present the PickCells concept, a design space of modular touch surfaces, and propose a toolkit for quick scenario prototyping
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Usability Testing – An Aphasia Perspective
This paper reports the experience of participating in usability testing from the perspective of a person with aphasia. We briefly report adaptations to classic usability testing to enable the participation of people with aphasia. These included the use of short, direct tasks and physical artefacts such as picture cards. Authors of the paper include Ian, a user with aphasia who participated in adapted usability testing and Abi, a speech and language therapist researcher who facilitated sessions. Ian reports that these methods allowed him, as a person with aphasia, to engage with the usability testing process. We argue that such adaptations are essential in order to develop technologies which will be accessible to people with aphasia. This collaborative report provides a case for both how and why these adaptations can be made
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