9,966 research outputs found
On the Impact of Fair Best Response Dynamics
In this work we completely characterize how the frequency with which each
player participates in the game dynamics affects the possibility of reaching
efficient states, i.e., states with an approximation ratio within a constant
factor from the price of anarchy, within a polynomially bounded number of best
responses. We focus on the well known class of congestion games and we show
that, if each player is allowed to play at least once and at most times
any best responses, states with approximation ratio times the
price of anarchy are reached after best
responses, and that such a bound is essentially tight also after exponentially
many ones. One important consequence of our result is that the fairness among
players is a necessary and sufficient condition for guaranteeing a fast
convergence to efficient states. This answers the important question of the
maximum order of needed to fast obtain efficient states, left open by
[9,10] and [3], in which fast convergence for constant and very slow
convergence for have been shown, respectively. Finally, we show
that the structure of the game implicitly affects its performances. In
particular, we show that in the symmetric setting, in which all players share
the same set of strategies, the game always converges to an efficient state
after a polynomial number of best responses, regardless of the frequency each
player moves with
Selected new developments in asbestos immunotoxicity.
Research over the past three decades has shown that the mammalian immune system can be altered by the occupational exposure of asbestos. Early clinical studies generally focused on systemic observations of immune alteration such as the number and function of peripheral lymphocytes and monocytes. More recently as the regulatory influence of local immunity in health and disease becomes more defined, immunologic changes occurring in the lung, the primary target organ of asbestos, have been significant areas of investigation. This review will focus on recent studies that examine the influence of asbestos on pulmonary immunity as well as the role of host immune competence in asbestos-related disease
Second-order gravitational self-force
We derive an expression for the second-order gravitational self-force that
acts on a self-gravitating compact-object moving in a curved background
spacetime. First we develop a new method of derivation and apply it to the
derivation of the first-order gravitational self-force. Here we find that our
result conforms with the previously derived expression. Next we generalize our
method and derive a new expression for the second-order gravitational
self-force. This study also has a practical motivation: The data analysis for
the planned gravitational wave detector LISA requires construction of waveforms
templates for the expected gravitational waves. Calculation of the two leading
orders of the gravitational self-force will enable one to construct highly
accurate waveform templates, which are needed for the data analysis of
gravitational-waves that are emitted from extreme mass-ratio binaries.Comment: 35 page
Investigating mechanisms of social support effectiveness: The case of locomotion motivation
Although social support can entail costs, individuals with a higher locomotion orientation, who are motivated to move and take action, benefit from support. In two dyadic studies, we tested whether perceived movement towards important goals would mediate the effect of recipients’ locomotion motivation on positive outcomes in support contexts. In Study 1, couples completed a 10-day diary and then recalled support interactions with their partner after the diary period. In Study 2, couples engaged in laboratory support interactions for important goals. Perceived goal movement mediated the effect of higher (vs. lower) locomotion on self-reported ratings and coder ratings of support outcomes. Higher locomotion recipients may benefit in support contexts because they perceive they can move smoothly towards their goals
CLTs and asymptotic variance of time-sampled Markov chains
For a Markov transition kernel P and a probability distribution
μ on nonnegative integers, a time-sampled Markov chain evolves according
to the transition kernel Pμ = Σkμ(k)Pk. In this note we obtain CLT
conditions for time-sampled Markov chains and derive a spectral formula
for the asymptotic variance. Using these results we compare efficiency of
Barker's and Metropolis algorithms in terms of asymptotic variance
On Linear Congestion Games with Altruistic Social Context
We study the issues of existence and inefficiency of pure Nash equilibria in
linear congestion games with altruistic social context, in the spirit of the
model recently proposed by de Keijzer {\em et al.} \cite{DSAB13}. In such a
framework, given a real matrix specifying a particular
social context, each player aims at optimizing a linear combination of the
payoffs of all the players in the game, where, for each player , the
multiplicative coefficient is given by the value . We give a broad
characterization of the social contexts for which pure Nash equilibria are
always guaranteed to exist and provide tight or almost tight bounds on their
prices of anarchy and stability. In some of the considered cases, our
achievements either improve or extend results previously known in the
literature
Immunomodulatory interventions in myocardial infarction and heart failure: a systematic review of clinical trials and meta-analysis of IL-1 inhibition
Following a myocardial infarction (MI), the immune system helps to repair ischaemic damage and restore tissue integrity, but excessive inflammation has been implicated in adverse cardiac remodelling and development towards heart failure (HF). Pre-clinical studies suggest that timely resolution of inflammation may help prevent HF development and progression. Therapeutic attempts to prevent excessive post-MI inflammation in patients have included pharmacological interventions ranging from broad immunosuppression to immunomodulatory approaches targeting specific cell types or factors with the aim to maintain beneficial aspects of the early post-MI immune response. These include the blockade of early initiators of inflammation including reactive oxygen species and complement, inhibition of mast cell degranulation and leucocyte infiltration, blockade of inflammatory cytokines, and inhibition of adaptive B and T-lymphocytes. Herein, we provide a systematic review on post-MI immunomodulation trials and a meta-analysis of studies targeting the inflammatory cytokine Interleukin-1. Despite an enormous effort into a significant number of clinical trials on a variety of targets, a striking heterogeneity in study population, timing and type of treatment, and highly variable endpoints limits the possibility for meaningful meta-analyses. To conclude, we highlight critical considerations for future studies including (i) the therapeutic window of opportunity, (ii) immunological effects of routine post-MI medication, (iii) stratification of the highly diverse post-MI patient population, (iv) the potential benefits of combining immunomodulatory with regenerative therapies, and at last (v) the potential side effects of immunotherapies
Bottleneck Routing Games with Low Price of Anarchy
We study {\em bottleneck routing games} where the social cost is determined
by the worst congestion on any edge in the network. In the literature,
bottleneck games assume player utility costs determined by the worst congested
edge in their paths. However, the Nash equilibria of such games are inefficient
since the price of anarchy can be very high and proportional to the size of the
network. In order to obtain smaller price of anarchy we introduce {\em
exponential bottleneck games} where the utility costs of the players are
exponential functions of their congestions. We find that exponential bottleneck
games are very efficient and give a poly-log bound on the price of anarchy:
, where is the largest path length in the
players' strategy sets and is the set of edges in the graph. By adjusting
the exponential utility costs with a logarithm we obtain games whose player
costs are almost identical to those in regular bottleneck games, and at the
same time have the good price of anarchy of exponential games.Comment: 12 page
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