4 research outputs found
Subtle Sensing:Detecting Differences in the Flexibility of Virtually Simulated Molecular Objects
During VR demos we have performed over last few years, many participants (in
the absence of any haptic feedback) have commented on their perceived ability
to 'feel' differences between simulated molecular objects. The mechanisms for
such 'feeling' are not entirely clear: observing from outside VR, one can see
that there is nothing physical for participants to 'feel'. Here we outline
exploratory user studies designed to evaluate the extent to which participants
can distinguish quantitative differences in the flexibility of VR-simulated
molecular objects. The results suggest that an individual's capacity to detect
differences in molecular flexibility is enhanced when they can interact with
and manipulate the molecules, as opposed to merely observing the same
interaction. Building on these results, we intend to carry out further studies
investigating humans' ability to sense quantitative properties of VR
simulations without haptic technology
Group VR experiences can produce ego attenuation and connectedness comparable to psychedelics
Group VR experiences can produce ego attenuation and connectedness comparable to psychedelics.
With a growing body of research highlighting the therapeutic potential of experiential phenomenology which diminishes egoic identity and increases one's sense of connectedness, there is significant interest in how to elicit such 'self-transcendent experiences' (STEs) in laboratory contexts. Psychedelic drugs (YDs) have proven particularly effective in this respect, producing subjective phenomenology which reliably elicits intense STEs. With virtual reality (VR) emerging as a powerful tool for constructing new perceptual environments, we describe a VR framework called 'Isness-distributed' (Isness-D) which harnesses the unique affordances of distributed multi-person VR to blur conventional self-other boundaries. Within Isness-D, groups of participants co-habit a shared virtual space, collectively experiencing their bodies as luminous energetic essences with diffuse spatial boundaries. It enables moments of 'energetic coalescence', a new class of embodied intersubjective experience where bodies can fluidly merge, enabling participants to include multiple others within their self-representation. To evaluate Isness-D, we adopted a citizen science approach, coordinating an international network of Isness-D 'nodes'. We analyzed the results (N = 58) using 4 different self-report scales previously applied to analyze subjective YD phenomenology (the inclusion of community in self scale, ego-dissolution inventory, communitas scale, and the MEQ30 mystical experience questionnaire). Despite the complexities associated with a distributed experiment like this, the Isness-D scores on all 4 scales were statistically indistinguishable from recently published YD studies, demonstrating that distributed VR can be used to design intersubjective STEs where people dissolve their sense of self in the connection to others