6,840 research outputs found

    Experiments in sensing transient rotational acceleration cues on a flight simulator

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    Results are presented for two transient motion sensing experiments which were motivated by the identification of an anomalous roll cue (a 'jerk' attributed to an acceleration spike) in a prior investigation of realistic fighter motion simulation. The experimental results suggest the consideration of several issues for motion washout and challenge current sensory system modeling efforts. Although no sensory modeling effort is made it is argued that such models must incorporate the ability to handle transient inputs of short duration (some of which are less than the accepted latency times for sensing), and must represent separate channels for rotational acceleration and velocity sensing

    Motion/visual cueing requirements for vortex encounters during simulated transport visual approach and landing

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    This paper addresses the issues of motion/visual cueing fidelity requirements for vortex encounters during simulated transport visual approaches and landings. Four simulator configurations were utilized to provide objective performance measures during simulated vortex penetrations, and subjective comments from pilots were collected. The configurations used were as follows: fixed base with visual degradation (delay), fixed base with no visual degradation, moving base with visual degradation (delay), and moving base with no visual degradation. The statistical comparisons of the objective measures and the subjective pilot opinions indicated that although both minimum visual delay and motion cueing are recommended for the vortex penetration task, the visual-scene delay characteristics were not as significant a fidelity factor as was the presence of motion cues. However, this indication was applicable to a restricted task, and to transport aircraft. Although they were statistically significant, the effects of visual delay and motion cueing on the touchdown-related measures were considered to be of no practical consequence

    The effect of digital computing on the performance of a closed-loop control-loading system

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    A sampled data model of a control loader system for flight simulation was developed and successfully validated. The model accounts for the effects of the central digital simulation computer on the response of the analog control loader system and includes the spring-gradients, bob-weight, and actuator-lag effects of the aircraft. The revelation of a frequency error introduced by the implementation of force feedback through the digital computer that could adversely affect pilot performance in simulated flight has led to a proposed new implementation which will minimize the impact of the frequency problem

    P78-2 (SCATHA) satellite thermal balance test, a laboratory test

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    Space simulation test programs can be carried out with a high probability of being troublefree with a competent staff, a well-maintained test facility and attention to interfaces; however, full-up thermal balance tests using the solar simulator, temperature control of infrared sources, the gimbal, a large number of thermocouples, and other requirements for a high fidelity thermal balance are still a challenge. The P78-2 (Scatha) satellite was successfully tested with one interruption and a four-day abbreviated retest to verify a modification. This was accomplished in spite of the new test crew, a facility beset with several operational problems, and marginal interface control. These problems were addressed with very good results. Subsequent tests have been highly successful

    Issues in Evaluating Health Department Web-Based Data Query Systems: Working Papers

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    Compiles papers on conceptual and methodological topics to consider in evaluating state health department systems that provide aggregate data online, such as taxonomy, logic models, indicators, and design. Includes surveys and examples of evaluations

    Comparison of simulator fidelity model predictions with in-simulator evaluation data

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    A full factorial in simulator experiment of a single axis, multiloop, compensatory pitch tracking task is described. The experiment was conducted to provide data to validate extensions to an analytic, closed loop model of a real time digital simulation facility. The results of the experiment encompassing various simulation fidelity factors, such as visual delay, digital integration algorithms, computer iteration rates, control loading bandwidths and proprioceptive cues, and g-seat kinesthetic cues, are compared with predictions obtained from the analytic model incorporating an optimal control model of the human pilot. The in-simulator results demonstrate more sensitivity to the g-seat and to the control loader conditions than were predicted by the model. However, the model predictions are generally upheld, although the predicted magnitudes of the states and of the error terms are sometimes off considerably. Of particular concern is the large sensitivity difference for one control loader condition, as well as the model/in-simulator mismatch in the magnitude of the plant states when the other states match

    Effects of motion base and g-seat cueing of simulator pilot performance

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    In order to measure and analyze the effects of a motion plus g-seat cueing system, a manned-flight-simulation experiment was conducted utilizing a pursuit tracking task and an F-16 simulation model in the NASA Langley visual/motion simulator. This experiment provided the information necessary to determine whether motion and g-seat cues have an additive effect on the performance of this task. With respect to the lateral tracking error and roll-control stick force, the answer is affirmative. It is shown that presenting the two cues simultaneously caused significant reductions in lateral tracking error and that using the g-seat and motion base separately provided essentially equal reductions in the pilot's lateral tracking error

    Evaluation of g seat augmentation of fixed-base/moving base simulation for transport landings under two visually imposed runway width conditions

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    Vertical-motion cues supplied by a g-seat to augment platform motion cues in the other five degrees of freedom were evaluated in terms of their effect on objective performance measures obtained during simulated transport landings under visual conditions. In addition to evaluating the effects of the vertical cueing, runway width and magnification effects were investigated. The g-seat was evaluated during fixed base and moving-base operations. Although performance with the g-seat only improved slightly over that with fixed-base operation, combined g-seat platform operation showed no improvement over improvement over platform-only operation. When one runway width at one magnification factor was compared with another width at a different factor, the visual results indicated that the runway width probably had no effect on pilot-vehicle performance. The new performance differences that were detected may be more readily attributed to the extant (existing throughout) increase in vertical velocity induced by the magnification factor used to change the runway width, rather than to the width itself

    Simulator comparison of thumball, thumb switch, and touch screen input concepts for interaction with a large screen cockpit display format

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    A piloted simulation study was conducted comparing three different input methods for interfacing to a large screen, multiwindow, whole flight deck display for management of transport aircraft systems. The thumball concept utilized a miniature trackball embedded in a conventional side arm controller. The multifunction control throttle and stick (MCTAS) concept employed a thumb switch located in the throttle handle. The touch screen concept provided data entry through a capacitive touch screen installed on the display surface. The objective and subjective results obtained indicate that, with present implementations, the thumball concept was the most appropriate for interfacing with aircraft systems/subsystems presented on a large screen display. Not unexpectedly, the completion time differences between the three concepts varied with the task being performed, although the thumball implementation consistently outperformed the other two concepts. However, pilot suggestions for improved implementations of the MCTAS and touch screen concepts could reduce some of these differences

    Application of modified profile analysis to function testing of simulated CTOL transport touchdown-performance data

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    The modification to the methodology of profile analysis to accommodate the testing of differences between two functions with a single test, rather than multiple tests at various values of the abscissa, is described and demonstrated for two sets of simulation-performance data. The first application was to a flight-simulation comparison of pilot-vehicle performance with a three-element refractive display to performance with a more widely used beam-splitter-reflective-mirror display system. The results demonstrate that the refractive system for out-the-window scene display provides equivalent performance to the reflective system. The second application demonstrates the detection of significant differences by modified profile-analysis procedures. This application compares the effects of two sets of pitch-axis force-feel characteristics on the sink rate at touchdown performance utilizing the refractive system. This experiment demonstrates the dependence of simulator sink-rate performance on force-feel characteristics
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