38 research outputs found
Uniform and fast switching of window-size smectic A liquid crystal panels utilising the field gradient generated at the fringes of patterned electrodes
A method to enable smectic A (SmA) liquid crystal (LC) devices to switch uniformly and hence fast from the clear state to a scattered state is presented. It will allow the reduction of the switching time for a SmA LC panel of 1x1 m2 changing from a clear state to a fully scattered state by more than three orders to a few tens of milliseconds. Experimental results presented here reveal that SmA LC scattering initiates from the nucleated LC defects at the field gradient of the applied electric field usually along the edges of the panel electrode and grows laterally to spread over a panel, which takes a long time if the panel size is large. By patterning the electrodes in use, it is possible to create a large number of field gradient sites near the electrode discontinuities, resulting in a uniform and fast switching over the whole panel and the higher the pattern density the shorter the panel switching time. For the SmA LC panels used here, the ITO transparent electrodes are patterned by laser ablation and photolithography, respectively. It is shown that the defect nucleation time is much shorter than the growth time of the scattered region, hence it is possible to use the density of the field gradient sites to control the uniformity and switching time of a panel. Furthermore, the patterned SmA panels have a lower switching voltage than that of the non-patterned ones in general.The authors would like to thank the UK Engineering and Physical Sciences Research Council (EPSRC) for the support through the Platform Grant for Liquid Crystal Photonics (EP/F00897X/1) and Dr Anthony Davey for providing the organic SmA LC and Dow Corning Corp. for providing the siloxane-based SmA LC used in this study. The authors would also like to thank Dr Stuart Speakman for the helpful discussions.This is the final version of the article. It first appeared from Taylor & Francis via http://dx.doi.org/10.1080/02678292.2016.114201
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Pixel-level tunable liquid crystal lenses for auto-stereoscopic display
Mobile video and gaming are now widely used, and delivery of a glass-free 3D experience is of both research and development interest. The key drawbacks of a conventional 3D display based on a static lenticular lenslet array and parallax barriers are low resolution, limited viewing angle and reduced brightness, mainly because of the need of multiple-pixels for each object point.
This study describes the concept and performance of pixel-level cylindrical liquid crystal (LC) lenses, which are designed to steer light to the left and right eye sequentially to form stereo parallax. The width of the LC lenses can be as small as 20-30 ÎŒm, so that the associated auto-stereoscopic display will have the same resolution as the 2D display panel in use. Such a thin sheet of tunable LC lens array can be applied directly on existing mobile displays, and can deliver 3D viewing experience while maintaining 2D viewing capability.
Transparent electrodes were laser patterned to achieve the single pixel lens resolution, and a high birefringent LC material was used to realise a large diffraction angle for a wide field of view. Simulation was carried out to model the intensity profile at the viewing plane and optimise the lens array based on the measured LC phase profile. The measured viewing angle and intensity profile were compared with the simulation results.Kun Li ; Brian Robertson ; Mike Pivnenko ; Daping Chu ; Jiong Zhou and Jun Yao "Pixel-level tunable liquid crystal lenses for auto-stereoscopic display ", Proc. SPIE 9005, Advances in Display Technologies IV, 900505 (February 25, 2014); doi:10.1117/12.2039065; http://dx.doi.org/10.1117/12.2039065 Copyright 2014, Society of Photo-Optical Instrumentation Engineers. One print or electronic copy may be made for personal use only. Systematic reproduction and distribution, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper are prohibited
Material Cycles and Chemicals: Dynamic Material Flow Analysis of Contaminants in Paper Recycling
This study provides
a systematic approach for assessment of contaminants
in materials for recycling. Paper recycling is used as an illustrative
example. Three selected chemicals, bisphenol A (BPA), diethylhexyl
phthalate (DEHP) and mineral oil hydrocarbons (MOHs), are evaluated
within the paper cycle. The approach combines static material flow
analysis (MFA) with dynamic material and substance flow modeling.
The results indicate that phasing out of chemicals is the most effective
measure for reducing chemical contamination. However, this scenario
was also associated with a considerable lag phase (between approximately
one and three decades) before the presence of chemicals in paper products
could be considered insignificant. While improved decontamination
may appear to be an effective way of minimizing chemicals in products,
this may also result in lower production yields. Optimized waste material
source-segregation and collection was the least effective strategy
for reducing chemical contamination, if the overall recycling rates
should be maintained at the current level (approximately 70% for Europe).
The study provides a consistent approach for evaluating contaminant
levels in material cycles. The results clearly indicate that mass-based
recycling targets are not sufficient to ensure high quality material
recycling
Sub-millisecond switching of multi-level liquid crystal on silicon spatial light modulators for increased information bandwidth
Sub-millisecond response time with a refresh rate higher than 2000 frames per second (fps) and no degradation of the contrast ratio or diffraction efficiency is demonstrated in working liquid crystal on silicon (LCOS) spatial light modulators (SLMs) with 8-bit grey levels of amplitude and phase modulations. This makes possible to achieve an information bandwidth of about 190 Gb s-1 with a 4k LCOS operating at 10-bit phase modulation levels. The normalised contrast stays at almost the unit level for a frame rate up to 1700 fps and at higher than 0.9 for 2500 fps. The diffraction efficiency stays above -1.0 dB for a frame rate up to 2400 fps. Such a fast response allows us to eliminate image blurring in replaying a fast movie