1,972 research outputs found
Dynamics of the topological structures in inhomogeneous media
We present a general review of the dynamics of topological solitons in 1 and
2 dimensions and then discuss some recent work on the scattering of various
solitonic objects (such as kinks and breathers etc) on potential obstructions.Comment: based on the talk given by W.J. Zakrzewski at QTS5. To appear in the
Proceedings in a special issue of Journal of Physics
Dynamics of the topological structures in inhomogeneous media
We present a general review of the dynamics of topological solitons in 1 and
2 dimensions and then discuss some recent work on the scattering of various
solitonic objects (such as kinks and breathers etc) on potential obstructions.Comment: based on the talk given by W.J. Zakrzewski at QTS5. To appear in the
Proceedings in a special issue of Journal of Physics
Mesons, Baryons and Waves in the Baby Skyrmion Model
We study various classical solutions of the baby-Skyrmion model in
dimensions. We point out the existence of higher energy states interpret them
as resonances of Skyrmions and anti-Skyrmions and study their decays. Most of
the discussion involves a highly exited Skyrmion-like state with winding number
one which decays into an ordinary Skyrmion and a Skyrmion-anti-Skyrmion pair.
We also study wave-like solutions of the model and show that some of such
solutions can be constructed from the solutions of the sine-Gordon equation. We
also show that the baby-Skyrmion has non-topological stationary solutions. We
study their interactions with Skyrmions.Comment: plain tex : 17 pages, 14 Postscript figures, uses epsf.te
Dynamics of the topological structures in inhomogeneous media
We present a general review of the dynamics of topological solitons in 1 and
2 dimensions and then discuss some recent work on the scattering of various
solitonic objects (such as kinks and breathers etc) on potential obstructions.Comment: based on the talk given by W.J. Zakrzewski at QTS5. To appear in the
Proceedings in a special issue of Journal of Physics
Skyrmions and domain walls in (2+1) dimensions
We study classical solutions of the vector O(3) sigma model in (2+1)
dimensions, spontaneously broken to O(2)xZ2. The model possesses Skyrmion-type
solutions as well as stable domain walls which connect different vacua. We show
that different types of waves can propagate on the wall, including waves
carrying a topological charge. The domain wall can also absorb Skyrmions and,
under appropriate initial conditions, it is possible to emit a Skyrmion from
the wall.Comment: plain tex : 15 pages, 21 Postscript figures, uses epsf.te
Biasing MCTS with Features for General Games
This paper proposes using a linear function approximator, rather than a deep
neural network (DNN), to bias a Monte Carlo tree search (MCTS) player for
general games. This is unlikely to match the potential raw playing strength of
DNNs, but has advantages in terms of generality, interpretability and resources
(time and hardware) required for training. Features describing local patterns
are used as inputs. The features are formulated in such a way that they are
easily interpretable and applicable to a wide range of general games, and might
encode simple local strategies. We gradually create new features during the
same self-play training process used to learn feature weights. We evaluate the
playing strength of an MCTS player biased by learnt features against a standard
upper confidence bounds for trees (UCT) player in multiple different board
games, and demonstrate significantly improved playing strength in the majority
of them after a small number of self-play training games.Comment: Accepted at IEEE CEC 2019, Special Session on Games. Copyright of
final version held by IEE
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates
In recent years, state-of-the-art game-playing agents often involve policies
that are trained in self-playing processes where Monte Carlo tree search (MCTS)
algorithms and trained policies iteratively improve each other. The strongest
results have been obtained when policies are trained to mimic the search
behaviour of MCTS by minimising a cross-entropy loss. Because MCTS, by design,
includes an element of exploration, policies trained in this manner are also
likely to exhibit a similar extent of exploration. In this paper, we are
interested in learning policies for a project with future goals including the
extraction of interpretable strategies, rather than state-of-the-art
game-playing performance. For these goals, we argue that such an extent of
exploration is undesirable, and we propose a novel objective function for
training policies that are not exploratory. We derive a policy gradient
expression for maximising this objective function, which can be estimated using
MCTS value estimates, rather than MCTS visit counts. We empirically evaluate
various properties of resulting policies, in a variety of board games.Comment: Accepted at the IEEE Conference on Games (CoG) 201
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