3,034 research outputs found
English language readability task performance in a mobile setting - the effect of gender
Mobile computing has become very common in the present day fast changing technological development. It is expected that in future, people will be more mobile than today and all kinds of tasks that are performed in the stationary environment will be undertaken in a mobile environment also. As traffic on the road and also the population
are increasing at a very fast pace, the future generation will spend a lot of time in a mobile environment. Therefore, assessment of operators’ performance in a mobile setting will become all the more important. Mobile environment is influenced by vehicular vibration for all kinds of tasks. The present study made an attempt to explore the English language readability performance of a target group. Fourteen subjects (seven males and seven females) from an English language teaching institute were selected for this study. The base line value of reading speed was obtained on the basis of stationary environment
reading task performance. Reading speed was noted in the number of words read per minute (NWRPM). The same subjects were used for reading in the vibratory environment and difference in the performance was noticed. A stimulus was presented on a lap-top in both cases. Vibration was assessed on the basis of ISO 2631-1 (1997) guideline.
ANOVA statistical tool was used to analyze the data. The result indicated that the performance of operators was significantly affected due to the presence of vibration and
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Optimal Wideband LPDA Design for Efficient Multimedia Content Delivery over Emerging Mobile Computing Systems
An optimal synthesis of a wideband Log-Periodic
Dipole Array (LPDA) is introduced in the present study. The LPDA optimization is performed under several requirements concerning the standing wave ratio, the forward gain, the gain flatness, the front-to-back ratio and the side lobe level, over a
wide frequency range. The LPDA geometry that complies with the above requirements is suitable for efficient multimedia content delivery. The optimization process is accomplished by applying a recently introduced method called Invasive Weed Optimization (IWO). The method has already been compared to other evolutionary methods and has shown superiority in solving complex non-linear problems in telecommunications and electromagnetics. In the present study, the IWO method has been chosen to optimize an LPDA for operation in the frequency range
800-3300 MHz. Due to its excellent performance, the LPDA can effectively be used for multimedia content reception over future mobile computing systems
IWO-based Synthesis of Log-Periodic Dipole Array
The Invasive Weed Optimization (IWO) is an
effective evolutionary and recently developed method. Due to its
better performance in comparison to other well-known
optimization methods, IWO has been chosen to solve many
complex non-linear problems in telecommunications and
electromagnetics. In the present study, the IWO is applied to
optimize the geometry of a realistic log-periodic dipole array
(LPDA) that operates in the frequency range 800-3300 MHz and
therefore is suitable for signal reception from several RF services.
The optimization is applied under specific requirements,
concerning the standing wave ratio, the forward gain, the gain
flatness and the side lobe level, over a wide frequency range. The
optimization variables are the lengths and the radii of the dipoles,
the distances between them, and the characteristic impedance of
the transmission line that connects the dipoles. The optimized
LPDA seems to be superior compared to the antenna derived
from the practical design procedure
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Gender Differences and Digital Learning Games – One Size Does not fit all
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as a learning tool irrespective of gender differences. This has resulted in the combination of the motivation of games with curricular content referred to as Digital Game-Based Learning.
While some related studies have argued that there are no gender differences in the motivational appeal of digital educational games, others present an opposing view.
This paper reports the result of an investigation into the motivational appeal of digital educational games for 11-14 years old girls and boys. There is evidence that this age group is pivotal to the shrinking pipeline phenomenon in which fewer females progressively engage with computer science education and careers.
The investigation involved a two stage study composed of a qualitative exploratory study, which identified the key criteria for the successful appeal of some digital entertainment games to young girls and boys and a main study. The main study generate both qualitative and quantitative data to further investigate the motivational appeal of digital educational games for learning basic computer science concepts for both girls and boys of age 11-14 years old. For the main study, two experimental games for learning basic computer science concepts were created based on the key criteria identified from the exploratory study.
The first included the game characteristics that appeared to support the motivational appeal of the girls. The second game was antithetical to the first. Both genders from the participating population engaged with both games and online questionnaires were used to capture data on their perception of both games.
The outcome of the investigation which involved 304 participants (girls = 152 and boys =152) from Southeast England, United Kingdom provided the empirical evidence in support of the argument that there are gender differences in the motivational appeal of digital educational game characteristics which can either support or thwart motivation i.e. one size does not fit all.
The result of this investigation should support educationists, researchers and digital educational game designers in having an inclusive approach towards the creation of digital educational games for learning
Internet Addiction among Greek University Students: Demographic Associations with the Phenomenon, Using the Greek Version of Young's Internet Addiction Test
Internet addiction (IA) is a new disorder described in 1996 by the psychologist Kimberly Young. The aim of this paper is to estimate the percentage of IA among Greek university students. Results of a sample survey among 1876 Greek university students, 18-27 years old, are presented. The questionnaire consisted of eight questions from Young’s Diagnostic Test for Internet Addiction (YDTIA) as well as an inventory including demographic factors and questions about academic performance, computer and Internet use. YDTIA had a good reliability and diagnostic accuracy, tested with Cronbach’s alpha (0.71) and sensitivity analysis. Results show that the percentage of IA (5-8 YDTIA criteria) is 11.6%, while problematic Internet users were (3-8 YDTIA criteria) 34.7%. Men were more likely to be addicted to the Internet than women, and Internet addicted students were associated with poorer academic performance. Multiple logistic regression showed that significant predictors of IA included increased hours of daily Internet use, increased hours visiting chat rooms, sex pages and blogs, male gender, divorced status, poor grades, and accessing the Internet outside of the home. The results of this study will allow health officials to recognise students who are Internet addicted or on the verge of becoming addicted and stress risk factors indicating a need for intervention in order to prevent the appearance of IA
Estruturas mistas no contexto da pré fabricação: alternativa à ligação viga-laje pré-fabricada.
O intenso processo de industrialização sofrido pela construção civil nos últimos anos está associado à busca por sistemas estruturais e/ou construtivos que visem à racionalização da construção, entre os quais se destacam os sistemas mistos de aço e concreto. Um sistema misto de aço-concreto visa extrair o máximo desempenho dos materiais. Para tanto, é necessário que se garanta a melhor interação possível entre os materiais. Nesse contexto, o comportamento das conexões entre os elementos de aço e concreto pré-fabricado, é um fator determinante na escolha do sistema construtivo. O presente trabalho apresenta e discute soluções para a conexão entre a viga metálica e a laje de concreto, tendo como enfoque as ligações por aderência. São apresentadas tanto soluções que utilizam conectores do tipo Pino, mais usuais, até às mais recentes soluções, no caso, as ligações por aderência, que tem se demonstrado bastante promissora em termos de resistência. Por fim, são apresentados resultados específicos de novas soluções para a conexão viga-laje, no contexto de uma solução pré-fabricada.The intense process of industrialization suffered by construction in recent years is associated with the search
for structural and/or constructive systems aiming the rationalization of construction, among which stand out
the composite systems of steel and concrete. A composite system of steel-concrete aims to extract
maximum performance of materials. Therefore, it is necessary to ensure the interaction between these
materials. In this context, the behavior of connections between elements of steel and precast concrete is a
determining factor in the choice of the structural system. This paper presents and discusses solutions to the
connection between the steel beam and concrete slab, with the focus on the connections by adherence. Are
presented as solutions that utilize stud connectors, more usual, as the latest solutions, connections by
adherence, which has been shown quite promising in terms of strength. Finally is presented specific results
of new solutions for the beam-slab connection in the context of prefabrication
De-ossifying the Internet Transport Layer : A Survey and Future Perspectives
ACKNOWLEDGMENT The authors would like to thank the anonymous reviewers for their useful suggestions and comments.Peer reviewedPublisher PD
Comparison of Evolutionary Optimization Algorithms for FM-TV Broadcasting Antenna Array Null Filling
Broadcasting antenna array null filling is a very
challenging problem for antenna design optimization. This paper
compares five antenna design optimization algorithms (Differential
Evolution, Particle Swarm, Taguchi, Invasive Weed, Adaptive
Invasive Weed) as solutions to the antenna array null filling
problem. The algorithms compared are evolutionary algorithms
which use mechanisms inspired by biological evolution, such as
reproduction, mutation, recombination, and selection. The focus of
the comparison is given to the algorithm with the best results,
nevertheless, it becomes obvious that the algorithm which produces
the best fitness (Invasive Weed Optimization) requires very
substantial computational resources due to its random search
nature
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