13 research outputs found
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Working landscapes need at least 20% native habitat
Abstract: International agreements aim to conserve 17% of Earth's land area by 2020 but include no areaâbased conservation targets within the working landscapes that support human needs through farming, ranching, and forestry. Through a review of countryâlevel legislation, we found that just 38% of countries have minimum area requirements for conserving native habitats within working landscapes. We argue for increasing native habitats to at least 20% of working landscape area where it is below this minimum. Such target has benefits for food security, nature's contributions to people, and the connectivity and effectiveness of protected area networks in biomes in which protected areas are underrepresented. We also argue for maintaining native habitat at higher levels where it currently exceeds the 20% minimum, and performed a literature review that shows that even more than 50% native habitat restoration is needed in particular landscapes. The postâ2020 Global Biodiversity Framework is an opportune moment to include a minimum habitat restoration target for working landscapes that contributes to, but does not compete with, initiatives for expanding protected areas, the UN Decade on Ecosystem Restoration (2021â2030) and the UN Sustainable Development Goals
Richer, greener, and more thermophilous? - a first overview of global warming induced changes in the Italian alpine plant communities within the new GLORIA ITALIA NETWORK
We announce the formation of the "GLORIA ITALIA NETWORK" and present an overview of the Italian alpine plant communities changes that have occurred in the last 20 years. This network will provide coordination between Italian GLORIA sites and enhance public awareness of changes in alpine plant diversity under climate change
Iterated Greedy
Iterated greedy is a search method that iterates through applications of construction heuristics using the repeated execution of two main phases, the partial destruction of a complete candidate solution and a subsequent reconstruction of a complete candidate solution. Iterated greedy is based on a simple principle, and methods based on this principle have been proposed and published several times in the literature under different names such as simulated annealing, iterative flattening, ruin-and-recreate, large neighborhood search, and others. Despite its simplicity, iterated greedy has led to rather high-performing algorithms. In combination with other heuristic optimization techniques such as a local search, it has given place to state-of-the-art algorithms for various problems. This paper reviews the main principles of iterated greedy algorithms, relates the basic technique to the various proposals based on this principle, discusses its relationship with other optimization techniques, and gives an overview of problems to which iterated greedy has been successfully applied.SCOPUS: ch.binfo:eu-repo/semantics/publishe