12 research outputs found

    Serious Games Model In Diagnosing Visual Perception Problem For Autistic Students

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    In order to minimize the negative effects of autism in students as well as to overcome future problems, early identification and diagnosis are the solutions to get students on the right road to dealing with the problems related to autism and overcoming them. A systematic manual has been developed and is used to diagnose visual perception problems in autistic students. Nevertheless, the technique to diagnose visual perception problems in autistic students is manually employed and the hands-on technique is utilised. This study aims to develop Vi-per games as a tool for special education teachers to diagnose visual perception problems in autistic students. These diagnostic tools can assist and help teachers to diagnose their students without the teachers needing to have any experience and knowledge of diagnosing visual perception. A model of serious games to enable diagnosis of visual perception problems was used in this research. Studies have shown that using games has many benefits and helps autistic students. However, none have yet been developed to diagnose visual perception problems in autistic students. In this research, the objectives are to propose a model for visual perception diagnosis by using serious games for autistic students, to propose a new serious game, namely Vi-Per games for diagnosing visual perception, to measure the accuracy of Vi-Per Games diagnosis results and generate a set of comprehensive and systematic reports in order to evaluate the visual perception problems of autistic students, and to obtain the perception of teachers towards the use of the Vi-Per Games. The participants were autistic students and special education teachers from SMK Bandar Baru UDA and SMK Tun Syed Nasir Ismail, both schools in Johor Bahru, Malaysia. The main participants were ten (10) special education teachers who participated in the questionnaire procedures. Ten (10) autistic students from special education classes were selected using pre-test and post-test procedures. The experiment measured the accuracy of using the developed serious games and to obtain the perception of the teachers towards the use of the games for diagnosing visual perception problems in autistic students. The results positively show that the use of Vi-Per Games can help teachers diagnose visual perception problems in autistic students and can replace manual and conventional tests. In addition, the measure of accuracy test was found to be accurate. Overall, the findings show that using the serious game approach effectively engages autistic students as compared to using the conventional approach. The use of Vi-Per Games successfully assists and facilitates teachers in the diagnosis of visual perception problems in autistic students, as compared to the conventional methods of diagnosis. Diagnosing visual perception using serious games gives teachers and students an enjoyable experience in a way that no other medium can offer

    Integrating Learning Management System with Facebook Function: The Effect on Perception towards Online Project Based Collaborative Learning

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    This study evaluates the effect on Perception towards Online Project Based Collaborative Learning (OPBCL). OPBCL was developed by integrating Moodle forum with Facebook function and using project based learning approach. A quasi-experiment was conducted with two classes of polytechnic students for three weeks which involved 54 students. Data were obtained using Perception of Online Collaborative Learning Questionnaire (POCLQ). The study was conducted to evaluate students’ perceptions toward CIDOS and OPBCL platform based on Learning Environment (LE), Learning Design (LD), Learning Interaction (LI) and Soft Skills (SS) construct. All collected data were analysed using SPSS 19.0 software. Overall, the findings revealed that perception score in OPBCL platform is higher than CIDOS platform.  Evaluation based on constructs showed that except for LD construct, other constructs have shown that score in OPBCL platform is higher than CIDOS platform. OPBCL has shown to be a better online learning platform that can promote students’ interaction in project based learning approach

    Organization support for cloud computing implementation success in education system: scale development and validity in Delphi

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    Cloud computing (CC) support for learning systems has been viewed as one of the most discussed issues that promise to modernize computing by providing visualized resources as a service over the internet. To be stable in cloud computing acquisition requires an education institution to address many of the same concerns they face in implementing an Information System (IS) service. Currently, there is still lack of CC implementation standard and organizational support that impacted VLE system performance. Previous research has reported that the influence of the CC implementation decision depends on the impact of various factors studied. Nonetheless, organizational support is the least factor mentioned especially studies from Malaysia. Thus, the main purpose of this study is to develop a validated scale of organizational support in implementation decision activities towards CC implementation success. In this paper, the Delphi process adopted to measure consensus among nominal group technique (also known as the expert panel). Key methodological issues in using the methods are discussed, along with the distinct contribution of consensus methods as aids to decision making in education service development. The study has adapted stages of proses flow of scale development and validation of measurement items according to legitimate measures in the Delphi technique. The measurement scales formed are based on literature review and field studies conducted to increase the reliability and validity values. Organizational support constructs were divided into top management support, firm size, awareness, Technology Readiness and cost effectiveness. A total of 5 items have been successfully set up for further validatio

    Early Stage In Identifying Autism Spectrum Disorder (ASD) Through Screening And Diagnosis

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    The objective of the paper was to evaluate developed screening tools on autism students’ as early detection detect early signs especially on visual for ASD children. The outcomes of early intervention in ASD can be improved but it depends types of the treatment. Method of collecting data was using tool, observation and interview. In design, flowchart and storyboard are produced. While in development stage, learning media and materials are presented with visualization in the form of sound, text, videos and pictures. The results of this study are a positive score and feedback from children with ASD. They are easy to focus in using this tool instead of conventional screening tool. The students really attract to something that related to technology. However, the suggestion of a screening for ASD when concerning from their parents or family. The quality of the instruments and screening procedure are the challenges faced during the process. The advantages of early screening and detection among ASD is very to avoid parents unnecessary worry among parents

    Using Interactive Games To Engage Children With Autism On Visual Impairment

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    This study aims to explain on the development of an Android based application using a serious games technique, which known as Autism Kits. It's a built mobile application that functions as an autism spectrum disorder learning application. The model was followed by the ADDIE methodology. In the meantime, respondents, including autism students, educators and parents, were tested. After the application was completed, a survey was performed. Results have demonstrated that teachers and parents are willing to use the application for autistic children that has been found to be very useful

    Using Experimental Design In Assistive Learning Technology Trials: An Experience-Based Review

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    Assistive learning technologies are products that are aimed at assisting people with disabilities in improving their learning with minimum intervention of caregivers. Their efficacy has been assessed by means of experimental research trials.An experiment is characterized by the treatments and experimental units to be used,the way treatments are assigned to units,and the responses that are measured.The treatments and experimental units require representative participants or sample.However, because of the limits of numbers of participants or sample sizes,such kinds of studies have been delicate but challenging experiences.This paper attempts to review such valuable research experiences

    Serious Game for Autism Children: Review Of Literature

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    Autism Spectrum Disorder (ASD) is a pervasive developmental disorder which affects individuals with varying degrees of impairment. Currently, there has been ample research done in serious game for autism children. Although serious games are traditionally associated with software developments, developing them in the autism field involves studying the associated technology and paying attention to aspects related to interaction with the game. Serious Games for autism cover matters related to education, therapy for communication, psychomotor treatment and social behavior enhancement. In this paper, a systematic review sets out the lines of development and research currently being conducted into serious games which pursue some form of benefit in the field of autism. This paper includes a literature review of relevant serious game developments since in year 2007 and examines new trends

    Serious Game For Autism Children: Review Of Literature

    No full text
    Autism Spectrum Disorder (ASD) is a pervasive developmental disorder which affects individuals with varying degrees of impairment. Currently, there has been ample research done in serious game for autism children. Although serious games are traditionally associated with software developments, developing them in the autism field involves studying the associated technology and paying attention to aspects related to interaction with the game. Serious Games for autism cover matters related to education, therapy for communication, psychomotor treatment and social behavior enhancement. In this paper, a systematic review sets out the lines of development and research currently being conducted into serious games which pursue some form of benefit in the field of autism. This paper includes a literature review of relevant serious game developments since in year 2007 and examines new trends

    Autism Kits App: Interactive Mobile Game For Visual Impairment Among Autism Spectrum Disorder

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    The objective of this study is to report on the development of an Android based application using serious games technique. Autism Kits is a developed mobile application which will act as a learning-based application for autism spectrum disorder. ADDIE methodology has been applied in the development. The testing has been conducted to participants which consist of autism students, teachers and parents. A survey has been conducted after they have gone through the application. Results have shown that the teachers and parents are willing to use the application for autism student and the usage of mobile phones will benefit children with autism
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