5 research outputs found
Adding rotation to translation: percepts and illusions
This study investigated how the perception of a translating object is affected by rotation. Observers were asked to judge the motion and trajectory of objects that rotated around their centroid while linearly translating. The expected percept, consistent with the actual dynamics used to generate the movie sequences, is that of a translating and rotating object, akin to a tumbling rugby ball. Observers, however, do not always report this and, under certain circumstances, perceive the object to translate on an illusory curved trajectory, similar to a car driving on a curved road. The prevalence of veridical versus nonveridical percepts depends on a number of factors. First, if the object's orientation remains within a limited range relative to the axis of translation, the illusory, curved percept dominates. If the orientation, at any point of the movie sequence, differs sufficiently from the axis of translation, the percept switches to linear translation with rotation. The angle at which the switch occurs is dependent upon a number of factors that relate to an object's elongation and, with it, the prominence of its orientation. For an ellipse with an aspect ratio of 3, the switch occurs at approximately 45°. Higher aspect ratios increase the range; lower ratios decrease it. This applies similarly to rectangular shapes. A line is more likely to be perceived on a curved trajectory than an elongated rectangle, which, in turn, is more likely seen on a curved path than a square. This is largely independent of rotational and translational speeds. Measuring perceived directions of motion at different instants in time allows the shape of the perceived illusory curved path to be extrapolated. This results in a trajectory that is independent of object size and corresponds closely to the actual object orientation at different points during the movie sequence. The results provide evidence for a perceptual transition from an illusory curved trajectory to a veridical linear trajectory (with rotation) for the same object. Both are consistent with special real-world cases such as objects rotating around a centre outside of the object so that their orientation remains tangent to the trajectory (cheetahs running along a curve, sailboats) or objects tumbling along simple trajectories (a monkey spinning in air, spinning cars on ice). In certain cases, the former is an illusion. </jats:p
Motion trajectories and object properties influence perceived direction of motion
AbstractJudging the motion of objects is a fundamental task that the visual system executes in everyday life in order for us to navigate and interact safely with our surroundings. A number of strategies have been suggested to explain how the visual system uses motion information from different points of an object to compute veridical directions of motion. These include combining ambiguous signals from object contours via a vector summation (VS) or intersection of constraints (IOC) calculation, pooling information using a maximum likelihood or tracking object features. We measured the perceived direction of motion for a range of cross-shaped stimuli (composed of two superimposed lines) to test how accurately humans perceive their motion and compared data to predictions from these strategies.Crosses of different shapes (defined by the angle between the component lines) translated along 16 directions of motion with constant speed. The crosses either moved along one of their symmetry axes (balanced conditions with line components equidistant to the direction of motion) or had their symmetry axis tilted relative to the motion (unbalanced conditions)Data show reproducible differences between observers, including occasional bimodal behaviour, and exhibit the following common patterns. There is a general dependence on direction of motion: For all conditions, when motion is along cardinal axes (horizontal and vertical), perception is largely veridical. For non-cardinal directions, biases are typically small (<10deg) when crosses are balanced but large biases occur (⩾30deg) when crosses are tilted relative to their direction of motion. Factors influencing the pattern of biases are the shape and tilt of the cross as well as the proximity of its direction of motion to cardinal axes. The dependence of the biases on the direction of motion is inconsistent with any isotropic mechanisms including VS, IOC, maximum likelihood or feature tracking. Instead, perception is biased by a number of intrinsic properties of the cross and external references. The strength of these cues depends on the type, with elongation producing the strongest weight, and their proximity to the direction of motion. This suggests that the visual system may rely on a number of static cues to improve the known low precision for non-cardinal directions of motion, a process which can, however, result in large perceptual biases in certain circumstances