102 research outputs found
Small eta-N scattering lengths favour eta-d and eta-alpha states
Unstable states of the eta meson and the 3He nucleus predicted using the time
delay method were found to be in agreement with a recent claim of eta-mesic 3He
states made by the TAPS collaboration. Here, we extend this method to a
speculative study of the unstable states occurring in the eta-d and eta-4He
elastic scattering. The T-matrix for eta-4He scattering is evaluated within the
Finite Rank Approximation (FRA) of few body equations. For the evaluation of
time delay in the eta-d case, we use a parameterization of an existing Faddeev
calculation and compare the results with those obtained from FRA. With an eta-N
scattering length, fm, we find an eta-d unstable
bound state around -16 MeV, within the Faddeev calculation. A similar state
within the FRA is found for a low value of , namely, fm. The existence of an eta-4He unstable bound state close to
threshold is hinted by fm, but is ruled out by
large scattering lengths.Comment: 21 pages, LaTex, 7 Figure
Detailed comparison of the pp -> \pi^+pn and pp -> \pi^+d reactions at 951 MeV
The positively charged pions produced in proton-proton collisions at a beam
momentum of 1640 MeV/c were measured in the forward direction with a high
resolution magnetic spectrograph. The missing mass distribution shows the bound
state (deuteron) clearly separated from the continuum. Despite the very
good resolution, there is no evidence for any significant production of the
system in the spin-singlet state. However, the cross section ratio is about twice as large as
that predicted from -wave final-state-interaction theory and it is suggested
that this is due to -state effects in the system.Comment: 8 pages, 3 figure
Roadmap for Computer-Aided Modeling of Theranostics and Related Nanosystems
Detailed understanding of the interactions of novel metal-containing nanoparticles with biological membranes, macromolecules and other molecular targets of the living cell is crucial for the elucidation of the biological actions of such functionalized nanosystems. We present here the construction and modeling of thiolate-protected gold clusters and the prediction of their static and dynamic properties
A precision determination of the mass of the meson
Several processes of meson production in proton-deuteron collisions have been
measured simultaneously using a calibrated magnetic spectrograph. Among these
processes, the meson is seen clearly as a sharp missing--mass peak on a
slowly varying background in the reaction. Knowing
the kinematics of the other reactions with well determined masses, it is
possible to deduce a precise mass for the meson. The final result,
,
is significantly lower than that found by the recent NA48 measurement, though
it is consistent with values obtained in earlier counter experiments.Comment: 10 pages, 6 figures, Fig. 3 change
Virtual reality crowd simulation: effects of agent density on user experience and behaviour
Agent-based crowd simulations are used for modelling building and space usage, allowing designers to explore hypothetical real-world scenarios, including extraordinary events such as evacuations. Existing work which engages virtual reality (VR) as a platform for crowd simulations has been primarily focussed on the validation of simulation models through observation; the use of interactions such as gaze to enhance a sense of immersion; or studies of proxemics. In this work, we extend previous studies of proxemics and examine the effects of varying crowd density on user experience and behaviour. We have created a simulation in which participants walk freely and perform a routine manual task, whilst interacting with agents controlled by a typical social force simulation model. We examine and report the effects of crowd density on both affective state and behaviour. Our results show a significant increase in negative affect with density, measured using a self-report scale. We further show significant differences in some aspects of user behaviours, using video analysis, and discuss how our results relate to VR simulation design for mixed human–agent scenarios
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