18,030 research outputs found
Investigation of the use of navigation tools in web-based learning: A data mining approach
Web-based learning is widespread in educational settings. The popularity of Web-based learning is in great measure because of its flexibility. Multiple navigation tools provided some of this flexibility. Different navigation tools offer different functions. Therefore, it is important to understand how the navigation tools are used by learners with different backgrounds, knowledge, and skills. This article presents two empirical studies in which data-mining approaches were used to analyze learners' navigation behavior. The results indicate that prior knowledge and subject content are two potential factors influencing the use of navigation tools. In addition, the lack of appropriate use of navigation tools may adversely influence learning performance. The results have been integrated into a model that can help designers develop Web-based learning programs and other Web-based applications that can be tailored to learners' needs
Mining learning preferences in web-based instruction: Holists vs. Serialists
Web-based instruction programs are used by learners with diverse knowledge, skills and needs. These differences determine their preferences for the design of Web-based instruction programs and ultimately influence learners' success in using them. Cognitive style has been found to significantly affect learners' preferences of web-based instruction programs. However, the majority of previous studies focus on Field Dependence/Independence. Pask's Holist/Serialist dimension has conceptual links with Field Dependence/Independence but it is left mostly unstudied. Therefore, this study focuses on identifying how this dimension of cognitive style affects learner preferences of Web-based instruction programs. A data mining approach is used to illustrate the difference in preferences between Holists and Serialists. The findings show that there are clear differences in regard to content presentation and navigation support. A set of design features were then produced to help designers incorporate cognitive styles into the development of Web-based instruction programs to ensure that they can accommodate learners' different preferences.This work is partially funded by National Science Council, Taiwan, ROC (NSC 98-2511-S-008-012- MY3; NSC 99-
2511-S-008 -003 -MY2; NSC 99-2631-S-008-001)
Survey of data mining approaches to user modeling for adaptive hypermedia
The ability of an adaptive hypermedia system to create tailored environments depends mainly on the amount and accuracy of information stored in each user model. Some of the difficulties that user modeling faces are the amount of data available to create user models, the adequacy of the data, the noise within that data, and the necessity of capturing the imprecise nature of human behavior. Data mining and machine learning techniques have the ability to handle large amounts of data and to process uncertainty. These characteristics make these techniques suitable for automatic generation of user models that simulate human decision making. This paper surveys different data mining techniques that can be used to efficiently and accurately capture user behavior. The paper also presents guidelines that show which techniques may be used more efficiently according to the task implemented by the applicatio
The contribution of data mining to information science
The information explosion is a serious challenge for current information institutions. On the other hand, data mining, which is the search for valuable information in large volumes of data, is one of the solutions to face this challenge. In the past several years, data mining has made a significant contribution to the field of information science. This paper examines the impact of data mining by reviewing existing applications, including personalized environments, electronic commerce, and search engines. For these three types of application, how data mining can enhance their functions is discussed. The reader of this paper is expected to get an overview of the state of the art research associated with these applications. Furthermore, we identify the limitations of current work and raise several directions for future research
The role of human factors in stereotyping behavior and perception of digital library users: A robust clustering approach
To deliver effective personalization for digital library users, it is necessary to identify which human factors are most relevant in determining the behavior and perception of these users. This paper examines three key human factors: cognitive styles, levels of expertise and gender differences, and utilizes three individual clustering techniques: k-means, hierarchical clustering and fuzzy clustering to understand user behavior and perception. Moreover, robust clustering, capable of correcting the bias of individual clustering techniques, is used to obtain a deeper understanding. The robust clustering approach produced results that highlighted the relevance of cognitive style for user behavior, i.e., cognitive style dominates and justifies each of the robust clusters created. We also found that perception was mainly determined by the level of expertise of a user. We conclude that robust clustering is an effective technique to analyze user behavior and perception
Fish play Minority Game as humans do
Previous computer simulations of the Minority Game (MG) have shown that the average agent number in the winning group (i.e., the minority group) had a maximal value such that the global gain was also maximal when an optimal amount of information was available to all agents . This property was further examined and its connection to financial markets has also been discussed . Here we report the results of an unprecedented real MG played by university staff members who clicked one of two identical buttons (A and B) on a computer screen while clocking in or out of work. We recorded the number of people who clicked button A for 1288 games, beginning on April 21, 2008 and ending on October 31, 2010, and calculated the variance among the people who clicked A as a function of time. We find that variance per person decreases to a minimum and rises to a value close to 1/4 which is the expected value when agents click buttons randomly. Our results are consistent with previous simulation results for the theoretical MG and suggest that our agents had employed more information for their strategies as their experience playing the game grew. We also carried out another experiment in which we forced 101 fish to enter one of the two symmetric chambers (A and B). We repeated the fish experiment 500 times and found that the variance of the number of fish that entered chamber A also decreased to a minimum and then increased to a saturated value, suggesting that fish have memory and can employ more strategies when facing the same situation again and again
Evaluation of a personalized digital library based on cognitive styles: Adaptivity vs. adaptability
Personalization can be addressed by adaptability and adaptivity, which have different advantages and disadvantages. This study investigates how digital library users react to these two techniques. More specifically, we develop a
personalized digital library to suit the needs of different cognitive styles based on the findings of our previous work (Frias-Martinez, et al., in press). The personalized digital library includes two versions: adaptive version and
adaptable version. The results showed that users not only performed better in the adaptive version, but also they perceived more positively to the adaptive version. In addition, cognitive styles have great effects on users’ responses
to adaptability and adaptivity. These results provide guidance for designers to select suitable techniques to develop personalized digital libraries
Using self-driven AC-DC synchronous rectifier as a direct replacement for traditional power diode rectifier
Synchronous rectification has previously been adopted in switched-mode circuits for reducing the conduction losses particularly in high-frequency, low-voltage, and high-current applications. This paper presents a generalized self-driven ac-dc synchronous rectification technique that can be used even at mains frequency to develop an ac-dc synchronous rectifier that behaves like a diode bridge but with much reduced conduction losses and without control integrated circuits. This generalized concept can be extended from single-phase to multiphase systems. Experiments based on 1- and 2-kW single-phase systems have been successfully conducted for capacitive, inductive, and resistive loads. Very significant power loss reduction (over 50%) has been achieved in the rectification stage at both 110- and 220-V ac mains operations. This patent-pending circuit can be regarded as a direct replacement of a general-purpose diode rectifier. Due to the reduction of power loss, further reduction in the size and cost of the heat sink or thermal management for the power circuit becomes possible. © 2011 IEEE.published_or_final_versio
Use of FBG optical sensors for structural health monitoring: Practical application
This paper describes the development of FBG Optical sensors for their practical application on structural health monitoring. The sensors were installed on the Tsing Ma Bridge for a trial run. The results using FBG sensors were in excellent agreement with those acquired by the bridge WASHMS
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Developing Children's Oral Health Assessment Toolkits Using Machine Learning Algorithm.
ObjectivesEvaluating children's oral health status and treatment needs is challenging. We aim to build oral health assessment toolkits to predict Children's Oral Health Status Index (COHSI) score and referral for treatment needs (RFTN) of oral health. Parent and Child toolkits consist of short-form survey items (12 for children and 8 for parents) with and without children's demographic information (7 questions) to predict the child's oral health status and need for treatment.MethodsData were collected from 12 dental practices in Los Angeles County from 2015 to 2016. We predicted COHSI score and RFTN using random Bootstrap samples with manually introduced Gaussian noise together with machine learning algorithms, such as Extreme Gradient Boosting and Naive Bayesian algorithms (using R). The toolkits predicted the probability of treatment needs and the COHSI score with percentile (ranking). The performance of the toolkits was evaluated internally and externally by residual mean square error (RMSE), correlation, sensitivity and specificity.ResultsThe toolkits were developed based on survey responses from 545 families with children aged 2 to 17 y. The sensitivity and specificity for predicting RFTN were 93% and 49% respectively with the external data. The correlation(s) between predicted and clinically determined COHSI was 0.88 (and 0.91 for its percentile). The RMSEs of the COHSI toolkit were 4.2 for COHSI (and 1.3 for its percentile).ConclusionsSurvey responses from children and their parents/guardians are predictive for clinical outcomes. The toolkits can be used by oral health programs at baseline among school populations. The toolkits can also be used to quantify differences between pre- and post-dental care program implementation. The toolkits' predicted oral health scores can be used to stratify samples in oral health research.Knowledge transfer statementThis study creates the oral health toolkits that combine self- and proxy- reported short forms with children's demographic characteristics to predict children's oral health and treatment needs using Machine Learning algorithms. The toolkits can be used by oral health programs at baseline among school populations to quantify differences between pre and post dental care program implementation. The toolkits can also be used to stratify samples according to the treatment needs and oral health status
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