25 research outputs found

    Web interface in DABC

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    RenderCore -- a new WebGPU-based rendering engine for ROOT-EVE

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    ROOT-Eve (REve), the new generation of the ROOT event-display module, uses a web server-client model to guarantee exact data translation from the experiments' data analysis frameworks to users' browsers. Data is then displayed in various views, including high-precision 2D and 3D graphics views, currently driven by THREE.js rendering engine based on WebGL technology. RenderCore, a computer graphics research-oriented rendering engine, has been integrated into REve to optimize rendering performance and enable the use of state-of-the-art techniques for object highlighting and object selection. It also allowed for the implementation of optimized instanced rendering through the usage of custom shaders and rendering pipeline modifications. To further the impact of this investment and ensure the long-term viability of REve, RenderCore is being refactored on top of WebGPU, the next-generation GPU interface for browsers that supports compute shaders, storage textures and introduces significant improvements in GPU utilization. This has led to optimization of interchange data formats, decreased server-client traffic, and improved offloading of data visualization algorithms to the GPU. FireworksWeb, a physics analysis-oriented event display of the CMS experiment, is used to demonstrate the results, focusing on high-granularity calorimeters and targeting high data-volume events of heavy-ion collisions and High-Luminosity LHC. The next steps and directions are also discussed

    RenderCore – a new WebGPU-based rendering engine for ROOT-EVE

    Get PDF
    ROOT-Eve (REve), the new generation of the ROOT event-display module, uses a web server-client model to guarantee exact data translation from the experiments’ data analysis frameworks to users’ browsers. Data is then displayed in various views, including high-precision 2D and 3D graphics views, currently driven by THREE.js rendering engine based on WebGL technology. RenderCore, a computer graphics research-oriented rendering engine, has been integrated into REve to optimize rendering performance and enable the use of state-of-the-art techniques for object highlighting and object selection. It also allowed for the implementation of optimized instanced rendering through the usage of custom shaders and rendering pipeline modifications. To further the impact of this investment and ensure the long-term viability of REve, RenderCore is being refactored on top of WebGPU, the next-generation GPU interface for browsers that supports compute shaders, storage textures and introduces significant improvements in GPU utilization. This has led to optimization of in-terchange data formats, decreased server-client traffic, and improved offloading of data visualization algorithms to the GPU. FireworksWeb, a physics analysis-oriented event display of the CMS experiment, is used to demonstrate the results, focusing on high-granularity calorimeters and targeting high data-volume events of heavy-ion collisions and High-Luminosity LHC. The next steps and directions are also discussed

    Software Challenges For HL-LHC Data Analysis

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    The high energy physics community is discussing where investment is needed to prepare software for the HL-LHC and its unprecedented challenges. The ROOT project is one of the central software players in high energy physics since decades. From its experience and expectations, the ROOT team has distilled a comprehensive set of areas that should see research and development in the context of data analysis software, for making best use of HL-LHC's physics potential. This work shows what these areas could be, why the ROOT team believes investing in them is needed, which gains are expected, and where related work is ongoing. It can serve as an indication for future research proposals and cooperations

    ROOT for the HL-LHC: data format

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    This document discusses the state, roadmap, and risks of the foundational components of ROOT with respect to the experiments at the HL-LHC (Run 4 and beyond). As foundational components, the document considers in particular the ROOT input/output (I/O) subsystem. The current HEP I/O is based on the TFile container file format and the TTree binary event data format. The work going into the new RNTuple event data format aims at superseding TTree, to make RNTuple the production ROOT event data I/O that meets the requirements of Run 4 and beyond

    ROOT I/O in JavaScript

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    In order to be able to browse (inspect) ROOT files in a platform independent way, a JavaScript version of the ROOT I/O subsystem has been developed. This allows the content of ROOT files to be displayed in most available web browsers, without having to install ROOT or any other software on the server or on the client. This gives a direct access to ROOT files from any new device in a lightweight way. It is possible to display simple graphical objects such as histograms and graphs (TH1, TH2, TH3, TProfile, and TGraph). The rendering of 1D/2D histograms and graphs is done with an external JavaScript library (D3.js), and another library (Three.js) is used for 2D and 3D histograms. We will describe the techniques used to display the content of a ROOT file, with a rendering being now very close to the one provided by ROOT

    JavaScript ROOT

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    The redesign of JSRootIO code made it modular and usable in other projects. Many new interactive features are provided. JavaScript ROOT also implements user interface for THttpServer class

    ROOT I/O in JavaScript

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    Data Acquisition Backbone Core DABC

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