6,853 research outputs found
The Effect of Touch Simulation in Virtual Reality Shopping
This study aims to explore the effect of touch simulation on virtual reality (VR) store satisfaction mediated by VR shopping self-efficacy and VR shopping pleasure. The moderation effects of the autotelic and instrumental need for touch between touch simulation and VR store satisfaction are also explored. Participants wear a head-mounted display VR device (Oculus Go) in a controlled laboratory environment, and their VR store experience is recorded as data. All participants’ responses (n = 58) are analyzed using SPSS 20.0 for descriptive statistics, reliability analysis, exploratory factor analysis, and the Process macro model analysis. The results show that touch simulation positively influences VR store satisfaction, which is mediated by the self-efficacy and by the dual path of the self-efficacy and the pleasure. Furthermore, the relation between touch simulation and pleasure is moderated by need for touch. For individuals with a high level of autotelic need for touch, the effect of touch simulation on the pleasure is heightened. However, instrumental need for touch does not moderate the path of touch simulation on the self-efficacy
A Portrait of Emotion: Empowering Self-Expression through AI-Generated Art
We investigated the potential and limitations of generative artificial
intelligence (AI) in reflecting the authors' cognitive processes through
creative expression. The focus is on the AI-generated artwork's ability to
understand human intent (alignment) and visually represent emotions based on
criteria such as creativity, aesthetic, novelty, amusement, and depth. Results
show a preference for images based on the descriptions of the authors' emotions
over the main events. We also found that images that overrepresent specific
elements or stereotypes negatively impact AI alignment. Our findings suggest
that AI could facilitate creativity and the self-expression of emotions. Our
research framework with generative AIs can help design AI-based interventions
in related fields (e.g., mental health education, therapy, and counseling).Comment: Accepted CogSci 202
Q&A with Mythopoeic Award Winners
Q&A with Mythopoeic Award Winners
Roundtable by Dennis Wise, James Gifford, Theodora Goss, and Yoon Ha Lee.
Tech Mod: Cait Rottle
A STUDY ON THE ESTIMATION METHOD OF THE FORM FACTOR FOR A FULL-SCALE SHIP
In this study, a prediction method of the form factor for a full-scale ship is suggested to minimize the power prediction error from a small model ship. Numerical simulations were carried out at various Reynolds numbers from a small model to a full-scale ship. The variation of the form factors was investigated from the results of the numerical simulation according to the Reynolds numbers. In addition, the results from the numerical simulations and experimental data of the geosim models were utilized to drive the correlation line and predict the form factor of a full-scale ship. The correlation line was applied to predict the effective power and the delivered power of a full-scale ship. As a result, the developed prediction method confirmed the possibility of predicting the power reliably from experiments using a small model
Feeling of Being Together in the Metaverse: Positive Influence of Copresence on Subjective Well-Being
Applying the flow theory, this study examined how copresence improved the subjective well-being of users through flow and escapism. An online self-administered survey of 249 US adults who are currently using metaverse platforms is conducted. The collected data are analyzed by SPSS, AMOS and PROCESS. Findings suggest that the feeling of being together with other users in a metaverse can influence consumers’ satisfaction with their lives. Copresence in the metaverse specifically enhanced flow, which is being immersed in the experience; and escapism, which is avoiding unpleasant realities. Copresence and flow were found to improve the subjective well-being of metaverse users. Interestingly, the importance of flow was highlighted based on the finding that the indirect effect through flow was stronger than the direct effect of copresence on subjective well-being. Lastly, although copresence increased the feeling of escaping from real life, escapism did not directly benefit consumers’ well-being
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