1,843 research outputs found
Higher Spin Alternating Sign Matrices
We define a higher spin alternating sign matrix to be an integer-entry square
matrix in which, for a nonnegative integer r, all complete row and column sums
are r, and all partial row and column sums extending from each end of the row
or column are nonnegative. Such matrices correspond to configurations of spin
r/2 statistical mechanical vertex models with domain-wall boundary conditions.
The case r=1 gives standard alternating sign matrices, while the case in which
all matrix entries are nonnegative gives semimagic squares. We show that the
higher spin alternating sign matrices of size n are the integer points of the
r-th dilate of an integral convex polytope of dimension (n-1)^2 whose vertices
are the standard alternating sign matrices of size n. It then follows that, for
fixed n, these matrices are enumerated by an Ehrhart polynomial in r.Comment: 41 pages; v2: minor change
Using a theory of mind to find best responses to memory-one strategies
Memory-one strategies are a set of Iterated Prisoner's Dilemma strategies
that have been praised for their mathematical tractability and performance
against single opponents. This manuscript investigates best response memory-one
strategies with a theory of mind for their opponents. The results add to the
literature that has shown that extortionate play is not always optimal by
showing that optimal play is often not extortionate. They also provide evidence
that memory-one strategies suffer from their limited memory in multi agent
interactions and can be out performed by optimised strategies with longer
memory. We have developed a theory that has allowed to explore the entire space
of memory-one strategies. The framework presented is suitable to study
memory-one strategies in the Prisoner's Dilemma, but also in evolutionary
processes such as the Moran process, Furthermore, results on the stability of
defection in populations of memory-one strategies are also obtained
An Evolutionary Game Theoretic Model of Rhino Horn Devaluation
Rhino populations are at a critical level due to the demand for rhino horn
and the subsequent poaching. Wildlife managers attempt to secure rhinos with
approaches to devalue the horn, the most common of which is dehorning. Game
theory has been used to examine the interaction of poachers and wildlife
managers where a manager can either `dehorn' their rhinos or leave the horn
attached and poachers may behave `selectively' or `indiscriminately'. The
approach described in this paper builds on this previous work and investigates
the interactions between the poachers. We build an evolutionary game theoretic
model and determine which strategy is preferred by a poacher in various
different populations of poachers. The purpose of this work is to discover
whether conditions which encourage the poachers to behave selectively exist,
that is, they only kill those rhinos with full horns.
The analytical results show that full devaluation of all rhinos will likely
lead to indiscriminate poaching. In turn it shows that devaluing of rhinos can
only be effective when implemented along with a strong disincentive framework.
This paper aims to contribute to the necessary research required for informed
discussion about the lively debate on legalising rhino horn trade
Evolution Reinforces Cooperation with the Emergence of Self-Recognition Mechanisms: an empirical study of the Moran process for the iterated Prisoner's dilemma
We present insights and empirical results from an extensive numerical study
of the evolutionary dynamics of the iterated prisoner's dilemma. Fixation
probabilities for Moran processes are obtained for all pairs of 164 different
strategies including classics such as TitForTat, zero determinant strategies,
and many more sophisticated strategies. Players with long memories and
sophisticated behaviours outperform many strategies that perform well in a two
player setting. Moreover we introduce several strategies trained with
evolutionary algorithms to excel at the Moran process. These strategies are
excellent invaders and resistors of invasion and in some cases naturally evolve
handshaking mechanisms to resist invasion. The best invaders were those trained
to maximize total payoff while the best resistors invoke handshake mechanisms.
This suggests that while maximizing individual payoff can lead to the evolution
of cooperation through invasion, the relatively weak invasion resistance of
payoff maximizing strategies are not as evolutionarily stable as strategies
employing handshake mechanisms
The emergence of wellbeing in late modern capitalism: Theory, research and policy responses
This article outlines a historical and theoretical framework that traces the historical and discursive emergence of the concept of wellbeing as a consequence of the decline of traditional capitalism and modernity and the subsequent shift to a late modern capitalist economy. On the structural level, this shift precipitates a new type of consumption that not only characterises the productive and physical capacity of the economy and products, but cascades into the social construction of multiple discursive, symbolic and cultural products, images, and forms of information and meanings, from wellbeing emerges. This process has consequences for individuals in late modernity as they navigate through a world where life-worlds, security and relationships are disrupted and require new forms of revising and responding to change. Consequently, wellbeing further establishes a means of responding and adapting to, for instance, changing lives, circumstances, security, and happiness. The emergence of wellbeing as a significant component of social policy discourses has also precipitated debate around the types of research and policy responses relevant to the study of wellbeing. As a result, the article also prescribes an epistemology founded upon a 'cultural' and 'relational' approach that can effectively underpin research and social policies relevant to wellbeing in late modern capitalism
Reinforcement Learning Produces Dominant Strategies for the Iterated Prisoner's Dilemma
We present tournament results and several powerful strategies for the
Iterated Prisoner's Dilemma created using reinforcement learning techniques
(evolutionary and particle swarm algorithms). These strategies are trained to
perform well against a corpus of over 170 distinct opponents, including many
well-known and classic strategies. All the trained strategies win standard
tournaments against the total collection of other opponents. The trained
strategies and one particular human made designed strategy are the top
performers in noisy tournaments also
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