36,957 research outputs found
Saturated laser fluorescence in turbulent sooting flames at high pressure
The primary objective was to develop a quantitative, single pulse, laser-saturated fluorescence (LSF) technique for measurement of radical species concentrations in practical flames. The species of immediate interest was the hydroxyl radical. Measurements were made in both turbulent premixed diffusion flames at pressures between 1 and 20 atm. Interferences from Mie scattering were assessed by doping with particles or by controlling soot loading through variation of equivalence ratio and fuel type. The efficacy of the LSF method at high pressure was addressed by comparing fluorescence and adsorption measurements in a premixed, laminar flat flame at 1-20 atm. Signal-averaging over many laser shots is sufficient to determine the local concentration of radical species in laminar flames. However, for turbulent flames, single pulse measurements are more appropriate since a statistically significant number of laser pulses is needed to determine the probability function (PDF). PDFs can be analyzed to give true average properties and true local kinetics in turbulent, chemically reactive flows
Remote ischaemic pre-conditioning does not affect clinical outcomes following coronary Artery bypass grafting. A systematic review and meta-analysis
Background Trials of remote ischemic pre-conditioning (RIPC) have suggested this intervention reduces complications of angioplasty and coronary artery by-pass grafting (CABG). The aim of this work was to conduct a systematic review and meta-analysis of the effects of RIPC on mortality and myocardial damage in patients undertaking coronary artery bypass grafting with/without valve surgery. Methods A systematic review and subsequent meta-analysis of randomized controlled trials of RIPC versus usual care or sham RIPC was performed. Results Eighteen studies, totalling 4551 participants were analysed. RIPC reduced post troponin release as indicated by area under the curve at 72 h (μg·L- 1) Mean Difference (MD) - 3.72 (95% CI - 3.92 to - 3.53, p < 0.00001). However there was no significant difference between RIPC and control when mortality odds ratio (OR) 1.27 (95% CI 0.87 to 1.86, p = 0.22); the incidence of new onset atrial fibrillation OR 0.82 (95% CI 0.67 to 1.01, p = 0.06); inotropic support OR 1.27 (95% CI 0.84 to 1.91, p = 0.25); intensive care unit stay in days MD - 0.02 (95% CI - 0.12 to 0.07, p = 0.61); Hospital stay in days MD 0.18 (95% CI - 0.30 to 0.66, p = 0.47) and serum creatinine MD - 0.00 (95% CI - 0.07 to 0.07, p = 0.97) were compared. Conclusions RIPC reduces does not confer any clinical benefit in patients undertaking CABG with/without valve surgery
On a Site of X-ray Emission in AE Aquarii
An analysis of recently reported results of XMM-Newton observations of AE Aqr
within a hypothesis that the detected X-ray source is located inside the Roche
lobe of the white dwarf is presented. I show this hypothesis to be inconsistent
with the currently adopted model of mass-transfer in the system. Possible
solutions of this problem are briefly discussed.Comment: 4 pages, accepted for publication in ApJ Letter
Trimaximal neutrino mixing from vacuum alignment in A4 and S4 models
Recent T2K results indicate a sizeable reactor angle theta_13 which would
rule out exact tri-bimaximal lepton mixing. We study the vacuum alignment of
the Altarelli-Feruglio A4 family symmetry model including additional flavons in
the 1' and 1" representations and show that it leads to trimaximal mixing in
which the second column of the lepton mixing matrix consists of the column
vector (1,1,1)^T/sqrt{3}, with a potentially large reactor angle. In order to
limit the reactor angle and control the higher order corrections, we propose a
renormalisable S4 model in which the 1' and 1" flavons of A4 are unified into a
doublet of S4 which is spontaneously broken to A4 by a flavon which enters the
neutrino sector at higher order. We study the vacuum alignment in the S4 model
and show that it predicts accurate trimaximal mixing with approximate
tri-bimaximal mixing, leading to a new mixing sum rule testable in future
neutrino experiments. Both A4 and S4 models preserve form dominance and hence
predict zero leptogenesis, up to renormalisation group corrections.Comment: 24 pages, 2 figures, version to be published in JHE
On Hastings' counterexamples to the minimum output entropy additivity conjecture
Hastings recently reported a randomized construction of channels violating
the minimum output entropy additivity conjecture. Here we revisit his argument,
presenting a simplified proof. In particular, we do not resort to the exact
probability distribution of the Schmidt coefficients of a random bipartite pure
state, as in the original proof, but rather derive the necessary large
deviation bounds by a concentration of measure argument. Furthermore, we prove
non-additivity for the overwhelming majority of channels consisting of a Haar
random isometry followed by partial trace over the environment, for an
environment dimension much bigger than the output dimension. This makes
Hastings' original reasoning clearer and extends the class of channels for
which additivity can be shown to be violated.Comment: 17 pages + 1 lin
Electric Polarization of Heteropolar Nanotubes as a Geometric Phase
The three-fold symmetry of planar boron nitride, the III-V analog to
graphene, prohibits an electric polarization in its ground state, but this
symmetry is broken when the sheet is wrapped to form a BN nanotube. We show
that this leads to an electric polarization along the nanotube axis which is
controlled by the quantum mechanical boundary conditions on its electronic
states around the tube circumference. Thus the macroscopic dipole moment has an
{\it intrinsically nonlocal quantum} mechanical origin from the wrapped
dimension. We formulate this novel phenomenon using the Berry's phase approach
and discuss its experimental consequences.Comment: 4 pages with 3 eps figures, updated with correction to Eqn (9
A utilitarian antagonist: the zombie in popular video games
This article takes as its starting point the prevalence of the zombie in video games. I argue that, although the zombie games often superficially resemble filmic texts in their use of aesthetic and narrative, they must be understood, less as a set of conventions and thematic metaphors in the way that the zombie text has been read in film and television scholarship, and more as a utilisation of the zombie as a utilitarian antagonist that facilitates and permits the pleasures of violence and fantasy in video game play. Beginning with the Resident Evil and Left 4 Dead series of games I examine the way that games necessarily update the notion zombie as mass antagonist via the need to vary gameplay activity through different styles of adversary for players. At the same time I will demonstrate that, far from simply being the province of the survival horror genre, the zombie appears across an array of game forms, game cultures and game productions. The zombie highlights the participatory nature of game culture in the array of zombie 'mods' that users create to transform existing games into zombie based games, in particular in relation to titles such as the Call of Duty series. At the other end of the production spectrum the zombie features heavily in the little studied area of online flash games where the zombie can be found in a variety of game genres and forms. The zombie here often operates as a pastiche of popular zombie narratives in survival games (The Last Stand), parodic engagements with zombie conventions (Jetpacks and Zombies) or play with the notion of zombie pandemics (the Infectionator games). Here I situate the zombie game as a aesthetic genre that works to provide an easily understandable context for such interactive genres as survival horror, text adventures, shooting games, physics games and driving games, with the popularity of these enough to drive numerous dedicated hosting and link sites such as zombiegames.net. The pastiche element of these games extends into gamers social engagement with games. Online debates over the the appropriate actions or preparation for a zombie holocaust are commonplace on the internet in such spaces as Zombieresearch.net. Whilst many of these sites feature decidedly tongue in cheek engagement with the notion of the zombie apocalypse, the users of fora for games like Left 4 Dead and Dead Island tend to debate this directly in the terms of the games themselves, discussing their relative merits or realism. Some of these games also highlight the specific pleasures of identifying the zombie as protagonist of sorts. In discussing this I will return to online gaming and the Left 4 Dead games in which players may compete online as part of the zombie horde. Such games raise major questions for the issues of identification and immersion that are said to be at the centre of the game experience. I will also explore the parodic pleasures of many flash games that situate the player in the role of spreading zombie infections. Throughout this article I aim to demonstrate that the zombie in game culture is less a cultural metaphor than a combination of utilitarian antagonist and a persistent aesthetic; a means of providing style or pleasure to many games that relies on the intertextual and flexible nature of the zombie as popular cultural phenomenon
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