78 research outputs found

    Interfaces, social dimensions

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    International audienceAn important question for enactive interfaces is the question of their social acceptance and of their social dimension

    Technical artefacts, modes of

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    International audienceIt may be useful to give a distinction between the two modes in which technical artefacts can be seen (in-hand and put-down). The difference between in-hand and put-down is not simply between attached/not attached to the body

    Lived body / lived world: phenomenological approach

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    International audienceLived world is a term of central importance for understanding human action, including the case of (computer) mediated action

    Transparency_1

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    International audienceIn very general terms, a technical artefact becomes transparent when the sensorimotor contingencies have been assimilated and become second nature; concomitantly the interface itself, as such, drops out (disappears) from consciousness, to be replaced by a presence of objects and the actions that the user is performing in the world

    Technical artefacts, a categorization of

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    International audienceEnactive interfaces are technical artefacts. It is therefore useful to situate them with respect to a categorisation of technical artefacts in general, which can be divided into three main types

    Some epistemological considerations on relation between cognitive psychology and computer interfaces (on the example of tactile-proprioception synergy)

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    International audienceThe sense of touch is of particular importance for virtual environments as it is supposed to offer tangibility to virtual objects. However, to do so, we have to deal with an epistemological difficulty: on one hand, it seems that we need an advanced knowledge on human perception to improve these devices, while, on the other hand, the acquisition of this knowledge supposes already an advanced development of interfaces as measuring devices. On which epistemological basis to study the emergence /the perception of objects in VR? Are the interfaces the goal of the studies on human perception or are they a mean for such studies

    Technical artefacts and perceptual experience

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    International audienceThe basic scheme for considering enaction is the dynamic sensory-motor coupling between an organism and its environment. The sensory inputs are used to guide the actions; the actions modify the environment and/or the relation of the organism to its environment, and hence modify in return the sensory input. One of the major characteristics of human worlds is that the sensory-motor coupling is mediated by technical artefacts

    Learning and enactive interfaces

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    International audienceEnactive Learning is a relatively new expression, used in enactive community, to desinate the process of learning by doing. In human sciences, several theories/models are confronted concerning the learning process

    Interface, multimodal / multisensory

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    International audienceIn general, a multimodal interface is a class of interfaces, designed to make the interaction process between a human and a computer more similar to human-to-human communication. What is important in a multimodal interface, is that these kinds of systems strive for meaning, as defined in multimodality from the point of view of HCI
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