4,636 research outputs found

    Language-universal constraints on the segmentation of English

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    Two word-spotting experiments are reported that examine whether the Possible-Word Constraint (PWC) [1] is a language-specific or language-universal strategy for the segmentation of continuous speech. The PWC disfavours parses which leave an impossible residue between the end of a candidate word and a known boundary. The experiments examined cases where the residue was either a CV syllable with a lax vowel, or a CVC syllable with a schwa. Although neither syllable context is a possible word in English, word-spotting in both contexts was easier than with a context consisting of a single consonant. The PWC appears to be language-universal rather than language-specific

    Understanding the Holy Spirit as Ruah, God\u27s Breath

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    As I begin this response, I want to quickly acknowledge that both Steve Angell and Grace Ji-Sun Kim have more expertise on the issue of pneumatology than I do, as I am primarily trained as a sociologist who focuses on religion and environmentalism. Their stimulating papers lured me to wade into more theological waters than I am used to, so in that spirit, I offer my thoughts on the topic, inspired by their work

    Sound propagation over uneven ground and irregular topography

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    Theoretical, computational, and experimental techniques for predicting the effects of irregular topography on long range sound propagation in the atmosphere was developed. Irregular topography here is understood to imply a ground surface that is not idealized as being perfectly flat or that is not idealized as having a constant specific acoustic impedance. The interest focuses on circumstances where the propagation is similar to what might be expected for noise from low altitude air vehicles flying over suburban or rural terrain, such that rays from the source arrive at angles close to grazing incidence

    Sound propagation over uneven ground and irregular topography

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    The goal of this research is to develop theoretical, computational, and experimental techniques for predicting the effects of irregular topography on long range sound propagation in the atmosphere. Irregular topography here is understood to imply a ground surface that is not idealizable as being perfectly flat or that is not idealizable as having a constant specific acoustic impedance. The interest of this study focuses on circumstances where the propagation is similar to what might be expected for noise from low-attitude air vehicles flying over suburban or rural terrain, such that rays from the source arrive at angles close to grazing incidence. The activities and developments that have resulted during the period, August 1986 through February 1987, are discussed

    Calibration of liquid argon and neon detectors with 83Krm^{83}Kr^m

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    We report results from tests of 83^{83}Krm^{\mathrm{m}}, as a calibration source in liquid argon and liquid neon. 83^{83}Krm^{\mathrm{m}} atoms are produced in the decay of 83^{83}Rb, and a clear 83^{83}Krm^{\mathrm{m}} scintillation peak at 41.5 keV appears in both liquids when filling our detector through a piece of zeolite coated with 83^{83}Rb. Based on this scintillation peak, we observe 6.0 photoelectrons/keV in liquid argon with a resolution of 6% (σ\sigma/E) and 3.0 photoelectrons/keV in liquid neon with a resolution of 19% (σ\sigma/E). The observed peak intensity subsequently decays with the 83^{83}Krm^{\mathrm{m}} half-life after stopping the fill, and we find evidence that the spatial location of 83^{83}Krm^{\mathrm{m}} atoms in the chamber can be resolved. 83^{83}Krm^{\mathrm{m}} will be a useful calibration source for liquid argon and neon dark matter and solar neutrino detectors.Comment: 7 pages, 12 figure

    IST\u27s DIS Pdu Flooder: Final Report

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    Report on distributed interactive simulation application which is able to place large numbers of syntactically and semantically correct distributed interactive simulation protocol data units on a network to simulate the traffic that would be generated by multiple distributed interactive simulation applications
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