461 research outputs found

    Las redacciones de los canales "todo noticias" como laboratorio periodístico: los casos de BBC News 24 y Rainews 24

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    This article examines the ways in which journalistic procedures have been influenced by the digitalization of television newsrooms, within the comparative framework of two “24 hour” news channels. The study is based on research carried out both in a British public service television, (BBC News 24) and an Italian public television (Rainews 24). There are differences in size, culture, structure and output between the two channels analysed. Both newsrooms have introduced wide structural changes, such as allowing journalists to edit the pieces by themselves and to produce news for television and the Internet. Consideration is given to issues such as organizational structure, multi-skilling and journalists´s working habits developed in this process. And it is also examined the issue as to whether these newsrooms are used as a laboratory for testing new technology and organizational systems

    El infoentretenimiento en los informativos líderes de audiencia en la Unión Europea

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    Este artículo analiza los temas de infoentretenimiento presentes en los informativos de mayor audiencia en la Unión Europea. El infoentretenimiento se establece en aquellas noticias que tratan acerca de la cultura popular (cine, música, videojuegos…), las curiosidades, el interés humano y la vida de los famosos. El estudio ha sido realizado sobre una muestra de los informativos de las televisiones públicas y privadas líderes de audiencia en 2003 y 2004, en trece países de la Unión Europea. En primer lugar, se realiza una revisión bibliográfica y se establece el marco comparativo, de acuerdo con las aportaciones de los principales autores. A continuación, se presenta la metodología empleada en la elaboración del estudio, con la participación de trece investigadores. Por último, se analizan los resultados y se exponen las principales conclusiones de un parte de la investigación.This study analyzes the topic of infotaintment which is observed in those television news programmes with the highest audience share in the European Union. Infotaintment is established according to the topic category, that is, news which deal with popular culture (cinema, music, videogames…), curiosities, human interest and celebrities. The study has been carried out with a sample of news programmes with the highest audience share, both on public and commercial television channels, in thirteen countries of the European Union throughout 2003 and 2004. In the first place, a revision of the literature is undertaken, with the comparative frame and the contributions of the main authors. Next, the methodology used in this research is introduced. Finally, the results are discussed and the main conclusions are stated

    Dimensiones y tipología de las actividades de participación de la audiencia en la televisión pública

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    En el ecosistema mediático, los contenidos televisivos se distribuyen a través de múltiples plataformas (TDT, Internet, móviles…) con renovadas estrategias de participación de los espectadores y usuarios. Las televisiones se adaptan al nuevo entorno, con actividades para que la audiencia pueda compartir, comentar o criticar los programas, al tiempo que se involucra en su diseño, producción o distribución. El análisis de las dimensiones de las actividades de participación de la audiencia en las televisiones públicas, junto con el muestreo de casos, permite elaborar una tipología de esas actividades y vincularlas con la función de servicio público.In the current media ecosystem, television content is distributed through a variety of platforms (TDT, the Web, mobile…) with renewed participation strategies for viewers and users. Public broadcasters are adapting themselves to this new surrounding, and they offer a wide number of activities so that the audience might engage, by sharing, commenting, promoting o criticizing the programs, as well as elaborating their own content or getting involved in their design, production, editing or distribution. The analysis of the multiple dimensions of these participation activities of the audience in the public television channels, together with the recollection of cases, allows to elaborate a typology of such activities and to relate them to the public service function of those broadcasters

    Newsgames as a storytelling strategy in transmedia journalism: an analysis model proposal

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    El creciente uso y popularidad de las narrativas transmedia ha propiciado la aparición de nuevos géneros y formatos periodísticos. Es el caso de los newsgames, un formato interactivo que bebe del videojuego y el periodismo para mostrar las noticias de una forma lúdica, inmersiva y participativa. La presente comunicación tiene como objetivo proponer una herramienta de análisis que permita medir de forma cuantitativa el componente periodístico y lúdico de cualquier newsgame o videojuego periodístico. De este modo, se pretende determinar si predomina la información periodística o la jugabilidad del contenido. La propuesta metodológica aúna en una única ficha de análisis los criterios de calidad del relato periodístico, así como los elementos propios del diseño de videojuegos. Finalmente, se pondrá a prueba su eficacia mediante el estudio de caso de El bueno, el malo y el tesorero, un videojuego periodístico elaborado por El Confidencial Lab y Journalism++ que forma parte de un proyecto transmedia sobre la corrupción a nivel europeo.The increasing use and popularity of transmedia storytelling has led to the emerge of new journalistic genres and formats. This is the case with Newsgames. Newsgames is an interactive format feeding off videogames and journalism to show news in a playful, immersive and participative way. This paper aims to propose an analysis tool to measure quantitatively the journalistic and playful component of Newsgames and journalistic video games, in order to determine whether news reporting or gameplay content prevails. The methodological proposal joins, in one only analysis sheet, quality criteria and fundamentals of journalistic storytelling, as well as the aesthetic, the mechanics and the dynamics of video games design. Finally, efficacy will be tested through the case study “El Bueno, el malo y el tesorero”: a videogame produced by El Confidencial Lab and Journalism++ that belongs to a transmedia project on corruption in a European level

    Usando um design divertido para combater a desinformação:

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    The rise of social media, together with a particularly convulsive political situation, has fostered the spread of fake news and other information disorders. In this context, several media outlets and non-profit institutions have launched different verification initiatives with the objective of empowering individuals to critically evaluate fake news. The objective of this research is to explore the potential of five newsgames designed to educate users against misinformation. The methodological proposal is based on an exploratory content analysis of the newsgames, to identify the mechanics, dynamics, and narrative formulas used in its design. Our findings reveal that the correct choice of mechanics and dynamics allows complex arguments to be created in a way that is consistent with news standards. Thus, the intersection of journalism, education, and gaming facilitates “information-driven media” in which news content is constructed through interaction with the game system and is not included just as an accessory element.El auge de las redes sociales, junto a una situación política particularmente convulsa, fomentan la proliferación de bulos y otros trastornos de la información. En este contexto, algunos medios e instituciones sin ánimo de lucro han desarrollado iniciativas de verificación para mostrar cómo detectar y evaluar críticamente las noticias falsas. La presente investigación tiene como objetivo analizar el potencial de cinco newsgames diseñados para educar a los usuarios contra la desinformación. La propuesta metodológica se basa en un análisis exploratorio del contenido y la estructura de cada newsgame con el objetivo de identificar las mecánicas, dinámicas y fórmulas persuasivas empleadas en su diseño. Los resultados muestran cómo la correcta elección de los recursos lúdicos permite crear argumentos complejos de forma consistente con los estándares informativos. En este sentido, la intersección del periodismo, la educación y el juego potencia un nuevo modelo informativo en el que el contenido se construye a través de la interacción con el sistema de juego y no como un simple elemento accesorio.O surgimento de redes sociais, juntamente com uma situação política convulsiva, levaram à proliferação de trotes e outros distúrbios da informação. Nesse contexto, algumas mídias e instituições sem fins lucrativos desenvolveram iniciativas de verificação para mostrar à sociedade como detectar e avaliar criticamente notícias falsas. Esta pesquisa tem como objetivo analisar o potencial de cinco newsgames criados para educar contra a desinformação. A proposta metodológica é baseada em uma análise exploratória do conteúdo, a fim de identificar as mecânicas, dinâmicas e fórmulas persuasivas utilizadas em seu projeto. Os resultados mostram como a escolha correta dos recursos recreativos permite que argumentos complexos sejam criados de maneira consistente com os padrões de qualidade jornalísticos. Nesse sentido, a interseção de jornalismo, educação e jogos facilita um novo modelo informacional no qual o conteúdo é construído através da interação com o sistema de jogo e não simplesmente como um elemento acessório

    A future without links. The mutation of hypertext on the new screens

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    El declive de la pantalla del ordenador como soporte para el consumo informativo plantea interrogantes sobre el porvenir de los enlaces. En los dispositivos móviles y en el resto de pantallas digitales, el hipervínculo clásico parece tener cada vez menos sentido, pero la interactividad del usuario se mantiene o incluso aumenta. Las perspectivas de ocho editores de medios digitales y el análisis sobre su evolución permiten atisbar un futuro todavía indefinido, pero sin duda relevante para la hipertextualidad.The decline of the computer screen as a support for information consumption raises questions about the future of links. On mobile devices and other digital displays, the classic hyperlink seems to makeless and less sense, but the interactivity of the user is maintained or even increased. The opinions of eight online media outlets and the analysis of their evolution allow us to glimpse a future that is still undefined but undoubtedly relevant to hypertext

    Cibermedios nativos españoles: explorando modelos de rentabilidad

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    Online media are undergoing a process of change in both production and distribution systems, in the role of audiences, in journalistic practices and in business models. In the case of online media which exclusively operate in the web, with no print of broadcast matrix, economic viability is even more complicated. This paper analyses the business models of three native online media in Spain: Bottup, Periodismohumano and Somos Malasaña. The conclusions outline their strengths and weaknesses, as well as the difficulties for the success of these online initiatives

    New screens? New languages? Spanish Broadcast News Content in the Web

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    This paper examines how Spanish television networks are adapting to the Internet’s potential and how they are using the Web as a platform to elaborate and distribute news content. The redesign of the leading commercial networks Telecinco´s and Antena 3’s websites and the launching of an online news service by public channel RTVE indicate that Spanish broadcasters are increasing their convergence with online operations and are developing stronger journalistic offerings. This paper compares the online news services in each of these three networks, with the objective of finding similarities and differences, as well as outlining their main strategies. Using a content analysis methodology, the essential characteristics of online journalism are analysed in each website: multimedia, hypertext, interactivity, user-generated content and social networks. It is also enquired to what extent the journalistic content available in these websites is adapted to the online language or it rather maintains the basic audiovisual structure of conventional television narrative. The production of television and online news also shows an increasing level of newsroom integration in these media. Journalists’ changes in the working systems and routines, as well as their attitudes towards converged news production are explored, with particular emphasis on how it might influence the quality of their journalistic output

    Fonts i protagonistes de la informació en la televisió de proximitat. El cas del Tele Elx

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    Following the process of regulation of local digital terrestrial television in Spain, some of the academic research has focused on the beleaguered sector of the so-called proximity television. Although some of the studies go back to the eighties, most of the research deals with historicist or legislative issues, not taking into account other aspects such as the content and programming of local broadcasters. This paper presents the case of Tele Elx, a local television channel born in 1987 in Elche, which we regard as a paradigm of the evolution of proximity television. Our objective is to analyze its news sources and the main actors in its newscasts. We have carried out a content analysis of several samples of its prime-time newscast, Tele nit, which has been broadcasted from its launch. The sample includes 35 newscasts, from 1991 to 2015, which allow us to diachronically carry out an analysis of the evolution of news in local television in Spain.Arran de la regulació de la televisió digital terrestre local (TDT-L) a Espanya s'ha reactivat l'atenció investigadora sobre el maltractat sector de la televisió de proximitat. Tot i que els estudis es remunten als anys huitanta, la majoria versen sobre aspectes historicistes o legislatius i menyspreen altres enfocaments sobre l'oferta de programació i continguts d'aquestes televisions. Aquest article presenta el cas de Tele Elx, un canal d'àmbit local nascut el 1987 a Elx i que considerem que és un paradigma de l'evolució de les televisions de proximitat. El propòsit és conèixer-ne les fonts d'informació i els protagonistes de les seues notícies. Per a això s'han realitzat mostres selectives en el seu informatiu capdavanter, Tele nit, que s'emet ininterrompudament des dels seus inicis. La mostra abasta trenta-cinc noticiaris, del 1991 al 2015, que permeten fer una anàlisi diacrònica de la progressió dels informatius locals en televisions de petita escala

    Nuevos retos de la televisión ante la convergencia digital

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    Tras la imprenta y la revolución industrial, Internet está implantando profundos cambios en todos los órdenes de la vida, borrando fronteras institucionales, sociales y culturales. Cuando la comunicación multiplataforma se convierte en una estrategia clave, los canales televisivos buscan crear comunidades entre sus seguidores, lograr que a través de la w eb el público acceda a la programación de la cadena, y atraer a nuevos usuarios que encuentren contenidos atractivos. Los espectadores consumen contenidos a través de múltiples plataformas, de modo que Internet no sólo no canibaliza a la televisión, sino que la complementa y realza la oferta sinérgica y conjunta
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