5 research outputs found

    PEMBUATAN PLASTI BIODEGRADABEL DARI PATI JAGUNG SEBAGAI ACTIVE PACKAGING BERBASIS RAMAH LINGKUNGAN

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    MÉDIA ARTICULATE STORYLINE 3 DINA PANGAJARAN GUGURITAN (Studi ÉkspĂ©rimĂ©n ka Siswa Kelas VIII SMP Negeri 29 Bandung Taun Ajaran 2020/2021)

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    Penelitian ini dilatarbelakangi oleh dampak dari pandemi (COVID-19). Guguritan merupakan karya sastra Sunda yang terikat aturan dalam puisi pupuh Sunda. Berdasarkan hasil penelitian tersebut, banyak siswa yang tidak paham tentang guguritan. Karena, banyak siswa yang tidak paham tentang cara penulisan guguritan beserta penggunaan media pembelajaran yang tidak efektif. Dengan demikian, adanya media articulate storyline 3 diharapkan dapat menyelesaikan masalah siswa. Penelitian ini bertujuan untuk mendeskripsikan: 1) kemampuan siswa dalam pembelajaran guguritan di kelas eksperimen 3, 2) kemampuan siswa dalam pembelajaran guguritan di kelas kontrol, 3) adanya efektivita kemampuan siswa dalam pembelajaran guguritan di kelas eksperimen dan kelas kontrol. Metode yang digunakan adalah studi eksperimen murni, dengan desain post-test only control design. Populasi dalam penelitian ini yaitu siswa SMP Negeri 29 Bandung Tahun Ajaran 2020/2021. Sampel yang digunakan yaitu siswa kelas VIII A dan VIII C. Instrumen yang digunakan yaitu hasil tes siswa. Hasil penelitian ini menyatakan, 1) kemampuan siswa dalam pembelajaran guguritan di kelas dengan menggunakan media tergolong mampu, 2) kemampuan siswa dalam pembelajaran guguritan di kelas yang tidak menggunakan media tergolong kurang mampu, 3) media articulate storyline 3 berjalan efektif di kelas eksperimen. Berdasarkan hasil uji statistik non parametris, menunjukan Hₐ diterima dan H₀ ditolak. Artinya terdapat perbedaan antara kemampuan siswa di kelas eksperimen dan di kelas kontrol. Berdasarkan hasil akhir penelitian ini, dapat disimpulkan bahwa media articulate storyline 3 efektif digunakan dalam pembelajaran guguritan siswa kelas VIII SMP Negeri 29 Bandung Tahun Ajaran 2020/2021. This research is based on the impact of pandemic (COVID-19). Guguritan is a sundanese literary work that is bound by rules in Sundanese pupuh. Based on the results of the study, many students do not understand about the fall. Because, many students do not understand about how to write the fall and the use of ineffective learning media. Thus, the existence of articulate storyline 3 media is expected to solve students' problems. This study aims to describe: 1) the ability of students in fall learning in experimental classes 3, 2) the ability of students in fall learning in the control class, 3) the effectiveness of students' ability in fall learning in experimental classes and control classes. The method used is pure experimental study, with a post-test only control design. The population in this study is students of SMP Negeri 29 Bandung in Academic Year 2020/2021. The samples used are grade VIII A and VIII C students. The results of this study stated, 1) the ability of students in learning fall in the classroom by using media classified as capable, 2) the ability of students in learning fall in the classroom that does not use media classified as underprivileged, 3) articulate storyline 3 media runs effectively in the experimental class. Based on non-parametric statistical test results, it shows Hₐ accepted and H-shirts rejected. This means there is a difference between a student's ability in an experimental class and a control class. Based on the final results of this study, it can be concluded that articulate storyline 3 media is effectively used in the study of grade VIII students of SMP Negeri 29 Bandung in Academic Year 2020/2021

    BAHAN AJAR KOMIK DIGITAL BERBASIS MULTIKARAKTER DALAM DONGENG DITIOENG MEMEH HOEDJAN KARYA PANGERAN ARIA SOERIA ATMADJA TAHUN 1974 UNTUK SISWA KELAS V SEKOLAH DASAR

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    Penelitian ini bertujuan untuk mengembangkan bahan ajar komik digital berbasis multikarakter dalam dongeng Ditioeng Memeh Hoedjan karya Pangeran Aria Soeria Atmadja tahun 1974 untuk siswa kelas V SD. Metode yang digunakan yaitu research and development (R&D) dengan model pengembangan ADDIE yang pada pelaksanaanya hanya berlangsung dari tahap Analyse, Design, Development, dan Implementation. Melibatkan dua validator ahli bahan ajar dan ahli bahasa dan melibatkan 22 guru kelas V dari 22 sekolah dasar di Kecamatan Tanjungkerta sebagai respondens yang menilai bahan ajar. Instrumen penelitiannya: lembar observasi, pedoman wawancara, inventarisasi data, dokumentasi, angket validasi, dan angket respon untuk guru. Teknik analasis data penelitian dilakukan secara kualitatif dan kuantitatif. Hasil penelitian menghasilkan sebuah produk bahan ajar komik digital berbasis multikarakter dalam dongeng Ditioeng Memeh Hoedjan karya Pangeran Aria Soeria Atmadja tahun 1974. Rancangan dari produk bahan ajar ini disajikan dalam bentuk aplikasi yang dapat digunakan di perangkat Ios dan Android. Produk bahan ajar dinyatakan layak oleh ahli bahan ajar dan ahli bahasa. Serta guru memberikan respon positif setelah menggunakan bahan ajar komik digital berbasis multikarakter dalam dongeng Ditioeng Memeh Hoedjan karya Pangeran Aria Soeria Atmadja tahun 1974 untuk siswa kelas V sekolah dasar. This study aimed to develop digital comic teaching materials based multicharacter for fifth-grade students based on the fictional work of Ditioeng Memeh Hoedjan by Pangeran Aria Soeria Atmadja in 1974. This study employed a Research and Development (RnD) approach based on the ADDIE development model, which only reached the stages (Analyse, Design, Development, and Implementation) in its Implementation phase it involves two expert validators in instructional materials and language, as well as 22 fifth-grade teachers from 22 elementary schools in the Tanjungkerta District as respondents who assess the instructional material. The research instruments include observation sheets, interview guidelines, data inventory, documentation, validation questionnaires, and response questionnaires for teachers. The data is analyzed using both qualitative and quantitative techniques. The research about a digital comic teaching material product based on multicharacter in the fictional work Ditioeng Memeh Hoedjan by Prince Aria Soeria Atmadja from the year 1974. The design of this instructional material product presented in the form of an application that can be used on iOS and Android devices. The teaching material product is deemed suitable by validator material and validator language experts. In Addition, the teachers’ respond positively after utilizing the digital comic teaching material based on multicharacter in the fictional work Ditioeng Memeh Hoedjan by Prince Aria Soeria Atmadja from the year 1974 for fifth-grade elementary school students

    Values in Dongeng Ditioeng Memeh Hoedjan by Prince Aria Soeria Atmadja for Civic Education: Ethno-pedagogical Study

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    "Ditioeng Memeh Hoedjan" is an ancient literary fable that was created and written by Pangeran Aria Soeria Atmajda, who was also the 20th Regent of Sumedang (1883-1919). This fable contains character values that portray virtuous behaviours that every individual should possess. This study aims to describe and analyze the character values contained in the fable "Ditioeng Memeh Hoedjan" using Sundanese ethno-pedagogical perspectives. The analysis of this fable will be further transformed into a Lesson Plan (RPP) for teaching Civics Education to elementary school students. The research method employed in this study is qualitative descriptive. The data for this research were obtained from the manuscript of the "Ditioeng Memeh Hoedjan" fable, which is housed in the Geusan Ulun Museum in Sumedang. The research findings indicate that out of the ten pages in this fable, ten paragraphs contain character values. Based on the classification, four paragraphs discuss religious values, 1 paragraph discusses integrity values, three paragraphs discuss tolerance values, and two paragraphs discuss creative values. The analysis of these values demonstrates positive behaviours that we can emulate to become knowledgeable individuals, far from being arrogant or conceited. These values can mainly be applied to elementary school students in Civics Education, which upholds the values of Pancasila, such as being obedient to religion, exhibiting friendly behaviour, acquiring knowledge, and avoiding harmful behaviours
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