29 research outputs found

    Decimal to Binary Number Conversion can be Fun

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    Numbering systems are of great importance in Computer Science and Engineering education. The binary numbering system can be considered as one of the most fundamental, since its understanding is essential for the understanding of other Computer Science and Engineering concepts, such as data representation, data storage, computer architecture, networking, and many more. Yet, students are having difficulties understanding it. One approach which has been shown to improve learning of different science and mathematics concepts is the use of educational games. Educational games have the potential to engage and motivate learners through fun activities. This paper presents a small exploratory survey on an electronic educational game for practicing decimal to binary number conversions

    FDG PET/CT versus Bone Marrow Biopsy for Diagnosis of Bone Marrow Involvement in Non-Hodgkin Lymphoma:A Systematic Review

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    The management of non-Hodgkin lymphoma (NHL) patients requires the identification of bone marrow involvement (BMI) using a bone marrow biopsy (BMB), as recommended by international guidelines. Multiple studies have shown that [F-18]FDG positron emission tomography, combined with computed tomography (PET/CT), may provide important information and may detect BMI, but there is still an ongoing debate as to whether it is sensitive enough for NHL patients in order to replace or be used as a complimentary method to BMB. The objective of this article is to systematically review published studies on the performance of [F-18]FDG PET/CT in detecting BMI compared to the BMB for NHL patients. A population, intervention, comparison, and outcome (PICO) search in PubMed and Scopus databases (until 1 November 2021) was performed. A total of 41 studies, comprising 6147 NHL patients, were found to be eligible and were included in the analysis conducted in this systematic review. The sensitivity and specificity for identifying BMI in NHL patients were 73% and 90% for [F-18]FDG PET/CT and 56% and 100% for BMB. For aggressive NHL, the sensitivity and specificity to assess the BMI for the [F-18]FDG PET/CT was 77% and 94%, while for the BMB it was 58% and 100%. However, sensitivity and specificity to assess the BMI for indolent NHL for the [F-18]FDG PET/CT was 59% and 85%, while for the BMB it was superior, and equal to 94% and 100%. With regard to NHL, a [F-18]FDG PET/CT scan can only replace BMB if it is found to be positive and if patients can be categorized as having advanced staged NHL with high certainty. [F-18]FDG PET/CT might recover tumors missed by BMB, and is recommended for use as a complimentary method, even in indolent histologic subtypes of NHL

    "I See, I Hear, I Speak": How Audiovisuals Affect Brand Video Virality

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    The purpose of this research is to identify contributing factors that make brand video content viral as well as the video content characteristics that affect the popularity of branded videos in Social Media. Using the method of netnography, a sample of 4000 Youtube user comments under four branded viral videos were collected and analysed. Additionally, an online questionnaire was circulated among 157 Social Media users who shared their experiences regarding their engagement with the content characteristics of the brand videos monitored through netnography. The results suggest that visuals, audio and plot can impact a Social Media user's decision to create an online story about a brand video in Social Networks and consequently, increase its virality. Additionally, the results indicate that plot has the most impact among the three content characteristics and that the inclusion of celebrities and animals can significantly increase the chances of the brand video to go viral

    An Experience Report on the Effectiveness of Five Themed Workshops at Inspiring High School Students to Learn Coding

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    Today there is a high demand for computing programmers, and at the same time a shortage of skilled professionals. This has triggered the creation of many initiatives in the past few years, with the aim of reversing the phenomenon. To achieve this, such events are designed to promote a more appealing image for programming, both as a profession and as a skill. This paper describes one such initiative, which uses a unique blend of differently themed, parallel workshops to motivate high school students to learn programming. With the use of questionnaires, we survey the participants and present our findings concerning the effectiveness of these workshops to engage the participants, to promote the value of coding, and to encourage the participants to consider a career in the field. We evaluate our results both at a general level, as well as by comparison among five individually themed workshops

    FogFS: A Fog File System For Hyper-Responsive Mobile Applications

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    Hyper-responsive mobile applications}, such as augmented reality and online games, require ultra-low latency access to back-end services and data at runtime. While fog computing tries to meet such latency requirements by placing corresponding back-end services and data closer to clients, for e.g., within an access network, assuming a fixed back-end server throughout execution is problematic due to user mobility. A more flexible approach is thus required to allow for adapting to changes in network conditions when users roam, by relocating back-end services and data to closer available infrastructure. Support for real-time migration of software services exists, however, migrating associated disk state remains a bottleneck. This paper presents FOGFS, a fog file system that employs intelligent snapshotting, migration and synchronization mechanisms to speed up the migration of an application‘s disk state between different edge locations at runtime. The experimental evaluation of our prototype implementation reveals that the attainable speed-up is as much as 3. 3 x compared to conventional migration approaches

    Human-centered Information Visualization Adaptation Engine

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    Data Analytics is the art of turning data into insights for efficient and effective business decisions. Data visualization is among the most powerful tools in the data analyst’s arsenal, enabling the transformation of data into effective visualizations that can be easily comprehended. However, its effectiveness is often affected by the data analysts’ experience and their ability to quickly understand and interpret information. Even though business analytics tools have made a significant progress to deliver immersive data visualization environments for improving users’ efficiency and effectiveness, they still do not consider the individual differences in the core process that influences the visualization structure, encoding, and readability. This paper leverages the users’ individual differences to deliver a novel human-centered by-design adaptation engine for business users. The adaptation engine aims to improve the comprehension of data visualizations by delivering personalized content (visualization type and adaptation of visual elements), which in turn leads to improved accuracy and time-to-action efficiency. The proposed adaptation mechanism is evaluated using 45 professional business analysts from multiple industry sectors. The results suggest that individual differences can play an important role in the adaptation process of data visualizations enhancing analysts’ comprehensibility and decision making

    Impact of respiratory motion correction and spatial resolution on lesion detection in PET: a simulation study based on real MR dynamic data

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    The aim of this study is to investigate the impact of respiratory motion correction and spatial resolution on lesion detectability in PET as a function of lesion size and tracer uptake. Real respiratory signals describing different breathing types are combined with a motion model formed from real dynamic MR data to simulate multiple dynamic PET datasets acquired from a continuously moving subject. Lung and liver lesions were simulated with diameters ranging from 6 to 12 mm and lesion to background ratio ranging from 3:1 to 6:1. Projection data for 6 and 3 mm PET scanner resolution were generated using analytic simulations and reconstructed without and with motion correction. Motion correction was achieved using motion compensated image reconstruction. The detectability performance was quantified by a receiver operating characteristic (ROC) analysis obtained using a channelized Hotelling observer and the area under the ROC curve (AUC) was calculated as the figure of merit. The results indicate that respiratory motion limits the detectability of lung and liver lesions, depending on the variation of the breathing cycle length and amplitude. Patients with large quiescent periods had a greater AUC than patients with regular breathing cycles and patients with long-term variability in respiratory cycle or higher motion amplitude. In addition, small (less than 10 mm diameter) or low contrast (3:1) lesions showed the greatest improvement in AUC as a result of applying motion correction. In particular, after applying motion correction the AUC is improved by up to 42% with current PET resolution (i.e. 6 mm) and up to 51% for higher PET resolution (i.e. 3 mm). Finally, the benefit of increasing the scanner resolution is small unless motion correction is applied. This investigation indicates high impact of respiratory motion correction on lesion detectability in PET and highlights the importance of motion correction in order to benefit from the increased resolution of future PET scanners

    A 5D computational phantom for pharmacokinetic simulation studies in dynamic emission tomography

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    Introduction: Dynamic image acquisition protocols are increasingly used in emission tomography for drug development and clinical research. As such, there is a need for computational phantoms to accurately describe both the spatial and temporal distribution of radiotracers, also accounting for periodic and non-periodic physiological processes occurring during data acquisition. Methods: A new 5D anthropomorphic digital phantom was developed based on a generic simulation platform, for accurate parametric imaging simulation studies in emission tomography. The phantom is based on high spatial and temporal information derived from real 4D MR data and a detailed multi-compartmental pharmacokinetic modelling simulator. Results: The proposed phantom is comprised of three spatial and two temporal dimensions, including periodic physiological processes due to respiratory motion and non-periodic functional processes due to tracer kinetics. Example applications are shown in parametric [18F]FDG and [15O]H2O PET imaging, successfully generating realistic macro- and micro-parametric maps. Conclusions: The envisaged applications of this digital phantom include the development and evaluation of motion correction and 4D image reconstruction algorithms in PET and SPECT, development of protocols and methods for tracer and drug development as well as new pharmacokinetic parameter estimation algorithms, amongst others. Although the simulation platform is primarily developed for generating dynamic phantoms for emission tomography studies, it can easily be extended to accommodate dynamic MR and CT imaging simulation protocols

    An innovative approach to teaching structural induction for computer science

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    Proofs by induction are central to many computer science areas such as data structures, theory of computation, programming languages, program efficiency-time complexity, and program correctness. Proofs by induction can also improve students’ understanding and performance of computer science concepts such as programming languages, algorithm design, and recursion, as well as serve as a medium for teaching them. Even though students are exposed to proofs by induction in many courses of their curricula, they still have difficulties understanding and performing them. This impacts the whole course of their studies, since proofs by induction are omnipresent in computer science. Specifically, students do not gain conceptual understanding of induction early in the curriculum and as a result, they have difficulties applying it to more advanced areas later on in their studies. The goal of my dissertation is twofold: (1) identifying sources of computer science students’ difficulties with proofs by induction, and (2) developing a new approach to teaching proofs by induction by way of an interactive and multimodal electronic book (e-book). For the first goal, I undertook a study to identify possible sources of computer science students’ difficulties with proofs by induction. Its results suggest that there is a close correlation between students’ understanding of inductive definitions and their understanding and performance of proofs by induction. For designing and developing my e-book, I took into consideration the results of my study, as well as the drawbacks of the current methodologies of teaching proofs by induction for computer science. I designed my e-book to be used as a standalone and complete educational environment. I also conducted a study on the effectiveness of my e-book in the classroom. The results of my study suggest that, unlike the current methodologies of teaching proofs by induction for computer science, my e-book helped students overcome many of their difficulties and gain conceptual understanding of proofs induction
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