6 research outputs found

    A Data Flow Approach to Procedural Modeling

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    Computer graphics tasks generally involve either modelling or viewing. Modelling combines primitive building blocks (polygons, patches, etc.) into data structures that represent entire objects and scenes. To visualize a modeled object, its data structure is input to appropriate viewing routines. While a great deal has been done on modelling and viewing with geometric primitives, little has been published on the use of procedural primitives. A procedural model is a step-by-step guide for constructing a representation of an object or process, i.e., a program. It is also a function, a'black box'with a set of inputs and outputs. Two questions are especially pertinent to the work presented in this article

    GRAPE: An environment to build display processes

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    Shader algebra

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    Computer Graphics and CAD Literature A Keyword-Indexed Bibliography

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