7 research outputs found
Attention-based Robot Learning of Haptic Interaction
Moringen A, Fleer S, Walck G, Ritter H. Attention-based Robot Learning of Haptic Interaction. In: Nisky I, Hartcher-OāBrien J, Wiertlewski M, Smeets J, eds. Haptics: Science, Technology, Applications. 12th International Conference, EuroHaptics 2020, Leiden, The Netherlands, September 6ā9, 2020, Proceedings. Lecture Notes in Computer Science. Vol 12272. Cham: Springer; 2020: 462-470.Haptic interaction involved in almost any physical interaction with the environment performed by humans is a highly sophisticated and to a large extent a computationally unmodelled process. Unlike humans, who seamlessly handle a complex mixture of haptic features and profit from their integration over space and time, even the most advanced robots are strongly constrained in performing contact-rich interaction tasks. In this work we approach the described problem by demonstrating the success of our online haptic interaction learning approach on an example task: haptic identification of four unknown objects. Building upon our previous work performed with a floating haptic sensor array, here we show functionality of our approach within a fully-fledged robot simulation. To this end, we utilize the haptic attention model (HAM), a meta-controller neural network architecture trained with reinforcement learning. HAM is able to learn to optimally parameterize a sequence of so-called haptic glances, primitive actions of haptic control derived from elementary human haptic interaction. By coupling a simulated KUKA robot arm with the haptic attention model, we pursue to mimic the functionality of a finger.
Our modeling strategy allowed us to arrive at a tactile reinforcement learning architecture and characterize some of its advantages. Owing to a rudimentary experimental setting and an easy acquisition of simulated data, we believe our approach to be particularly useful for both time-efficient robot training and a flexible algorithm prototyping
Preface
This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility
Increased temporal binding during voluntary motor task under local anesthesia
Abstract Temporal binding refers to a systemic bias in the perceived time interval between two related events, most frequently voluntary motor actions and a subsequent sensory effect. An inevitable component of most instrumental motor actions is tactile feedback. Yet, the role of tactile feedback within this phenomenon remains largely unexplored. Here, we used local anesthesia of the index finger to temporarily inhibit incoming sensory input from the finger itself, while participants performed an interval-estimation task in which they estimated the delay between a voluntary motor action (button press) and a second sensory event (click sound). Results were compared to a control condition with intact sensation. While clear binding was present in both conditions, the effect was significantly enhanced when tactile feedback was temporarily removed via local anesthesia. The results are discussed in light of current debates surrounding the underlying mechanisms and function of this temporal bias
Perception of vibratory direction on the back
In this study, we investigated the accuracy and precision by which vibrotactile directions on the back can be perceived. All direction stimuli consisted of two successive vibrations, the first one always on a centre point on the spine, the second in one of 12 directions equally distributed over a circle. Twelve participants were presented with 144 vibrotactile directions. They were required to match the perceived direction with an arrow they could see and feel on a frontoparallel plane. The results show a clear oblique effect: performance in terms of both precision and accuracy was better with the cardinal directions than with the oblique ones. The results partly reproduce an anisotropy in perceived vertical and horizontal distances observed in other studies
Context Matters: The Effect of Textual Tone on the Evaluation of Mediated Social Touch
Mediated Social Touch (MST) promises interpersonal touch over a distance through haptic or tactile displays. Tests of the efficacy of MST often involve attempts to demonstrate that effects of social touch (e.g., on affective responses or helping behavior) can be replicated with MST. Results, however, have been mixed. One possible explanation is that contextual factors have not sufficiently been taken into account in these experiments. A touch act is accompanied by other verbal and non-verbal expressions, and whom we touch, when, and in what manner is regulated through social and personal norms. Previous research demonstrated, amongst others, effects of gender and the facial expression of the toucher on the recipientsā touch experience. People can use expressions of the toucherās emotions as a cue to anticipate the meaning of the ensuing social touch. This current study examines whether emotions expressed in text (i.e., textual tone) affects the meaning and experience of MST. As expected we found textual tone to affect both the comfortableness of the touch as well as its perceived meaning. Limitations and implications are discussed. Keywords Mediated social touch Textual tone Affective haptic devices Computer mediated communication Haptic feedbac
Haptic feedback in a teleoperated box & blocks task
Haptic feedback is a desired feature in teleoperation as it can improve dexterous manipulation. Direct force feedback to the operatorās hand and fingers requires complex hardware and therefore substituting force by for instance vibration is a relevant topic. In this experiment, we tested performance on a Box & Blocks task in a teleoperation set-up with no feedback, direct force feedback and substituted vibration feedback. Objective performance was the same in all conditions as was the learning effect over three sessions, but participants had a clear preference for haptic feedback over no haptic feedback. The preferred type of feedback (force or vibration or both) varied over participants. In general, this study showed that haptic feedback is preferred in teleoperation, the Box & Blocks task seems not sensitive enough for our (and most) current teleoperation set-up(s), and vibration feedback as substitute for direct force feedback works well and can be used intuitively