23 research outputs found

    Assessing the critical capacities of democracy through the work of Hannah Arendt and Jurgen Habermas: the occlusion of public space and the rise of homo spectaculorum

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    This thesis is an exploration of the condition of critical debate in contemporary liberal democracies that is based upon a combined reading of the works of Hannah Arendt and Jurgen Habermas. It begins with an elaboration of the position that Arendt and Habermas identify a similar malaise as afflicting modern liberal democracies, which is argued to result from a shared perception that such democracies fail to create a forum for critical public engagement. The argument that their democratic theories are highly complementary is further developed through an examination of their solutions to this critical failure, for these solutions reflect a sharing of important premises concerning the nature of power and freedom on the parts of Habermas and Arendt. A complementary reading of Arendt and Habermas also allows for a synthesis of their theories that results in a highly coherent picture of the form and processes of an ideal democratic forum. This synthesis of Habermas and Arendt, however, also suggests (or, at least, allows for the theorising of) the emergence of a new genus of political actor who is unlikely to engage in such a forum - a genus hereafter referred to as homo spectaculorum. This thesis, therefore, makes three related claims. The first, and most important, is that it is possible to read Arendt and Habermas together as highly compatible democratic theorists and that their analysis of contemporary political conditions presents a single position from which to view the critical failings of liberal democracies. The second claim is that synthesising Arendt's and Habermas's democratic theories enables the theorising of an ideal public space, along with the emergence of homo spectaculorum. The third, and final, claim made in this thesis is that the same conditions that lead to the emergence of homo spectaculorum can be understood to undermine the emancipatory potential otherwise proffered through critical public spaces

    Do we care about what we share?:a proposal for dealing with the proliferation of false information by creating a public platform.

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    Meaningful engagement with public space is a fundamental part of how we determine truth. The use of social media as a replacement for public space has exacerbated a crisis in public confidence in shared truths. This article advocates for the establishment of a truly public network or digital platform for ‘truth telling’, as a counterpoint for this growing public incredulity. Because ‘truth’ is an expression of power, such a platform would need to operate as an inclusive public, creating a space for valorising earnest public contributions and recognising the inherent contingency of truthfulness and authority. Such a forum would act as an important counterbalance to the proliferation of misinformation on social media but more importantly, it could help form a more collaborative and constructive shared public space

    How Vaccination Rumours Spread Online:Tracing the Dissemination of Information Regarding Adverse Events of COVID-19 Vaccines

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    Objectives: To trace the emergence and dissemination of the most prominent rumours about potential adverse effects of COVID-19 vaccines. Methods: We use a weekly Google Trends search to gather information about what alleged adverse events are being associated with COVID vaccines by the general population. We then use CrowdTangle and Factiva searches to examine how discussions about the five most prominent adverse events have spread through traditional media channels and Facebook. Results: Traditional mass media reporting remains crucial in both promoting and moderating discussions around alleged adverse events. While some cases illustrate that social media networks can synthesise and amplify rumours about adverse events, traditional media coverage remains crucial as a forum for exploring and debunking spurious claims. Conclusion: Traditional media stories still bear signficant responsibility as credibility markers for rumours about vaccine adverse events. Journalists should therefore be encouraged to be particularly earnest when reporting such stories, and the scientific community should aid journalists in this task by clearly responding to any rumours emerging online.</p

    Evidence that digital game players neglect age classification systems when deciding which games to play

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    This article considers players\u27 experiences seeking out new games to play, and their use of the Australian National Classification Scheme in doing so. The global video game industry is booming, with hundreds of games being released each month across numerous platforms. As a result, players have an unprecedented number of games available when choosing what games to purchase. However, a number of confounding issues around the emergent content of games and the subjective nature of game reviewing makes it difficult to relate what kinds of experiences a given game will facilitate. In this study, we surveyed game players in order to find their game platform and acquisition preferences; strategies and experiences when choosing games; and attitudes towards classification systems. Our findings suggest that players find it difficult to choose what games to purchase, and that existing classification systems are mostly only beneficial when choosing games for minors

    Inaction, under-reaction action and incapacity:communication breakdown in Italy’s vaccination governance

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    This article explores why governments do not respond to public compliance problems in a timely manner with appropriate instruments, and the consequences of their failure to do so. Utilising a case study of Italian vaccination policy, the article considers counterfactuals and the challenges of governing health policy in an age of disinformation. It counterposes two methods of governing vaccination compliance: discipline, which uses public institutions to inculcate the population with favourable attitudes and practices, and modulation, which uses access to public institutions as a form of control. The Italian government ineffectively employed discipline for a number of years. Epistemological and organisational constraints stymied its efforts to tackle a significant childhood vaccination compliance problem. With a loss of control over the information environment, vaccinations were not served well by exogenous crises, the sensationalism of the news cycle and online misinformation. Hampered by austerity, lack of capacity and epistemic shortcomings, the Italian government did not protect the public legitimacy of the vaccination programme. Instead of employing communications to reassure a hesitant population, they focused on systemic and delivery issues, until it was too late to do anything except make vaccinations mandatory (using modulation). The apparent short-term success of this measure in generating population compliance does not foreclose the need for ongoing governance of vaccine confidence through effective discipline. This is evident for the COVID-19 vaccination campaign, with many Italians still indicating that they would not accept a vaccine despite the devastation that the disease has wrought throughout their country

    Evidence that digital game players neglect age classification systems when deciding which games to play

    Get PDF
    This article considers players’ experiences seeking out new games to play, and their use of the Australian National Classification Scheme in doing so. The global video game industry is booming, with hundreds of games being released each month across numerous platforms. As a result, players have an unprecedented number of games available when choosing what games to purchase. However, a number of confounding issues around the emergent content of games and the subjective nature of game reviewing makes it difficult to relate what kinds of experiences a given game will facilitate. In this study, we surveyed game players in order to find their game platform and acquisition preferences; strategies and experiences when choosing games; and attitudes towards classification systems. Our findings suggest that players find it difficult to choose what games to purchase, and that existing classification systems are mostly only beneficial when choosing games for minors

    Coronavax : preparing community and government for COVID-19 vaccination:: a research protocol for a mixed methods social research project

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    Introduction Ahead of the implementation of a COVID-19 vaccination programme, the interdisciplinary Coronavax research team developed a multicomponent mixed methods project to support successful roll-out of the COVID-19 vaccine in Western Australia. This project seeks to analyse community attitudes about COVID-19 vaccination, vaccine access and information needs. We also study how government incorporates research findings into the vaccination programme. Methods and analysis The Coronavax protocol employs an analytical social media study, and a qualitative study using in-depth interviews with purposively selected community groups. Participant groups currently include healthcare workers, aged care workers, first responders, adults aged 65+ years, adults aged 30-64 years, young adults aged 18-29 years, education workers, parents/guardians of infants and young children (&lt;5 years), parents/guardians of children aged 5-18 years with comorbidities and parents/guardians who are hesitant about routine childhood vaccines. The project also includes two studies that track how Australian state and Commonwealth (federal) governments use the study findings. These are functional dialogues (translation and discussion exercises that are recorded and analysed) and evidence mapping of networks within government (which track how study findings are used). Ethics and dissemination Ethics approval has been granted by the Child and Adolescent Health Service Human Research Ethics Committee (HREC) and the University of Western Australia HREC. Study findings will be disseminated by a series of journal articles, reports to funders and stakeholders, and invited and peer-reviewed presentations.</p

    Smash the strata!:A programme for techo-political (r)evolution

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