33 research outputs found

    Mid-Air Haptic Rendering of 2D Geometric Shapes with a Dynamic Tactile Pointer

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    IEEE An important challenge that affects ultrasonic midair haptics, in contrast to physical touch, is that we lose certain exploratory procedures such as contour following. This makes the task of perceiving geometric properties and shape identification more difficult. Meanwhile, the growing interest in mid-air haptics and their application to various new areas requires an improved understanding of how we perceive specific haptic stimuli, such as icons and control dials in mid-air. We address this challenge by investigating static and dynamic methods of displaying 2D geometric shapes in mid-air. We display a circle, a square, and a triangle, in either a static or dynamic condition, using ultrasonic mid-air haptics. In the static condition, the shapes are presented as a full outline in mid-air, while in the dynamic condition, a tactile pointer is moved around the perimeter of the shapes. We measure participants' accuracy and confidence of identifying shapes in two controlled experiments (n1=34;n2=25n_1 = 34; n_2 = 25). Results reveal that in the dynamic condition people recognise shapes significantly more accurately, and with higher confidence. We also find that representing polygons as a set of individually drawn haptic strokes, with a short pause at the corners, drastically enhances shape recognition accuracy. Our research supports the design of mid-air haptic user interfaces in application scenarios such as in-car interactions or assistive technology in education

    Improving immersive experiences for visitors with sensory impairments to the aquarium of the pacific

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    This case study describes the development of a mid-air haptic solution to enhance the immersive experience of visitors who are deaf, blind or wheelchair users to the Aquarium of the Pacific's movie theatre. During the project we found that adding a sense of touch, using an innovative ultrasound technology, to an immersive experience can improve the sense of engagement users have with the content, and can help to improve agreement with the topics presented. We present guidelines on the design of haptic sensations. By describing how this project took place within the tight timelines of a commercial deployment, we hope to encourage more organisations to do similar work

    Communicating cosmology with multisensory metaphorical experiences

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    We present a novel approach to communicating abstract concepts in cosmology and astrophysics in a more accessible and inclusive manner. We describe an exhibit aiming at creating an immersive, multisensory metaphorical experience of an otherwise imperceptible physical phenomenon-dark matter. Human-Computer Interaction experts and physicists co-created a multisensory journey through dark matter by exploiting the latest advances in haptic and olfactory technology. We present the concept design of a pilot and a second, improved event, both held at the London Science Museum, including the practical setup of the multisensory dark matter experience, the delivery of sensory stimulation and preliminary insights from users' feedback

    Communicating cosmology with multisensory metaphorical experiences

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    We present a novel approach to communicating abstract concepts in cosmology and astrophysics in a more accessible and inclusive manner. We describe an exhibit aiming at creating an immersive, multisensory metaphorical experience of an otherwise imperceptible physical phenomenon-dark matter. Human-Computer Interaction experts and physicists co-created a multisensory journey through dark matter by exploiting the latest advances in haptic and olfactory technology. We present the concept design of a pilot and a second, improved event, both held at the London Science Museum, including the practical setup of the multisensory dark matter experience, the delivery of sensory stimulation and preliminary insights from users' feedback

    Barrett, H., June 16, 1982, Part 1. David Taylor interviewing Harold Barrett regarding boatbuilding.

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    Part one of David Taylor's June 16, 1982 interview with Harold Barrett regarding boatbuilding. Mr. Barrett discusses his work as a fisher, the methods used in boatbuilding, the different features of a boat, and what makes a good boat

    Integrated approach for the development of advanced, coated gas turbine blades

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    This paper describes a through-process modelling on a microstructural level of the production of a coated turbine blade, including its in-service properties and degradation, accompanied by the actual production and testing of a CMSX-4 single crystal turbine blade dummy. The following steps are dealt with by modelling and experiment: solidification of the blade alloy during casting, microstructural changes during homogenization and aging heat treatments, chemical vapour deposition of an Al2O3 diffusion barrier coating, physical vapour deposition (sputtering) of a (Ni,Co)CrAlY bond coat, atmospheric plasma spraying of an Y2O3 stabilized ZrO2 thermal barrier coating and microstructural changes and development of critical stresses at in-service conditions. This work forms a part of the Collaborative Research Centre 370 (SFB370) "Integrative materials modelling"
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