407 research outputs found

    Rate Monotonic vs. EDF: Judgment Day

    Get PDF
    Since the first results published in 1973 by Liu and Layland on the Rate Monotonic (RM) and Earliest Deadline First (EDF) algorithms, a lot of progress has been made in the schedulability analysis of periodic task sets. Unfortunately, many misconceptions still exist about the properties of these two scheduling methods, which usually tend to favor RMmore than EDF. Typical wrong statements often heard in technical conferences and even in research papers claim that RM is easier to analyze than EDF, it introduces less runtime overhead, it is more predictable in overload conditions, and causes less jitter in task execution. Since the above statements are either wrong, or not precise, it is time to clarify these issues in a systematic fashion, because the use of EDF allows a better exploitation of the available resources and significantly improves system’s performance. This paper comparesRMagainstEDFunder several aspects, using existing theoretical results, specific simulation experiments, or simple counterexamples to show that many common beliefs are either false or only restricted to specific situations

    Handling Overload Conditions in Real-Time Systems

    Get PDF
    This chapter deals with the problem of handling overload conditions, that is, those critical situations in which the computational demand requested by the application exceeds the processor capacity. If not properly handled, an overload can cause an abrupt performance degradation, or even a system crash. Therefore, a real-time system should be designed to anticipate and tolerate unexpected overload situations through specific kernel mechanisms

    Rate Monotonic vs. EDF: Judgment Day

    Full text link

    The Space of Rate Monotonic Schedulability

    Get PDF

    The Space of EDF Feasible Deadlines

    Get PDF
    It is well known that the performance of computer controlled systems is heavily affected by delays and jitter occurring in the control loops, which are mainly caused by the interference introduced by other concurrent activities. A common approach adopted to reduce delay and jitter in periodic task systems is to decrease relative deadlines as much as possible, but without jeopardising the schedulability of the task set. In this paper, we formally characterise the region of admissible deadlines so that the system designer can appropriately select the desired values to maximise a given performance index defined over the task set. Finally we also provide a sufficient region of feasible deadlines which is proved to be convex

    Optimal Dimensioning of a Constant Bandwidth Server

    Get PDF

    Reti Neurali in grado di apprendere

    Get PDF

    A Comparative Analysis of Visual Odometry in Virtual and Real-World Railways Environments

    Full text link
    Perception tasks play a crucial role in the development of automated operations and systems across multiple application fields. In the railway transportation domain, these tasks can improve the safety, reliability, and efficiency of various perations, including train localization, signal recognition, and track discrimination. However, collecting considerable and precisely labeled datasets for testing such novel algorithms poses extreme challenges in the railway environment due to the severe restrictions in accessing the infrastructures and the practical difficulties associated with properly equipping trains with the required sensors, such as cameras and LiDARs. The remarkable innovations of graphic engine tools offer new solutions to craft realistic synthetic datasets. To illustrate the advantages of employing graphic simulation for early-stage testing of perception tasks in the railway domain, this paper presents a comparative analysis of the performance of a SLAM algorithm applied both in a virtual synthetic environment and a real-world scenario. The analysis leverages virtual railway environments created with the latest version of Unreal Engine, facilitating data collection and allowing the examination of challenging scenarios, including low-visibility, dangerous operational modes, and complex environments. The results highlight the feasibility and potentiality of graphic simulation to advance perception tasks in the railway domain

    Attention-Based Real-Time Defenses for Physical Adversarial Attacks in Vision Applications

    Full text link
    Deep neural networks exhibit excellent performance in computer vision tasks, but their vulnerability to real-world adversarial attacks, achieved through physical objects that can corrupt their predictions, raises serious security concerns for their application in safety-critical domains. Existing defense methods focus on single-frame analysis and are characterized by high computational costs that limit their applicability in multi-frame scenarios, where real-time decisions are crucial. To address this problem, this paper proposes an efficient attention-based defense mechanism that exploits adversarial channel-attention to quickly identify and track malicious objects in shallow network layers and mask their adversarial effects in a multi-frame setting. This work advances the state of the art by enhancing existing over-activation techniques for real-world adversarial attacks to make them usable in real-time applications. It also introduces an efficient multi-frame defense framework, validating its efficacy through extensive experiments aimed at evaluating both defense performance and computational cost
    corecore